| Core Identity |
| Developer | MOONEE PUBLISHING LTD | Tripledot Studios | Lion Studios Plus | Moon Active | STARSPRITE PTE. LTD. | Yang Li | LIHUHU PTE. LTD. | Mojoly Limited |
| Category | Games | Games | Games | Games | Games | Games | Games | Games |
| Platform | iOS, Android | iOS, Android | iOS, Android | Android, iOS | iOS, Android | Android, iOS | iOS, Android | iOS |
| Store Metrics |
| Rating | 4.3 / 5 | 4.9 / 5 | 4.8 / 5 | 4.6 / 5 | 4.6 / 5 | 4.5 / 5 | 4.7 / 5 | 4.9 / 5 |
| Ratings Count | 55 | 265,687 | 94,968 | 255,178 | 42,597 | 23,074 | 66,080 | 107,036 |
| Price | Free | Free | Free | Free | Free | Free | Free | Free |
| Release Date | Dec 13, 2021 | Aug 20, 2021 | Mar 15, 2021 | Jul 7, 2021 | Jan 11, 2019 | May 18, 2020 | Oct 31, 2020 | Jul 27, 2021 |
| Last Updated | May 26, 2026 | Jun 16, 2026 | Apr 22, 2026 | Apr 13, 2026 | Apr 25, 2026 | Mar 14, 2025 | Mar 2, 2026 | Apr 28, 2026 |
| Sentiment & Reviews |
| Sentiment | terrible | mixed | terrible | negative | - | - | - | negative |
| Score | 10/100 | 45/100 | 25/100 | 25/100 | - | - | - | 25/100 |
| Praises | - | - Relaxing gameplay loop provides a calming experience for players during their daily downtime
- Challenging puzzle design keeps the experience engaging for long-term players without becoming boring
| - Core tile matching gameplay provides a satisfying and addictive cognitive challenge for long-term players
| | - | - | - | - Core match-three gameplay loop provides long-term entertainment value for dedicated players
|
| Complaints | - Inaccurate touch input detection prevents consistent character movement during active gameplay sessions
| - Technical instability causes the game to freeze or crash during or after ad playback
- Intrusive advertisement frequency disrupts the flow of gameplay and creates a negative user experience
- Recent layout changes moving the tile collection bar to the top frustrate established users
| - Intrusive mid-game pop-up advertisements disrupt flow and consume limited level completion time
- Frequent application crashes and freezing during gameplay result in loss of progress and rewards
| - Removal of Core Features
- Excessive Advertising
| - | - | - | - Post-update technical regressions including broken power-ups and unresponsive game elements
|
| Requests | - | - Optional paid subscription or one-time purchase to remove all advertisements from the game
- Customizable UI settings to allow players to relocate the tile collection bar
| - Permanent ad-free purchase option requested to replace temporary or ineffective season pass models
| - | - | - | - | - Restoration of offline play functionality to support users without constant internet access
|
| Strategic Intel |
| Strengths | - 3D board rotation differentiates core puzzle loop
| - Offline-first architecture maintains engagement during network-restricted windows
- Intuitive onboarding flow reduces early-game churn for casual users
- Established brand recognition in the triple-match category
| - Weekly content updates sustain long-term engagement
- Lion Studios branding provides a distinct competitive edge in user acquisition
| - Massive user base of 35M+ people
- Deep meta-game features (Zen Room, Plant Care)
- Strong Live-Ops with Zen Masters League
| - | - | - | - Offline-play accessibility sustains retention in low-connectivity segments
- Core match-three loop provides long-term entertainment value
|
| Weaknesses | - Critical input registration failures in latest version
- 0.7★ Android-iOS rating gap
| - Technical instability forces app restarts post-ad playback
- No ad-free purchase option for high-LTV players
- UI layout changes lack toggle options for established users
| - Frequent application crashes during gameplay
- Mid-game ads deduct time from level completion
- Inconsistent level-completion logic
| - Removal of popular room-decorating feature
- Aggressive ad frequency (post-level ads)
- Intrusive UI pop-ups and clutter
| - | - | - | - Technical regressions in the latest release erode daily active habits
- Aggressive monetization pressure forces churn on difficult levels
|
| Pricing | freemium | freemium | freemium | freemium | freemium | freemium | freemium | freemium |
| Momentum | Maintenance | Active | Maintenance | Active | Intense | Zombie | Active | Maintenance |
| Update Cadence | 4 versions, ~529d avg | 5 versions, 1 majors/6mo, ~12d avg | 4 versions, ~10d avg | 5 versions, 5 majors/6mo, ~14d avg | 5 versions | 5 versions | 5 versions | 3 versions, ~19d avg |