Dmitriy Dedkov
For casual gamers interested in open-world exploration, resource management, and business simulation mechanics.
Snapshot
Who is Dmitriy Dedkov?
Building immersive 3D simulation games that allow players to manage businesses and survive in sandbox environments.
Target audience
Portfolio
Free 6Last updated
Ocean Is Home: Survival Island
v3.5.3.4
10mo ago
Publisher DNA
What defines Dmitriy Dedkov?
Publisher DNA
Primary focus
3D simulation and sandbox management games
Scale
indie
Target audience
Casual gamers interested in open-world exploration, resource management, and business simulation mechanics.
Signature Patterns
- โขConsistent use of freemium monetization models across all titles.
- โขFocus on 3D first-person or third-person simulation mechanics.
- โขRecurring themes of resource gathering, crafting, and business progression.
- โขEmphasis on player-driven customization of environments and stores.
Portfolio momentum
Released 3 updates across 6 apps in the last 6 months, maintaining a consistent development cadence for their core simulation titles.
Portfolio
What does Dmitriy Dedkov ship?
Apps
6 apps analysed
Become the owner of a small store and turn it into a successful supermarket
Instant delivery mechanics remove tedious wait periods
- The absence of intrusive advertisements allows for a relaxing and uninterrupted shop management experience
- Inconsistent save data persistence across device changes causes players to lose all hard-won progress
Island life simulator with elements of strategy, social life and house building
Island survival simulator in an open world with building and crafting
Progression milestones increase lifetime value via skill systems
- Open-world survival and building mechanics provide a satisfying long-term loop for casual players
- Technical bugs and navigation issues prevent players from interacting with essential game objects like beds
Distributed across 10 markets, strongest in Europe.
Based on 1 of 6 apps with localized market data, more coverage rolling in as scans complete ยท last scanned .
Americas (3)
- Brazil1 / 1
- Mexico1 / 1
- United States1 / 1
Europe (5)
- France1 / 1
- Germany1 / 1
- Italy1 / 1
- Portugal1 / 1
- Spain1 / 1
Asia-Pacific (2)
- Japan1 / 1
- South Korea1 / 1
Core markets (1/1 apps)
User Sentiment
How do users feel about their apps?
2
Positive apps
0
Neutral / mixed
0
Negative apps
80/100
Avg sentiment score
Rivals
Who does Dmitriy Dedkov compete with?
The rivals identified
Nemeses(2)
This app is the primary market leader in the supermarket simulation niche, directly competing for the same casual management-sim audience through identical core gameplay loops.
Targets the same survival-crafting audience but shifts the setting to a fantasy-themed, cooperative multiplayer environment.
Contenders(6)
While the theme differs, it captures the same 'job simulator' demographic looking for immersive, first-person business management tasks.
Kairosoftโs established brand and unique pixel-art simulation style attract a loyal, premium-focused audience within the same management category.
A veteran simulation title that competes by offering a broader, multi-store management scope compared to our single-location focus.
A high-production-value competitor that elevates the survival genre with AAA-quality graphics and expansive social hubs.
A direct thematic competitor that successfully blends survival mechanics with a deep, narrative-driven post-apocalyptic RPG experience.
A high-scale competitor that offers a more granular approach to store security and staff management, appealing to players seeking deeper simulation depth.
Same space(6)
A popular job-simulator that shares the same 'manage and upgrade' core loop but in a different service industry.
An adjacent survival title that shares the desert island premise but lacks the scale and update velocity of the leaders.
Serves the block-based building and survival niche, appealing to players who prioritize creative construction over combat.
A direct peer in the low-poly simulation space that focuses on the electronics retail sector.
Shares the same developer ecosystem and hyper-casual management mechanics, targeting the same quick-session player base.
Competes for the same casual simulation time-share by focusing on production-based idle loops.
New entrants(2)
A new entrant attempting to blend open-world exploration with business management, threatening to pull players seeking more freedom.
A direct clone-style competitor entering the market with a focus on the specific cashier-management sub-niche.
The Analyst's Read
The bottom line on Dmitriy Dedkov
Bottom line
The publisher demonstrates a disciplined approach to the simulation genre, leveraging a shared technical foundation to expand into adjacent management niches. Their ability to maintain strong user engagement across both survival and retail-themed titles suggests a repeatable product-market fit.
Frequently asked questions
How many apps does Dmitriy Dedkov publish?
What kind of apps does Dmitriy Dedkov make?
What is Dmitriy Dedkov's top app?
In how many countries are Dmitriy Dedkov's apps available?
What fed this analysis
- Apps analyzed:
- 6
- With full intel:
- 0
- With overview:
- 6
- Website scraped:
- yes
- Social presence:
- no