Artem Tischenko
For young adults and social groups seeking icebreakers, alongside couples looking for structured intimacy-building activities.
Snapshot
Who is Artem Tischenko?
Facilitating social interaction through digital icebreakers and themed party games for groups and couples.
Target audience
Portfolio
Free 25Last updated
Only Girls — For the Girls
v51.0
2.4y ago
Publisher DNA
What defines Artem Tischenko?
Publisher DNA
Primary focus
Social party games and relationship-building apps
Scale
studio
Target audience
Young adults and social groups seeking icebreakers, alongside couples looking for structured intimacy-building activities.
Signature Patterns
- •Consistent use of 'freemium' models with thematic content sets and tasks behind paywalls.
- •Heavy reliance on same-device social mechanics including roulette wheels, voting, and timed challenges.
- •Visual identity focused on vibrant, high-contrast graphics tailored for party environments.
- •Portfolio composition almost exclusively targets local multiplayer social dynamics rather than online play.
Portfolio momentum
The publisher maintains a steady release cadence with 4 updates in the last 6 months, focusing development on high-performing social titles while managing a large legacy catalog.
Portfolio
What does Artem Tischenko ship?
Apps
Americas-centric footprint across 3 markets.
Based on 3 of 25 apps with localized market data, more coverage rolling in as scans complete · last scanned .
Americas (2)
- United States3 / 3
- Mexico1 / 3
Europe (1)
- Spain1 / 3
Core markets (3/3 apps)
Rivals
Who does Artem Tischenko compete with?
The rivals identified
Nemeses(1)
Both apps target the social party game segment with freemium models, competing for the same user base seeking conversation-starting prompts for group events.
Contenders(10)
Both apps target social party gatherings with collections of dares and questions, competing for the same user attention during events.
Both apps target female-centric social gatherings with dares and questions, competing for the same user base during sleepovers and parties.
Both apps target female-centric social gatherings by providing structured interactive tasks to facilitate group engagement during parties.
Both apps compete for the same social party game audience by offering collections of dares and questions to facilitate group interaction.
Both apps compete for the same social entertainment time during female-centric gatherings and parties. They overlap in their goal to facilitate interaction through structured group activities.
Both apps target the adult party game segment, competing for the same social entertainment use case during gatherings.
Both apps target social party settings for Millennials and Gen Z, competing for the same user attention during gatherings.
Both apps compete for the same social party game audience by providing digital card-based prompts to facilitate group interaction.
Both apps compete for the same social party game audience by offering freemium, group-oriented entertainment for gatherings.
Both apps compete for the same social party game audience by providing interactive content for group gatherings. They overlap in the category of mobile-based entertainment designed to facilitate conversation and group play.
Same space(17)
Provides an alternative prompt library for social hangouts, competing for the same attention span during group gatherings.
Targets families and groups with structured conversation sets, offering a more inclusive content range than the adult-focused Only Girls.
Expands the party game scope beyond truth or dare into a broader collection of 15+ modes, capturing more varied social moods.
Offers a similar truth or dare experience but expands the utility to couples, diversifying the use case beyond female-only groups.
Supports up to 16 players across four age-appropriate modes, providing a broader demographic reach than the female-centric focus of Only Girls.
Provides a similar prompt-based social game but includes a custom editor, allowing for higher personalization than the static sets in Only Girls.
Replaces physical game components like bottles with digital mechanics, serving as a direct functional substitute for party social games.
Adds a security layer to custom content, appealing to users who want to keep their group-specific dares private.
Focuses on the Never Have I Ever mechanic, providing a complementary social game for the same party-oriented user base.
Targets the same adult party demographic with a focus on vulgar and uncomfortable questions, serving as a direct alternative for edgy content.
Provides a digital card-based platform for adult parties, competing for the same social engagement during house parties.
Targets the same social party demographic with a focus on risqué content, leveraging a massive user base of 31 million downloads.
Integrates trivia and card games into a single party utility, competing for the same social entertainment time as Only Girls.
Targets the same party-goer demographic with a focus on embarrassing revelations, using a subscription model to monetize content.
Uses a card-based prompt system to drive social interaction, serving as a direct alternative for groups seeking conversation starters.
Uses a seven-level difficulty structure to segment social play, offering a more granular experience than the standard sets in Only Girls.
This app targets the same social party audience as the source but shifts the core mechanic from simple voting to bluffing and social deduction.
The Analyst's Read
The bottom line on Artem Tischenko
Bottom line
Artem Tischenko is a disciplined niche player in the social gaming sector, successfully leveraging high-intent categories like 'party games' and 'couple games.' Their ability to maintain a 4.71★ weighted rating across a diverse portfolio indicates a strong grasp of casual social UX and effective user segmentation.
Frequently asked questions
How many apps does Artem Tischenko publish?
What kind of apps does Artem Tischenko make?
What is Artem Tischenko's top app?
In how many countries are Artem Tischenko's apps available?
What fed this analysis
- Apps analyzed:
- 23
- With full intel:
- 0
- With overview:
- 23
- Website scraped:
- yes
- Social presence:
- no