AT&T Services
For aT&T wireless and fiber subscribers, including parents and caregivers seeking network controls and educational content for their households.
Snapshot
Who is AT&T Services?
Providing AT&T subscribers with integrated tools for network management, account security, and digital entertainment.
Target audience
Portfolio
Free 29Last updated
Smart Home Manager
v2.2605.264
3mo ago
Publisher DNA
What defines AT&T Services?
Publisher DNA
Primary focus
First-party telecommunications utilities and service management
Scale
studio
Target audience
AT&T wireless and fiber subscribers, including parents and caregivers seeking network controls and educational content for their households.
Portfolio momentum
Released 47 updates in the last 6 months with over 78% of the portfolio currently active, indicating a high-intensity maintenance cycle for their core service tools.
Portfolio
What does AT&T Services ship?
Apps
29 apps analysed
- Convenient account management features allow users to handle billing and service tasks without visiting physical stores
- Installation failures following the latest update prevent users from accessing their accounts to pay bills
Get spam blocking, fraud detection, identity and financial protection in one app
Get spam blocking, fraud detection, identity and financial protection in one app
Single-market publisher, every app ships only to United States.
Based on 10 of 29 apps with localized market data, more coverage rolling in as scans complete · last scanned .
Americas (1)
- United States10 / 10
Core markets (10/10 apps)
User Sentiment
How do users feel about their apps?
1
Positive apps
0
Neutral / mixed
5
Negative apps
28/100
Avg sentiment score
Unlock the app dragging this portfolio down.
Access the full report for freeRivals
Who does AT&T Services compete with?
The rivals identified
Nemeses(3)
360Learning competes directly for the enterprise and educator market by providing a robust platform for collaborative learning and course creation, mirroring The Achievery's goal of engaging K-12 learners.
MyBL serves as a direct nemesis by providing a comprehensive self-service ecosystem for mobile subscribers, mirroring the AT&T app's core utility of account management and service integration.
Xfinity Stream serves the exact same 'TV Everywhere' utility as U-verse, providing live linear channels and VOD for cable subscribers with a massive, active user base.
Contenders(10)
Azercell acts as a contender by providing a robust digital wallet and roaming management suite that overlaps with AT&T's service control features.
Bakcell competes through its focus on multi-number management and streamlined eSIM migration, appealing to power users with multiple devices.
Spectrum TV is a direct functional equivalent to U-verse, offering live linear TV streaming for cable subscribers with high update velocity.
As a former AT&T-affiliated product, it shares the same core audience and service philosophy as U-verse but with a more modern streaming-first architecture.
This app competes by offering similar utility-focused account management tools, specifically targeting network diagnostics and spam prevention.
This app competes for the attention of younger K-12 students through gamified, creative drawing activities.
This app competes in the utility space by providing essential bill and data monitoring, though users report significant performance issues.
Lafschool competes for the administrative side of education, focusing on curriculum management and compliance for schools.
Upcoach targets the intersection of community engagement and structured learning, overlapping with The Achievery's community-based learning goals.
Uteach targets the creator economy within education, allowing educators to build and monetize their own courses.
Same space(10)
Competes on the 'remote control' utility aspect of the U-verse app, serving as a primary interface for home entertainment.
This app provides gamified educational content focused on design principles, similar to the supplemental learning modules on The Achievery.
While ad-supported rather than cable-tethered, it competes for the same 'lean-back' live TV viewing time as U-verse.
aCuba competes by specializing in international mobile recharges and communication services, overlapping with AT&T's payment and account management functions.
This app serves as a specialized educational tool for art instruction, overlapping with the creative learning content on The Achievery.
This app occupies the same utility space by focusing on prepaid account management and automated top-up services.
Swivl M2 occupies the classroom technology space, focusing on instructional improvement through audio and video monitoring.
This app serves as a peer by combining standard subscription management with lifestyle-branded content.
This app provides standard account management and usage monitoring, serving the same core customer base as AT&T's mobile division.
myViewBoard is a direct peer in the digital classroom ecosystem, offering interactive tools for educators.
New entrants(6)
A new platform focusing on live session management for educators, directly competing for the teacher-user segment.
A high-velocity new entrant in the short-form video space, showing rapid iteration with 14 releases in the last six months.
This newcomer enters the business utility space by offering guided setup and configuration tools for network hardware.
Represents the emerging 'short-form drama' trend that is capturing significant mobile engagement time from traditional TV apps.
This app targets the network diagnostic niche, providing users with tools to analyze signal strength and tower locations.
A new entrant in the creative education space, competing for the same K-12 student audience as The Achievery's younger-skewing content.
Frequently asked questions
How many apps does AT&T Services publish?
What kind of apps does AT&T Services make?
What is AT&T Services's top app?
In how many countries are AT&T Services's apps available?
What fed this analysis
- Apps analyzed:
- 28
- With full intel:
- 0
- With overview:
- 28
- Website scraped:
- yes
- Social presence:
- yes