MY.GAMES B.V.
For mid-core mobile gamers seeking strategy RPGs and base-building mechanics with long-term progression.
Snapshot
Who is MY.GAMES B.V.?
Delivering deep mid-core strategy and action experiences sustained by high-frequency live-ops and cross-platform accessibility.
Target audience
Portfolio
Free 1Last updated
Hustle Castle・Medieval Kingdom
v1.144.0
5mo ago
Publisher DNA
What defines MY.GAMES B.V.?
Publisher DNA
Primary focus
Mid-core strategy and action games
Scale
indie
Target audience
Mid-core mobile gamers seeking strategy RPGs and base-building mechanics with long-term progression.
Signature Patterns
- •Focus on mid-core strategy RPG and base-building mechanics
- •Freemium monetization model optimized for long-term player retention
- •High-intensity update cadence to support persistent live-ops
- •Cross-platform distribution strategy involving a dedicated desktop launcher
Portfolio momentum
Demonstrated high-intensity development with 11 releases in the last 6 months for their active portfolio.
Portfolio
What does MY.GAMES B.V. ship?
Apps
1 app analysed
Castle guard: build and clash, kingdom wars. Stronghold: grow medieval empire!
Guild-based social mechanics create community-driven retention
- Addictive core gameplay loop provides satisfying progression for casual castle management enthusiasts
- Aggressive pay-to-win mechanics force players into spending to remain competitive in tournaments
User Sentiment
How do users feel about their apps?
0
Positive apps
1
Neutral / mixed
0
Negative apps
45/100
Avg sentiment score
Rivals
Who does MY.GAMES B.V. compete with?
The rivals identified
Same space(18)
Kingdom Clash shares the same medieval-themed tactical audience, utilizing a 3D battle simulator that functions as a high-frequency alternative to the source app.
Dawn of Ages targets the same medieval-strategy audience by prioritizing historical authenticity in weapon and armor progression over fantasy tropes.
Kingshot competes for the same survival-strategy audience by using survivor role allocation to anchor daily habits, mirroring the castle management loop of the source app.
known for
The Ants: Underground Kingdom
The Ants: Underground Kingdom competes for the same base-building audience by using a high-fidelity colony simulation to drive long-term social alliance engagement.
Thronefall targets the same strategy audience by blending base-building with hack-and-slash combat in a minimalist, high-replayability format.
Nightfall: Kingdom Frontier TD targets the same medieval-building audience by adding a tower-defense layer to the daily castle management loop.
Stronghold Kingdoms shares the same medieval-strategy audience, focusing on grand-scale political maneuvering and faction-based warfare.
Last War:Survival captures the same strategy-gaming audience by replacing static base-building with a lane-based combat loop that drives higher session frequency.
Kingdom Maker competes for the same medieval-strategy audience by using noble-breeding mechanics to create a deep, investment-heavy social experience.
Elvenar shares the same fantasy-themed city-building audience, focusing on resource management and technological research within a non-PvP environment.
Dungeon Tales targets the same strategy audience by using card-based deck-building mechanics to provide a roguelike dungeon-crawling experience.
King or Fail shares the same kingdom-building audience, utilizing an idle RPG loop that allows for passive progression alongside active combat.
Clovis targets the same strategy audience by offering an offline, narrative-driven experience that removes traditional mobile monetization barriers.
Tiny Castle shares the same kingdom-building audience, utilizing creature-collection mechanics to drive nostalgic engagement.
Medieval Defense & Conquest 2 targets the same medieval-strategy audience by combining castle building with tower-defense mechanics.
Royal Castle! targets the same castle-defense audience by focusing on weapon customization to repel enemy waves.
Police Chief targets the same management-simulation demographic by allowing players to design and build their own headquarters, similar to the base-building focus of the source app.
European War 7: Medieval shares the same historical-strategy audience, focusing on large-scale campaign management rather than individual castle-building.
New entrants(1)
Medieval Idle King shares the same kingdom-building audience, utilizing an idle tycoon loop to automate resource generation.
The Analyst's Read
The bottom line on MY.GAMES B.V.
Bottom line
MY.GAMES is a sophisticated mid-core operator with a proven ability to sustain legacy titles through disciplined live-ops and a strategic cross-platform distribution model.
Frequently asked questions
How many apps does MY.GAMES B.V. publish?
What kind of apps does MY.GAMES B.V. make?
What is MY.GAMES B.V.'s top app?
What fed this analysis
- Apps analyzed:
- 1
- With full intel:
- 0
- With overview:
- 1
- Website scraped:
- yes
- Social presence:
- yes