Mohd Ajmal
For casual mobile gamers and sports enthusiasts seeking quick, competitive, and accessible multiplayer sessions.
Snapshot
Who is Mohd Ajmal?
Providing accessible, competitive multiplayer sports and skill-based games to a global audience. Miniclip aims to unleash the gamer in everyone through quick, engaging digital experiences.
Target audience
Portfolio
Free 40Last updated
Carrom Pool: Disc Game
v18.14.0
6mo ago
Publisher DNA
What defines Mohd Ajmal?
Publisher DNA
Primary focus
Multiplayer sports and skill-based mobile games
Scale
studio
Target audience
Casual mobile gamers and sports enthusiasts seeking quick, competitive, and accessible multiplayer sessions.
Origin
An international digital games and entertainment company with a history spanning over 20 years.
Signature Patterns
- •Focus on real-time 1v1 multiplayer competitive loops
- •Physics-based mechanics as a primary retention anchor
- •Freemium monetization model utilizing both rewarded ads and IAP
- •High-frequency updates to maintain competitive integrity and content depth
Portfolio momentum
With 57 releases in the last 6 months and a high volume of active titles, the publisher maintains an aggressive development and update cadence.
Portfolio
What does Mohd Ajmal ship?
Apps
Distributed across 15 markets, strongest in Europe.
Based on 2 of 40 apps with localized market data, more coverage rolling in as scans complete · last scanned .
Americas (4)
- Brazil2 / 2
- Mexico2 / 2
- United States2 / 2
- Canada1 / 2
Europe (6)
- France2 / 2
- Germany2 / 2
- Portugal2 / 2
- Spain2 / 2
- Turkey1 / 2
›+1 more europe market
- United Kingdom1 / 2
Asia-Pacific (5)
- India2 / 2
- Singapore2 / 2
- Vietnam2 / 2
- Australia1 / 2
- Indonesia1 / 2
Core markets (2/2 apps)
User Sentiment
How do users feel about their apps?
2
Positive apps
1
Neutral / mixed
1
Negative apps
53/100
Avg sentiment score
Unlock the app dragging this portfolio down.
Access the full report for freeRivals
Who does Mohd Ajmal compete with?
The rivals identified
Nemeses(1)
Carrom 3D provides a direct alternative for players seeking varied offline modes and practice environments.
Contenders(10)
Both applications target the same casual and competitive chess player demographic, competing directly for time spent in mobile board game sessions.
Both applications target the casual chess demographic through free-to-play models and offline-first AI modes. They compete directly for users seeking quick-play matches without requiring constant connectivity.
Both applications target the same casual chess player demographic through free-to-play multiplayer and offline modes, creating direct competition for daily active users.
Both apps target the same casual and competitive chess player demographic and rely on ad-supported freemium models, creating direct competition for daily active time.
Both apps target casual chess players through offline-first gameplay and ad-supported monetization, creating direct competition for users seeking accessible mobile matches.
Both applications target the casual chess market with overlapping online and offline play modes, creating direct competition for the same player base.
Both apps target casual chess players with free-to-play models, competing for the same mobile board game audience through identical core gameplay loops.
Both apps compete for the same casual chess audience by utilizing freemium models and similar core gameplay loops to capture daily session time.
Both applications target the same casual and competitive chess player base, competing directly for time spent in mobile board game sessions.
Both applications target the same casual and competitive chess player base, competing for user time through core chess gameplay and AI-driven practice modes.
Same space(23)
Carrom Challenge targets the same casual audience with a focus on nostalgic gameplay and offline modes.
Carrom - Disc Game- Board Game competes for the same audience but remains in a maintenance-only state.
World Of Carrom 3D targets the same tabletop simulation demographic with a broader set of offline and online modes.
Carrom Pool Game - 2 Player offers a similar tabletop simulation but introduces unique mechanics to differentiate its gameplay.
Carrom Board Online Real Money targets the same audience but introduces a real-money tournament model.
Pool Tour serves the same arcade-billiards audience by emphasizing extensive level progression over pure competitive multiplayer.
This app captures the competitive segment by offering ELO-based tracking and detailed performance statistics that the source app lacks.
This app competes for the offline-first user base by utilizing an on-device AI engine that avoids the connectivity requirements of cloud-based rivals.
Shuffleboard Challenge offers a similar physics-based tabletop experience but shifts the focus to indoor shuffleboard mechanics.
This app targets the casual customization segment by offering visual board styles and flag selection, contrasting with the source app's focus on seasonal progression.
Carrom King competes for the same audience by leveraging social connectivity and cross-platform accessibility.
This app serves the correspondence chess market, providing a distinct alternative to the source app's real-time multiplayer focus.
Carrom Pro targets the same casual player base with a focus on social features and global multiplayer.
Carrom - Board Game of Disc competes for the same casual audience by offering multiple classic game modes.
Carrom Gold targets the same casual Carrom player base with a focus on social multiplayer and offline play.
Carrom Royale targets the same casual audience with a focus on high-volume daily rewards and multiplayer.
Carrom Pool: Board Disc Game targets the same audience by combining classic Carrom and fast-paced Disc Pool.
Carrom Master targets the same casual audience by emphasizing simple controls and global multiplayer.
Carrom - Carrom Board Game targets the same niche but lacks the social features that define the market leader.
Carrom League targets the same disc-pool audience with a focus on 3D physics and varied game types.
Carrom Pool: Disc Board Game serves the same casual tabletop market with a focus on 3D physics simulation.
This app addresses the ad-fatigue observed in the source app by providing a privacy-focused, ad-free environment for asynchronous play.
Pooking - Billiards City captures the same casual physics-based gaming market by focusing on offline-first accessibility.
New entrants(2)
Carrompetal targets the same casual audience with a focus on ad-free, quiet offline play.
Ultimate Pool Game competes for the same physics-based sports audience but focuses on billiards rather than Carrom.
The Analyst's Read
The bottom line on Mohd Ajmal
Bottom line
Miniclip is a mature studio that successfully bridges the gap between classic web-era gaming and modern mobile competitive play. Their ability to maintain massive, long-lifecycle titles while simultaneously iterating on new genres demonstrates a disciplined approach to product-market fit.
Frequently asked questions
How many apps does Mohd Ajmal publish?
What kind of apps does Mohd Ajmal make?
What is Mohd Ajmal's top app?
In how many countries are Mohd Ajmal's apps available?
What fed this analysis
- Apps analyzed:
- 47
- With full intel:
- 11
- With overview:
- 47
- Website scraped:
- yes
- Social presence:
- yes