TojoyGame
Snapshot
Publisher DNA
What defines TojoyGame?
AI intelligence is not yet available for TojoyGame. The portfolio data below is up to date.
Portfolio
What does TojoyGame ship?
Apps
4 apps analysed
Gather heroes to a splendid journey and lead your team to the final victory!
Analysis in progress
Low data consumption allows players to enjoy the game without worrying about their mobile network usage
- The core gacha gameplay loop provides an engaging and fun way to pass time for casual players
- Frequent force closes and crashes during arena and tower battles prevent players from competing properly
Join magical heroes in an epic journey of war, strategy, and adventure!
Analysis in progress
Analysis in progress
Distributed across 12 markets, strongest in Europe.
Based on 1 of 4 apps with localized market data, more coverage rolling in as scans complete · last scanned .
Americas (3)
- Brazil1 / 1
- Mexico1 / 1
- United States1 / 1
Europe (7)
- France1 / 1
- Germany1 / 1
- Italy1 / 1
- Netherlands1 / 1
- Portugal1 / 1
›+2 more europe markets
- Spain1 / 1
- Sweden1 / 1
Asia-Pacific (2)
- Japan1 / 1
- South Korea1 / 1
Core markets (1/1 apps)
User Sentiment
How do users feel about their apps?
0
Positive apps
1
Neutral / mixed
0
Negative apps
45/100
Avg sentiment score
Rivals
Who does TojoyGame compete with?
The rivals identified
Nemeses(1)
Both apps target the casual idle RPG market with freemium models, competing for the same time-constrained player base through hero collection or weapon merge progression loops.
Contenders(10)
Both apps target casual gamers with idle RPG mechanics and hero collection, competing for the same time-budget in the idle fantasy category.
Both apps target the idle RPG category with automated hero progression and collection mechanics, competing for the same casual player base.
Both apps target the casual idle RPG market with shared hero collection and gacha mechanics. They compete for the same fantasy-themed audience seeking low-effort progression loops.
Both apps compete for the same casual player base by offering idle RPG gameplay with gacha-based hero collection mechanics. They target the same fantasy-themed progression loop, making them direct substitutes for users seeking low-maintenance mobile gaming.
Both titles target casual gamers through idle progression and hero collection mechanics, competing directly for the same time-budget in the idle RPG category.
Both apps target the idle fantasy RPG audience with hero collection and gacha mechanics, directly competing for the same casual player base.
Both apps target casual gamers through idle progression and hero collection loops, competing for the same time-constrained mobile gaming demographic.
Both apps target the idle RPG audience with hero collection mechanics and automated combat, competing for the same casual player base.
Both apps target the fantasy idle RPG segment with hero collection and automated progression mechanics that allow for play in the user's absence.
Both apps target the idle RPG market with hero collection mechanics, competing for the same casual player base seeking low-maintenance progression.
Same space(3)
This app competes for the same casual hero-collection demographic by offering a more polished, cute-art aesthetic and frequent content updates.
This app targets the same idle RPG audience but shifts the thematic focus to a villain-centric narrative involving zombie army management.
This app serves the same hero-collection player base but shifts the core mechanic toward multiplayer online battle arena team combat.
New entrants(1)
This app occupies the same idle RPG space but differentiates through a unique stamina mechanic tied to real-world activity.