WhoLiked? - Guess Who Liked it

WhoLiked? - Guess Who Liked it

By IRL Apps

WhoLiked? is a party game for social groups that uses liked social media content as the basis for guessing games on iOS and Android.

The App DNA

What makes this app unique?

The app removes the cognitive friction of choosing party activities by leveraging existing social media behavior to generate personalized, high-drama group interaction.

For Social groups, friends, and party-goers looking for interactive icebreakers and group entertainment.

Key features

Social Media Integrationedge

Connects to social accounts to pull and display liked video content for group guessing games

PIN-based Party Roomsstandard

Synchronizes game state across multiple devices using a shared room code for in-person or remote play

Premium Game Modesstandard

Unlocks extended session lengths and additional video content categories

How much does it cost?

freemiumFree tier with limited accessWeekly premium subscriptionOne-time party pass

Freemium model gates unlimited games and premium features behind a weekly subscription or a one-time party pass.

Velocity

Maintenance developmentperformanceopaqueShow more...

With 9 releases over the observed window and a last update 116 days ago, the development momentum is classified as maintenance. The publisher consistently provides opaque release notes, focusing exclusively on generic bug fixes and performance improvements rather than new features or content. There is no evidence of live operations or seasonal events in the recent history. The development trend remains stable but strictly limited to technical maintenance.

See all version history

Who built it?

IRL Apps

1 app tracked · Games

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User Sentiment

What do users think recently?

Fresh user feedback skews upset. Users appreciate the core social guessing mechanic provides genuine entertainment value when playing with friends in real time, but report tiktok account integration fails to recognize valid activity, locking users out of game modes incorrectly.

How are ratings & reviews evolving?

Google Play
4.30 · 7k
App Store
4.58 · 3k

What users say, by theme

What Users Love
  • The core social guessing mechanic provides genuine entertainment value when playing with friends in real time
What Frustrates Users
  • TikTok account integration fails to recognize valid activity, locking users out of game modes incorrectly
+ 2 more themes
What Users Want 1 request inside

63 of 99 recent reviews analyzed · high confidence · Upset overall

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Unlock 2 more frustration themes and 1 user request, each backed by review evidence.

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Competition

Competitive landscape for WhoLiked? - Guess Who Liked it

How's the Games market?

WhoLiked? maintains a #1 Free chart position in multiple European markets, yet the lack of a major update in over a year signals a maintenance-mode posture that leaves it vulnerable to higher-velocity rivals.

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The rivals identified

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The Analyst's Read

Key takeaways for WhoLiked? - Guess Who Liked it

Where is it heading?

The casual party-game market is consolidating around titles with high-frequency live-ops and stable social-deduction loops. WhoLiked? remains exposed due to its lack of feature expansion and critical technical failures, which will likely erode its chart positions as users migrate to more reliable alternatives.

  • Persistent account validation errors prevent the majority of users from accessing core game modes, leading to high refund requests.
  • The maintenance-only release cadence fails to address critical crashes, causing long-term users to churn to higher-velocity party games.

The SWOT

Core Strengths
  • Social-guessing mechanic creates a unique group-engagement loop
Critical Frictions 2 weaknesses inside
Growth Levers
  • Localized content categories could differentiate from generic trivia rivals
Market Threats 1 threat identified

Next best moves

1 Pivot · 1 Invest

Rebuild TikTok account validation logic because validation errors are the #1 churn driver → restore core game access

+ 1 more prioritized move

The counter-intuitive read

The app's #1 chart rank is a liability…

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Feature gaps

Asynchronous multiplayer loops (available in Trivia Crack but missing here) +1

Since the last report: The app's competitive position is increasingly defined by its inability to manage audio-visual UX and persistent account validation failures. While the core feature set remains stagnant, the emergence of specific usability requests for volume control highlights a new barrier to session retention.

Bottom line

The current account-validation failures render the core game inaccessible, and until the sync mechanism is stabilized, the app cannot effectively convert its chart visibility into sustainable revenue.

Unlock 2 critical frictions, 1 market threat, 1 more prioritized move and the analyst’s take.

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FAQ

Is WhoLiked? safe for kids?
The app is rated 17+ on iOS, reflecting the social nature of the content. Parents should be aware that the game pulls content directly from friends' social media feeds, which may include unpredictable or mature videos.
How does WhoLiked? compare to Heads Up!?
Heads Up! is a polished, multi-deck charades game with established brand recognition. WhoLiked? is a niche social-deduction game that relies on real-time social media integration to generate content, offering a more personalized but technically volatile experience.
What is a free alternative to WhoLiked?
Among Us! offers a free-to-play social-deduction experience with significantly higher technical stability and a much larger active player base for group games.

Sources

  1. [1] Play Store listing, source

Report last updated

Disclosure: Independent intel to help mobile builders succeed.

AI-powered analysis with automated quality gates, built from publicly available sources. Marlvel.ai is not affiliated with, endorsed by, or sponsored by WhoLiked? - Guess Who Liked it, its developer, the app publisher, Apple, or Google Play. All trademarks, logos, and screenshots referenced remain the property of their respective owners.

What's new

The app's competitive position is increasingly defined by its inability to manage audio-visual UX and persistent account validation failures. While the core feature set remains stagnant, the emergence of specific usability requests for volume control highlights a new barrier to session retention.

added

New Usability Complaint

shifted

Competitive Landscape Re-categorization

shifted

Threat Definition Refinement

Cite this report

Marlvel.ai. “WhoLiked? - Guess Who Liked it Intelligence Report.” Updated Jul 29, 2026. https://marlvel.ai/apps/wholiked-guess-likes-reposts

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