Simon Eftestøl
For casual mobile gamers interested in low-maintenance progression, resource management, and prestige-based mechanics.
Snapshot
Who is Simon Eftestøl?
Providing casual gamers with minimalist incremental and idle experiences that blend classic clicking mechanics with arcade and physics elements.
Target audience
Portfolio
Free 2Last updated
Just Click The Button!
v1.0
1.8y ago
Publisher DNA
What defines Simon Eftestøl?
Publisher DNA
Primary focus
Mobile games · Incremental and idle niche
Scale
indie
Target audience
Casual mobile gamers interested in low-maintenance progression, resource management, and prestige-based mechanics.
Signature Patterns
- •Heavy reliance on incremental and 'idle' progression loops across all titles.
- •Hybridization of clicker mechanics with other genres like physics and bullet hell.
- •Mixed monetization strategy including both free-to-play and one-time purchase premium models.
- •Consistent use of prestige/reset mechanics to drive long-term player retention.
Portfolio momentum
The publisher has recorded zero releases in the last six months, though 75% of the portfolio remains active, indicating a focus on sustaining existing titles.
Portfolio
What does Simon Eftestøl ship?
Apps
8 apps analysed
Click on the cursor to receive clicker gold and spend your gold in the shop!
Keep on Mining! – Worlds is an incremental mining game where you mine rocks!
Single-market publisher, every app ships only to United States.
Based on 4 of 8 apps with localized market data, more coverage rolling in as scans complete · last scanned .
Americas (1)
- United States4 / 4
Core markets (4/4 apps)
Rivals
Who does Simon Eftestøl compete with?
The rivals identified
Nemeses(1)
Both apps target casual idle gamers through tap-to-earn mechanics, competing for the same time-investment in the idle simulation category.
Contenders(2)
Both apps compete for the same idle coin-flipping audience by utilizing core mechanics like coin tossing and upgrade-based progression.
Both apps target the idle clicker audience by centering gameplay on coin-flipping mechanics and automated income generation. They compete directly for the attention of casual gamers seeking low-maintenance simulation experiences.
Same space(24)
This app targets the same incremental progression audience but removes monetization and offline progress to emphasize manual play.
Targets the same incremental genre but focuses on tactical prestige choices rather than simple automation.
This app expands the clicker loop into an RPG framework, providing more complex progression systems than the source app.
This app adds combat and defense elements to the standard clicker loop for players seeking action-oriented progression.
Captures the same casual idle demographic through a collection-based theme instead of currency accumulation.
This app focuses on speed and reflex-based tapping, contrasting with the incremental, long-term progression of the source.
This app competes directly in the incremental clicker space by offering a similar core loop of discovery and passive resource generation.
This title competes for the same premium-seeking incremental player base but suffers from technical performance issues that hinder the idle experience.
This app merges classic board game strategy with clicker mechanics, targeting a niche audience within the broader idle genre.
This app serves as a casual fidget-style alternative to the source, focusing on visual satisfaction rather than deep strategy.
This app mirrors the button-focused theme of the source but introduces merge mechanics for progression.
This app uses a carnival machine theme to provide a reflex-based alternative to the source app's incremental evolution.
This app targets the same casual gaming audience as the source but replaces incremental progression with physics-based destruction.
Appeals to the same idle game audience by replacing simple coin mechanics with complex mathematical growth equations.
This title targets the same resource-gathering audience but shifts the focus from simple mining to complex crafting and incremental progression.
This app overlaps with the mining theme but maintains a lower user satisfaction rating due to its pricing and content structure.
This app shares the incremental clicker foundation while shifting the theme toward technical exploration of consumer electronics.
This app targets the same premium-seeking incremental audience but shifts the focus to tower defense mechanics.
Shares the core loop of tapping and automation but shifts the theme to network simulation.
This app offers a similar casual loop but uses roguelite mechanics and spin-wheel scoring instead of incremental clicking.
This app expands on the mining theme by introducing fleet combat and interstellar conquest, appealing to players seeking deeper strategic layers.
This app applies the idle clicker loop to a school-themed management context instead of the abstract evolution seen in the source.
Provides a factory-building alternative to the coin-flipping loop found in the source app.
This title occupies the same incremental genre but utilizes a freemium model that contrasts with the premium, ad-free structure of the source app.
New entrants(1)
This app serves as a casual, ad-supported alternative to the premium mining experience, focusing on simple tap mechanics.
The Analyst's Read
The bottom line on Simon Eftestøl
Bottom line
Simon Eftestøl is a specialized indie developer with a clear focus on the incremental genre, successfully validating a premium 'no-IAP' model in a category typically dominated by ad-heavy freemium titles.
Frequently asked questions
How many apps does Simon Eftestøl publish?
What kind of apps does Simon Eftestøl make?
What is Simon Eftestøl's top app?
In how many countries are Simon Eftestøl's apps available?
What fed this analysis
- Apps analyzed:
- 8
- With full intel:
- 0
- With overview:
- 8
- Website scraped:
- yes
- Social presence:
- no