Mathseeds: Fun Math Games icon
Reading Eggs - Learn to Read icon

Blake eLearning Pty

2apps4.2(11.6K)Education

Publisher DNA

What defines Blake eLearning Pty?

AI intelligence is not yet available for Blake eLearning Pty. The portfolio data below is up to date.

Portfolio

What does Blake eLearning Pty ship?

Apps

2 apps analysed

Reading Eggs - Learn to Read icon
Reading Eggs - Learn to Read

The multi-award winning learn to read app for kids aged 2 to 13.

4.2(11.6K)

Multi-child account support allows families to manage multiple learners under a single subscription plan

  • Structured educational content provides a reliable learning path for children across multiple age groups
  • Technical instability including crashes and screen rotation errors disrupts the learning experience for children

Distributed across 9 markets, strongest in Asia-Pacific.

Based on 2 of 2 apps with localized market data · last scanned .

Americas (2)

  • United States2 / 2
  • Canada1 / 2

Europe (2)

  • Turkey1 / 2
  • United Kingdom1 / 2

Asia-Pacific (5)

  • Australia1 / 2
  • India1 / 2
  • Indonesia1 / 2
  • Singapore1 / 2
  • Vietnam1 / 2

Core markets (2/2 apps)

United States

User Sentiment

How do users feel about their apps?

0

Positive apps

1

Neutral / mixed

0

Negative apps

45/100

Avg sentiment score

Rivals

Who does Blake eLearning Pty compete with?

The rivals identified

Same space(15)

AdaptedMind

known forAdaptedMind Math: Learning App

2 apps4.7Education

AdaptedMind focuses on the math-learning segment, providing an adaptive alternative for children needing supplemental practice.

Age of Learning

known forABCmouse: Kids Learning Games

2 apps4.2Education

ABCmouse mirrors the structured, research-based curriculum approach but targets the same preschool-to-elementary age range.

AI Buddy

known forBuddy.ai: Kids Learning Games

1 app4.8Education

Buddy.ai targets the same early-learning demographic but shifts the interaction model from gamified lessons to voice-based AI tutoring.

ANTON - The Learning App for School

known forANTON: School Learning

1 appEducation

ANTON serves as a direct alternative for school-aged children by offering a curriculum-aligned, ad-free platform without subscription paywalls.

Aykonu

known forLearn Fast & Speak Fluently

1 app3.7Education

This app targets the broader language-learning market, offering an alternative for users seeking free, self-paced educational content.

BAYARD SA

known forMontessori Preschool, kids 3-7

1 appEducation

Montessori Preschool provides a structured curriculum alternative for parents who prefer specific pedagogical frameworks.

Discovery Education Europe

known forDoodleMath: Elementary Math

1 app0.0Education

DoodleMath serves as a direct competitor for math practice, utilizing a research-based, adaptive approach for elementary students.

Duolingo

known forDuolingo: Language Lessons

3 apps4.7Education

Duolingo competes for the same daily active habit by using gamified streaks and short lessons to maintain user engagement.

Epic Kids

known forEpic: Kids' Books & Reading

1 app4.7Education

Epic provides a digital library that serves as a complementary resource for children who need reading practice beyond structured lessons.

Khan Academy

known forKhan Academy Kids

1 app4.8Education

Khan Academy Kids competes for the same early-childhood segment by offering a non-profit, standards-aligned alternative to paid subscription apps.

Kiddopia

known forKiddopia - Kids Learning Games

1 app4.4Education

Kiddopia competes for the same preschool-to-early-elementary audience by bundling diverse licensed content into a single learning app.

Smartick

known forSmartick Kids Learn Math

1 app4.7Education

Smartick targets the math-learning segment, offering a time-efficient alternative to traditional homework-based practice.

StudyPad

known forSplashLearn: Kids Learning App

1 app4.5Education

SplashLearn competes for the same K-5 academic segment by offering adaptive, curriculum-aligned practice for math and reading.

Teaching.com

known forLearn to Read: Reading.com

1 app4.7Education

Reading.com targets the same early-literacy market but emphasizes a co-play model that requires active parental involvement.

Wonderfy

known forThink!Think! Games for Kids

2 apps4.1Education

Users report: Think!Think! targets the intellectual development of children through puzzle-based games, serving as a supplement to core literacy apps.

Frequently asked questions

How many apps does Blake eLearning Pty publish?
Blake eLearning Pty has 2 apps tracked by Marlvel, primarily in the Education category.
What kind of apps does Blake eLearning Pty make?
Blake eLearning Pty's portfolio is concentrated in Education, with an average rating of 4.2/5 across rated apps.
What is Blake eLearning Pty's top app?
By review volume across the portfolio, Reading Eggs - Learn to Read is Blake eLearning Pty's best-known app tracked by Marlvel.
In how many countries are Blake eLearning Pty's apps available?
Marlvel has tracked Blake eLearning Pty's apps across 9 countries.

Disclosure: Independent intel to help mobile builders succeed.

AI-powered analysis with automated quality gates, built from publicly available sources. Marlvel.ai is not affiliated with, endorsed by, or sponsored by Blake eLearning Pty, its developer, the app publisher, Apple, or Google Play. All trademarks, logos, and screenshots referenced remain the property of their respective owners.

Cite this report

Marlvel.ai. “Blake eLearning Pty intelligence.” Updated N/A. https://marlvel.ai/publishers/blake-elearning-pty-ltd

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