37GAMES GLOBAL
Snapshot
Publisher DNA
What defines 37GAMES GLOBAL?
AI intelligence is not yet available for 37GAMES GLOBAL. The portfolio data below is up to date.
Portfolio
What does 37GAMES GLOBAL ship?
Apps
8 apps analysed
Analysis in progress
Tower-defense combat differentiates from standard city-builders
- The absence of forced advertisements allows players to enjoy the core gameplay without constant interruptions
- Aggressive monetization strategies create significant power imbalances that force players to spend money to remain competitive
Analysis in progress
Analysis in progress
Analysis in progress
Single-market publisher, every app ships only to United States.
Based on 1 of 8 apps with localized market data, more coverage rolling in as scans complete · last scanned .
Americas (1)
- United States1 / 1
Core markets (1/1 apps)
User Sentiment
How do users feel about their apps?
0
Positive apps
1
Neutral / mixed
0
Negative apps
45/100
Avg sentiment score
Rivals
Who does 37GAMES GLOBAL compete with?
The rivals identified
Same space(12)
Appeals to the same tower defense audience through a mix of medieval strategy and roguelike decisions.
Shares the survival-strategy niche by utilizing alliance-based social loops to drive long-term engagement.
Competes for the same zombie-survival audience through a high-octane combat loop that encourages daily active habits.
Targets the same post-apocalyptic base-management demographic by anchoring gameplay on long-term alliance warfare.
Targets the same pathogen simulation audience with a sci-fi premise focused on clearing microorganisms.
Overlaps with the zombie-themed strategy audience by combining city-building with tactical tower defense.
Targets the same base-building survival audience by focusing on gathering materials and fortifying a zone.
Shares the apocalyptic simulation theme but focuses on a pathogen-spread mechanic rather than base-building.
Targets the same casual zombie-themed survival simulation audience with a focus on shelter fortification.
Shares the survival simulation audience by balancing city-building with hero-based combat mechanics.
Appeals to the same base-building strategy audience through cooperative Task Force social missions.
Targets the same tower defense audience by focusing on protecting a castle from waves of invaders.
New entrants(1)
Appeals to the same tower defense audience by focusing on protecting a gate from fantasy hordes.