Mohd Ajmal
For casual mobile gamers and sports enthusiasts seeking quick, competitive, and accessible multiplayer sessions.
Snapshot
Who is Mohd Ajmal?
Providing accessible, competitive multiplayer sports and skill-based games to a global audience. Miniclip aims to unleash the gamer in everyone through quick, engaging digital experiences.
Target audience
Portfolio
Free 40Last updated
Carrom Pool: Disc Game
v18.14.0
5mo ago
Publisher DNA
What defines Mohd Ajmal?
Publisher DNA
Primary focus
Multiplayer sports and skill-based mobile games
Scale
studio
Target audience
Casual mobile gamers and sports enthusiasts seeking quick, competitive, and accessible multiplayer sessions.
Origin
An international digital games and entertainment company with a history spanning over 20 years.
Signature Patterns
- •Focus on real-time 1v1 multiplayer competitive loops
- •Physics-based mechanics as a primary retention anchor
- •Freemium monetization model utilizing both rewarded ads and IAP
- •High-frequency updates to maintain competitive integrity and content depth
Portfolio momentum
With 57 releases in the last 6 months and a high volume of active titles, the publisher maintains an aggressive development and update cadence.
Portfolio
What does Mohd Ajmal ship?
Apps
Distributed across 15 markets, strongest in Europe.
Based on 2 of 40 apps with localized market data, more coverage rolling in as scans complete · last scanned .
Americas (4)
- Brazil2 / 2
- Mexico2 / 2
- United States2 / 2
- Canada1 / 2
Europe (6)
- France2 / 2
- Germany2 / 2
- Portugal2 / 2
- Spain2 / 2
- Turkey1 / 2
›+1 more europe market
- United Kingdom1 / 2
Asia-Pacific (5)
- India2 / 2
- Singapore2 / 2
- Vietnam2 / 2
- Australia1 / 2
- Indonesia1 / 2
Core markets (2/2 apps)
User Sentiment
How do users feel about their apps?
2
Positive apps
1
Neutral / mixed
1
Negative apps
53/100
Avg sentiment score
Unlock the app dragging this portfolio down.
Access the full report for freeRivals
Who does Mohd Ajmal compete with?
The rivals identified
Nemeses(1)
Both apps compete for the same casual chess player base by offering free-to-play access to core chess loops, with both currently suffering from high ad-driven churn and technical instability.
Contenders(10)
Both applications target the same casual chess player demographic and compete for time spent within the mobile board game category.
Both apps compete for the same mobile chess audience by offering distinct progression paths and AI-driven gameplay modes.
Both apps target the casual chess market with offline play and multiplayer modes, creating direct competition for daily active users.
Both applications target the casual chess market with offline-first gameplay, creating direct competition for users seeking accessible, mobile-native chess experiences.
Both apps target the same casual chess player segment through a shared core loop of online multiplayer and offline AI practice.
Both apps target casual chess players with free-to-play models, creating direct competition for users seeking accessible mobile chess experiences.
Both apps target the same casual and competitive chess player demographic, competing for session time through similar core gameplay loops and frequent ad-monetization models.
Both apps target the same casual and competitive chess player base with free-to-play models, creating direct competition for daily active users.
Both applications target the same casual and competitive chess player base, competing directly for screen time through core chess gameplay.
Both applications target the same casual and competitive chess player demographic, competing directly for time spent in mobile chess simulation.
Same space(16)
This app offers a visual-first alternative for players who prioritize the 3D aesthetic over the source app's standard board.
Directly overlaps with the carrom board game category by providing digital adaptations of traditional carrom mechanics.
This app competes for the same casual player base by offering a broader suite of social features and performance tracking.
Competes for the same casual sports-simulation audience by utilizing physics-based swipe controls for skill-reliant progression.
It serves the same audience by focusing on correspondence-style play, which provides a different tempo than the source app's real-time focus.
Serves the same casual billiards audience by offering a digital 8-ball experience with standard physics controls.
This app captures the same casual audience through a gamified progression system that addresses the source app's lack of depth.
Occupies the same casual billiards space by providing physics-based 8-ball gameplay for players seeking competitive PvP challenges.
Shares the casual sports-board game audience by offering a simulation-first billiards experience that competes for the same short-session engagement.
Targets the same casual billiards audience by focusing on precision-based progression and offline play.
Targets the casual puzzle-pool audience by blending physics mechanics with linear level progression, competing for the same user base.
known for
Chess Grandmaster Board Game. Learn and Play Chess multiplayer with Friends
This app acts as a legacy utility for players who prefer a static, no-cost environment over the source app's live-ops model.
It targets the same audience but removes the ad-driven friction that causes churn in the source app.
Targets the same casual sports-PvP demographic with a swipe-to-throw mechanic that prioritizes accessibility over simulation depth.
It competes for the same strategy-focused players by introducing variant mechanics that differentiate it from standard chess.
This app serves as a niche alternative for players interested in Chinese chess, expanding the board game category beyond standard rules.
The Analyst's Read
The bottom line on Mohd Ajmal
Bottom line
Miniclip is a mature studio that successfully bridges the gap between classic web-era gaming and modern mobile competitive play. Their ability to maintain massive, long-lifecycle titles while simultaneously iterating on new genres demonstrates a disciplined approach to product-market fit.
Frequently asked questions
How many apps does Mohd Ajmal publish?
What kind of apps does Mohd Ajmal make?
What is Mohd Ajmal's top app?
In how many countries are Mohd Ajmal's apps available?
What fed this analysis
- Apps analyzed:
- 47
- With full intel:
- 11
- With overview:
- 47
- Website scraped:
- yes
- Social presence:
- yes