Portfolio
Free 6Last updated
Math Facts
vRelease 1.0.13
5mo ago
AI intelligence is not yet available for OCD. The portfolio data below is up to date.
14 apps analysed
Focused content avoids dilution found in general CBT apps
Integrated emergency helper tool for immediate support
Column-based solving reinforces academic accuracy over guessing
Single-market publisher — every app ships only to United States.
Based on 13 of 14 apps with localized market data — more coverage rolling in as scans complete · last scanned .
1
Positive apps
0
Neutral / mixed
0
Negative apps
75/100
Avg sentiment score
This app competes for the same early-childhood education market by targeting foundational numeracy skills through gamified, subscription-based content.
Strategic outlook coming soon.
This app competes directly for the same user base seeking structured, evidence-based behavioral change for specific mental health and addiction challenges.
This app is the primary nemesis due to its massive scale and direct overlap in providing a comprehensive, offline-first educational curriculum for the same toddler and preschool demographic.
MultiTube targets the same arithmetic skill development space but focuses on visual and motor-skill integration.
This app competes by offering advanced mathematical progression, targeting the next stage of the user's educational journey.
Competes for the early-childhood education market by focusing on the motor skills and literacy aspects of the target app's curriculum.
Competes for the same screen time by offering task-based educational gameplay centered on exploration and animal interaction.
This app competes in the medical space by providing direct access to professional healthcare services, challenging the target's self-help approach.
known for
Headache Tracker - Older Adult
Both apps focus on symptom management and tracking for chronic conditions, competing for the attention of users seeking relief from persistent health issues.
This app competes by offering a professionalized medical support framework that addresses patient health monitoring and communication, overlapping with the target's medical category.
This app targets the behavioral health market, competing for users seeking structured, habit-breaking support for specific psychological or behavioral challenges.
This app serves as a functional utility for students needing to perform specific arithmetic operations beyond basic addition.
This app occupies the educational space by using interactive media to teach problem-solving and math-adjacent logic.
Desmos is the industry standard for mathematical visualization, serving as the ultimate destination for students as they advance.
This app directly overlaps with the target's marine life content while adding gamification elements to increase user retention.
This app targets the foundational cognitive development required for learning, overlapping with the target's early-education audience.
A modern peer that shares the target app's commitment to offline functionality and privacy-focused educational design.
Shares the target app's goal of providing simple, educational content for toddlers, though with a narrower focus on nature.
Occupies the same niche of gamified literacy practice, specifically targeting Dolch sight words through interactive gameplay.
Both apps serve as specialized reference tools for users seeking to expand their knowledge base in specific scientific domains.
A peer that aggregates multiple educational topics into a single interface, mirroring the target app's 'all-in-one' value proposition.
Both apps leverage visual media to educate users on specific biological subjects, targeting a similar demographic interested in high-quality instructional content.
This app competes for the same 'daily practice' screen time, focusing on gamified learning through rhythmic and visual challenges.
This app competes for the same educational market share by providing tools for classroom-based learning and data visualization.
This app enters the market with a robust, technique-heavy approach to CBT that directly challenges the target's educational value proposition.
This newcomer targets the same educational segment by offering high-fidelity 3D models and interactive tools for students.
A new entrant using role-play and hygiene-focused missions to capture the same early-childhood education audience.
A recent release that challenges the target app by offering a structured, pedagogical literacy roadmap for young learners.