By TapNation
Report updated Apr 12, 2026
Super Sucker 3D
For casual mobile gamers looking for short, satisfying, and easy-to-learn puzzle-action experiences.
Super Sucker 3D is an established games app that is free with in-app purchases. With a 4.5/5 rating from 14.4K reviews, it shows polarized user reception.
What Is Super Sucker 3D?
Current Momentum
v1.3 · 15mo ago
ZombieSuper Sucker 3D has not been updated since January 2025 and is currently in a zombie state. No major feature updates have been recorded in the provided history.
Active Nemesis
Attack Hole - Black Hole Games
By HOMA GAMES
Other Rivals
7-Day Rank Pulse 🇺🇸
No ranking data
Recent User Mood 🇺🇸
Gathering signals...
What makes this app unique?
What Does It Look Like?
How Is The App's Momentum Right Now?
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What Are The Key Features?
Unique mechanic allowing players to hoover up objects and enemies to use as projectiles against bosses.
Levels feature locked doors and hidden items within colorful environments requiring exploration.
Intuitive touch controls designed for casual, pick-up-and-play accessibility.
Who is it for & how much does it cost?
Target Audience
Casual mobile gamers looking for short, satisfying, and easy-to-learn puzzle-action experiences.
Pricing
Freemium- Free to play with ad-supported gameplay
- In-app purchases likely for removals or power-ups
Typical hyper-casual monetization model relying on high-volume ad impressions and optional IAPs to sustain a free-to-play experience.
Who Built It?
Enrichment in progress
Publisher profile available very soon
What other apps does TapNation make?
What do users think recently?
Gathering public signals...
Sentiment analysis will be available soon
What is the competitive landscape for Super Sucker 3D?
How's The Games Market?
Market outlook for this category
Available very soon
Games Market Trend
Games market trend & dynamics
Available very soon
The rivals identified
The Nemesis
Head to Head
While Attack Hole has the edge in sheer scale and polished 'satisfaction' mechanics, Super Sucker 3D offers a more varied gameplay loop that combines combat and puzzle-solving, appealing to players who want more than just a timed collection mini-game.
What sets Super Sucker 3D apart
- +
Offers more complex level-based puzzle design with exploration elements
- +
Features active combat throughout the entire level rather than just a final showdown
What's Attack Hole - Black Hole Games's Edge
- -
Significantly larger active user base and stronger brand recognition
- -
More polished haptic feedback and satisfying 'vacuum' physics
Contenders
Focuses on competitive multiplayer (Battle Royale) rather than solo puzzle levels
Features a growth mechanic where the player's 'vacuum' area expands dynamically
Black Hole Master
★4.5 (395)ONESOFT GLOBAL PTE. LTD.
A direct alternative that mirrors the 'collect to fight' loop with a comparable scale of user engagement.
Heavier focus on the 'Master' progression and upgrading the hole's capacity
Simplified level layouts designed for extremely short play sessions
Peers
Uses a cannon-based shooting mechanic instead of a vacuum
Focuses on crowd management and multiplier gates
Features a time-evolution mechanic for projectiles
Emphasis on runner-style gate choices
New Kids on the Block
Pivots from action-combat to zen-like organization and sorting
Utilizes the vacuum mechanic for a completely different user motivation (tidying)
The outtake for Super Sucker 3D
SWOT Analysis
Core Strengths
- Unique hybrid combat/vacuum mechanic
- High user rating (4.47 stars)
- More complex level design than standard hyper-casual peers
Critical Frictions
- Maintenance-mode update cycle (v1.3 focused on optimizations only)
- Lack of high-pressure timed mechanics found in market leaders
- Lower brand recognition compared to Homa/Voodoo
Growth Levers
- Integration of 'sorting' mechanics to capture the Hole and Fill audience
- Adding multiplayer 'io' modes to compete with Hole.io
- Deepening meta-progression to improve long-term retention
Market Threats
- Attack Hole's superior UA and haptic polish
- Rising 'sorting' sub-genre trends potentially siphoning the 'satisfaction' audience
- High saturation in the 'black hole/vacuum' mechanic space
What are the next best moves?
Audit and upgrade haptic feedback and 'vacuum' physics.
Nemesis (Attack Hole) currently wins on 'satisfying' physics and haptics, which are critical for retention in this genre.
Introduce a timed 'Collection Phase' mode.
Attack Hole uses timed phases to create high-pressure gameplay that Super Sucker 3D currently lacks in its traditional level structure.
Develop 'Sorting' or 'Organization' bonus levels.
New competitor 'Hole and Fill' is successfully pivoting the vacuum mechanic to the trending organization sub-genre.
Feature Gaps vs Competitors
- Timed collection phase (available in Attack Hole)
- Competitive multiplayer/Battle Royale (available in Hole.io)
- Dynamic growth mechanic (available in Hole.io)
- Zen-like sorting/organization modes (available in Hole and Fill)
Key Takeaways
Super Sucker 3D is a high-quality alternative to the dominant 'Attack Hole' model, winning on level depth and active combat. However, it risks falling behind due to a lack of haptic polish and the absence of high-pressure timed loops that drive the current market leaders.
Where Is It Heading?
Stable
v1.3 update (Jan 2025) indicates active maintenance and performance optimization.
Recent updates lack new feature expansion, suggesting a focus on stability over growth.