For broad Chinese consumer base, ranging from casual card and board game players to fans of narrative-driven RPGs and anime-licensed titles.
Delivering a vast library of localized mobile gaming experiences and digital reading content to the Chinese market. Leveraging deep integration with the Tencent social ecosystem to drive user retention.
Target audience
Rivals analysis in progress
Portfolio
Free 50Last updated
FC足球世界-Next
Primary focus
Mobile games and digital reading platforms
Scale
studio
Target audience
Broad Chinese consumer base, ranging from casual card and board game players to fans of narrative-driven RPGs and anime-licensed titles.
The publisher has recorded zero releases in the last 6 months and all 37 apps are classified as abandoned, indicating a lack of active development or maintenance.
50 apps analysed
Single-market publisher — every app ships only to United States.
Based on 7 of 50 apps with localized market data — more coverage rolling in as scans complete · last scanned .
User-sentiment analysis coming soon.
Rival analysis coming soon.
Strategic outlook coming soon.
What fed this analysis