Blake eLearning Pty
Snapshot
Publisher DNA
What defines Blake eLearning Pty?
AI intelligence is not yet available for Blake eLearning Pty. The portfolio data below is up to date.
Portfolio
What does Blake eLearning Pty ship?
Apps
2 apps analysed
Analysis in progress
The multi-award winning learn to read app for kids aged 2 to 13.
Multi-child account support allows families to manage multiple learners under a single subscription plan
- Structured educational content provides a reliable learning path for children across multiple age groups
- Technical instability including crashes and screen rotation errors disrupts the learning experience for children
Distributed across 9 markets, strongest in Asia-Pacific.
Based on 2 of 2 apps with localized market data · last scanned .
Americas (2)
- United States2 / 2
- Canada1 / 2
Europe (2)
- Turkey1 / 2
- United Kingdom1 / 2
Asia-Pacific (5)
- Australia1 / 2
- India1 / 2
- Indonesia1 / 2
- Singapore1 / 2
- Vietnam1 / 2
Core markets (2/2 apps)
User Sentiment
How do users feel about their apps?
0
Positive apps
1
Neutral / mixed
0
Negative apps
45/100
Avg sentiment score
Rivals
Who does Blake eLearning Pty compete with?
The rivals identified
Same space(15)
AdaptedMind focuses on the math-learning segment, providing an adaptive alternative for children needing supplemental practice.
ABCmouse mirrors the structured, research-based curriculum approach but targets the same preschool-to-elementary age range.
Buddy.ai targets the same early-learning demographic but shifts the interaction model from gamified lessons to voice-based AI tutoring.
ANTON serves as a direct alternative for school-aged children by offering a curriculum-aligned, ad-free platform without subscription paywalls.
This app targets the broader language-learning market, offering an alternative for users seeking free, self-paced educational content.
Montessori Preschool provides a structured curriculum alternative for parents who prefer specific pedagogical frameworks.
DoodleMath serves as a direct competitor for math practice, utilizing a research-based, adaptive approach for elementary students.
Duolingo competes for the same daily active habit by using gamified streaks and short lessons to maintain user engagement.
Epic provides a digital library that serves as a complementary resource for children who need reading practice beyond structured lessons.
Khan Academy Kids competes for the same early-childhood segment by offering a non-profit, standards-aligned alternative to paid subscription apps.
Kiddopia competes for the same preschool-to-early-elementary audience by bundling diverse licensed content into a single learning app.
Smartick targets the math-learning segment, offering a time-efficient alternative to traditional homework-based practice.
SplashLearn competes for the same K-5 academic segment by offering adaptive, curriculum-aligned practice for math and reading.
Reading.com targets the same early-literacy market but emphasizes a co-play model that requires active parental involvement.
Users report: Think!Think! targets the intellectual development of children through puzzle-based games, serving as a supplement to core literacy apps.