The Electric State: Kid Cosmo vs its rivals

Side-by-side comparison against The Electric State: Kid Cosmo's closest competitors — identity, store metrics, ratings & sentiment, and strategic intel.

Core Identity
DeveloperNetflix, Inc.thatgamecompanyFanateeRobTop Games ABLahana GamesEYEWIND LIMITEDSupercent, Inc.SUPERSONIC STUDIOS LTD
CategoryGamesGamesGamesGamesGamesGamesGamesGames
PlatformAndroid, iOSAndroid, iOSAndroid, iOSAndroid, iOSiOS, AndroidAndroid, iOSiOS, AndroidiOS, Android
Store Metrics
Rating4.9 / 54.8 / 54.7 / 54.5 / 54.6 / 54.6 / 54.7 / 54.6 / 5
Ratings Count623261,153283,37967,604160,824245,227131,583409,483
PriceFreeFreeFreeFreeFreeFreeFreeFree
Release DateMar 18, 2025Jul 21, 2019Mar 8, 2017Dec 21, 2016May 19, 2020Oct 6, 2019Feb 9, 2023Feb 19, 2020
Last UpdatedMar 17, 2026Apr 29, 2026May 5, 2026Jan 29, 2026Mar 30, 2026Dec 28, 2025Dec 18, 2025May 6, 2026
Sentiment & Reviews
Sentimentpositivemixedmixedexcellentterriblepositivenegativemixed
Score85/10055/10035/10082/10018/10075/10035/10045/100
Praises
  • Immersive hardware interaction through haptic feedback and device tilting mechanics
  • Nostalgic retro aesthetic combined with high quality narrative storytelling
  • Atmospheric visual design and peaceful audio composition create a relaxing escape for daily players
  • Educational crossword mechanics provide a relaxing and mentally stimulating daily habit for long-term players
  • Engaging Gameplay
  • Accessibility and Ease of Use
  • Mental Stimulation
  • Logical puzzle mechanics provide a sharp mental workout for casual players during downtime
  • Offline accessibility allows for uninterrupted play without requiring an active internet connection
  • Engaging Gameplay
  • Core ball-rolling mechanics provide an addictive and entertaining experience for casual play sessions
Complaints
  • Forced narrative interruptions during gameplay cycles frustrate users seeking continuous puzzle solving
  • Technical instability including frequent crashes and server splits disrupts the core gameplay experience
  • Aggressive ad frequency and intrusive ad behavior disrupt the core gameplay loop post-update
  • Lack of Content
  • Ad Frequency
  • Excessive Ad Frequency
  • Misleading Advertising
  • Predatory Monetization
  • Excessive advertisement frequency disrupts the flow of gameplay after every single level
  • Inappropriate hint content in specific levels raises concerns regarding child safety
  • Excessive Advertising
  • Game-Breaking Bugs
  • Excessive ad frequency disrupts the flow of gameplay and creates a negative user experience
Requests
  • Account synchronization features to allow progress tracking across multiple devices
  • Account retrieval features are needed to recover lost progress and previously purchased cosmetics
  • Permanent ad-free purchase option requested to replace the current high-cost monthly subscription model
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  • Reduced advertisement frequency or an option to play without constant interruptions
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  • Account synchronization and cloud save functionality to prevent permanent progress loss
Strategic Intel
Strengths
  • Tactile hardware integration creates high immersion
  • Netflix membership gate ensures ad-free environment
  • Social-network effects anchored in non-verbal interaction drive daily retention
  • Cross-platform progression removes hardware-based switching costs
  • Narrative-driven world progression sustains long-term retention
  • 11-language library functions as a B2B distribution barrier
  • Trivia-based crossword mechanics provide a high-frequency daily habit
  • Massive community-driven content library (millions of levels)
  • Strong brand loyalty with 'Excellent' sentiment
  • Robust offline playability
  • Broad content variety (trivia, word games, and logic puzzles)
  • Massive user base with over 2.1M ratings on Android
  • Strong positioning for '7-second riddles' and mystery scenarios
  • High-frequency puzzle completion drives session length
  • Offline-first architecture ensures utility in low-connectivity environments
  • Addictive core Idle Arcade loop
  • Thematic depth with drive-thru and multi-food menus
  • Massive existing user base (750k+ ratings)
  • Physics-based momentum feels more responsive than rigid lane-based runners
  • One-finger control scheme maximizes top-of-funnel acquisition
Weaknesses
  • Subscription gate limits top-of-funnel acquisition
  • Performance lag on older Android hardware
  • High cosmetic pricing relative to category median
  • Persistent server-split bugs erode the core social experience
  • Aggressive ad frequency disrupts the core gameplay loop
  • Technical instability post-update causes loading failures
  • No permanent ad-free purchase option for loyal users
  • Native levels are too short (20-minute completion time)
  • High ad frequency causing user friction
  • Lack of modern technical features like 120Hz support
  • Extreme ad frequency (ad after every level)
  • Uncompetitive $7/week subscription pricing
  • Misalignment between UA creatives and actual gameplay
  • Aggressive ad-to-gameplay ratio triggers high churn
  • Technical instability during touch-based interactions hinders progression
  • Aggressive ad-load causing 'Upset' sentiment
  • Progression-blocking bugs (out-of-bounds upgrades)
  • Lack of cross-save functionality
  • Loading freezes in the latest update
  • No cloud-save functionality despite user requests
  • Ad frequency disrupts gameplay flow
Pricingsubscriptionfreemiumfreemiumfreefreemiumfreemiumfreemiumfreemium
MomentumIntenseActiveActiveMaintenanceMaintenanceMaintenanceMaintenanceActive
Update Cadence5 versions5 versions, 5 majors/6mo, ~6d avg5 versions, 5 majors/6mo, ~16d avg5 versions, 3 majors/6mo, ~166d avg5 versions, ~19d avg5 versions, ~83d avg5 versions, ~31d avg5 versions, ~9d avg

Compare The Electric State: Kid Cosmo head-to-head

Disclosure: Independent intel to help mobile builders succeed.

AI-powered analysis with editorial review, built from publicly available sources. Marlvel.ai is not affiliated with, endorsed by, or sponsored by The Electric State: Kid Cosmo, its developer, the app publisher, Apple, or Google Play. All trademarks, logos, and screenshots referenced remain the property of their respective owners.

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