WhoLiked? is a party game for social groups that uses liked social media content as the basis for guessing games on iOS and Android.
Product velocity
Maintenance
Daily rank 🇺🇸
#96
Games · free
Sentiment
4.4
10k reviews
Nemesis
Fragmented field
The App DNA
What makes this app unique?
The app removes the cognitive friction of choosing party activities by leveraging existing social media behavior to generate personalized, high-drama group interaction.
For Social groups, friends, and party-goers looking for interactive icebreakers and group entertainment.
Key features
Connects to social accounts to pull and display liked video content for group guessing games
Synchronizes game state across multiple devices using a shared room code for in-person or remote play
Unlocks extended session lengths and additional video content categories
How much does it cost?
Freemium model gates unlimited games and premium features behind a weekly subscription or a one-time party pass.
Velocity
Maintenance developmentperformanceopaqueShow more...
With 9 releases over the observed window and a last update 116 days ago, the development momentum is classified as maintenance. The publisher consistently provides opaque release notes, focusing exclusively on generic bug fixes and performance improvements rather than new features or content. There is no evidence of live operations or seasonal events in the recent history. The development trend remains stable but strictly limited to technical maintenance.
Who built it?
User Sentiment
What do users think recently?
Fresh user feedback skews upset. Users appreciate the core social guessing mechanic provides genuine entertainment value when playing with friends in real time, but report tiktok account integration fails to recognize valid activity, locking users out of game modes incorrectly.
How are ratings & reviews evolving?
What users say, by theme
- The core social guessing mechanic provides genuine entertainment value when playing with friends in real time
- TikTok account integration fails to recognize valid activity, locking users out of game modes incorrectly
63 of 99 recent reviews analyzed · high confidence · Upset overall
Read the full review analysisUnlock 2 more frustration themes and 1 user request, each backed by review evidence.
Access the full report for freeCompetition
Competitive landscape for WhoLiked? - Guess Who Liked it
How's the Games market?
WhoLiked? maintains a #1 Free chart position in multiple European markets, yet the lack of a major update in over a year signals a maintenance-mode posture that leaves it vulnerable to higher-velocity rivals.
Read the market outlookThe rivals identified
Unlock the deeper market read.
Access the full report for freeThe Analyst's Read
Key takeaways for WhoLiked? - Guess Who Liked it
Where is it heading?
The casual party-game market is consolidating around titles with high-frequency live-ops and stable social-deduction loops. WhoLiked? remains exposed due to its lack of feature expansion and critical technical failures, which will likely erode its chart positions as users migrate to more reliable alternatives.
- Persistent account validation errors prevent the majority of users from accessing core game modes, leading to high refund requests.
- The maintenance-only release cadence fails to address critical crashes, causing long-term users to churn to higher-velocity party games.
The SWOT
- Social-guessing mechanic creates a unique group-engagement loop
- Localized content categories could differentiate from generic trivia rivals
Next best moves
Rebuild TikTok account validation logic because validation errors are the #1 churn driver → restore core game access
+ 1 more prioritized moveThe counter-intuitive read
The app's #1 chart rank is a liability…
Read the full takeFeature gaps
Asynchronous multiplayer loops (available in Trivia Crack but missing here) +1
Since the last report: The app's competitive position is increasingly defined by its inability to manage audio-visual UX and persistent account validation failures. While the core feature set remains stagnant, the emergence of specific usability requests for volume control highlights a new barrier to session retention.
Bottom line
The current account-validation failures render the core game inaccessible, and until the sync mechanism is stabilized, the app cannot effectively convert its chart visibility into sustainable revenue.
Unlock 2 critical frictions, 1 market threat, 1 more prioritized move and the analyst’s take.
Access the full report for freeFAQ
Is WhoLiked? safe for kids?
How does WhoLiked? compare to Heads Up!?
What is a free alternative to WhoLiked?
Sources
- [1] Play Store listing, source
Report last updated