XSGames
Snapshot
Publisher DNA
What defines XSGames?
AI intelligence is not yet available for XSGames. The portfolio data below is up to date.
Portfolio
What does XSGames ship?
Apps
21 apps analysed
Analysis in progress
Analysis in progress
Analysis in progress
Analysis in progress
Analysis in progress
Distributed across 16 markets, strongest in Asia-Pacific.
Based on 2 of 21 apps with localized market data, more coverage rolling in as scans complete · last scanned .
Americas (3)
- Canada2 / 2
- Mexico2 / 2
- United States2 / 2
Europe (6)
- France2 / 2
- Germany2 / 2
- Italy2 / 2
- Spain2 / 2
- Turkey2 / 2
›+1 more europe market
- United Kingdom2 / 2
Asia-Pacific (7)
- Australia2 / 2
- India2 / 2
- Indonesia2 / 2
- Japan2 / 2
- Singapore2 / 2
›+2 more asia-pacific markets
- South Korea2 / 2
- Vietnam2 / 2
Core markets (2/2 apps)
User Sentiment
How do users feel about their apps?
0
Positive apps
0
Neutral / mixed
1
Negative apps
35/100
Avg sentiment score
Rivals
Who does XSGames compete with?
The rivals identified
Nemeses(1)
Both apps target the room escape puzzle genre with freemium models, competing for the same casual audience through distinct approaches to puzzle design.
Contenders(9)
Both apps compete for the same casual puzzle audience by offering room escape mechanics on mobile platforms. They overlap in the room escape puzzle category, forcing players to choose between tactile object manipulation and word-based logic challenges.
Both apps target the room escape puzzle category with freemium models, competing for the same casual mobile gamer audience through interactive touch-based mechanics.
Both apps compete for the same room escape puzzle audience using freemium models, forcing them to vie for player time within the same genre.
Both apps target the room-escape puzzle market, competing for the same casual player base through freemium puzzle-solving mechanics.
Both apps target the same point-and-click puzzle audience with freemium models, directly competing for time spent on mobile escape-room experiences.
Both apps target the escape room puzzle category, competing for the same casual player base through point-and-click mechanics and stage-based progression.
Both apps compete for the same casual mobile gaming audience by offering free-to-play escape room puzzles. They overlap directly in the logic-based puzzle category, forcing users to choose between tactile box manipulation and high-volume level progression.
Both apps target the escape room puzzle genre using a freemium model, competing for the same casual audience interested in logic-based challenges.
Both apps target the room escape puzzle category with free-to-play models, competing for the same user base seeking puzzle-solving experiences.
Same space(8)
The app captures the same casual puzzle audience seeking short-form mental stimulation through lateral-thinking challenges.
This app serves as a direct genre peer by providing tactile 3D escape-room experiences that mirror the source app's core gameplay.
This app shares the hidden-object and escape-room puzzle genre, offering a similar narrative-driven mystery experience.
This app targets the same casual puzzle-solving audience with narrative-driven logic challenges and IQ-focused content.
The app targets the same point-and-click adventure audience by focusing on mystery-solving and environment exploration.
The app appeals to the same mystery-loving audience by combining narrative detective arcs with puzzle-solving mechanics.
This app competes for the same daily brain-training audience by offering narrative-based logic puzzles alongside daily challenge loops.
This app targets the same casual puzzle audience by offering high-frequency riddle loops that complement the source app's puzzle-solving focus.
New entrants(1)
This app appeals to the same logic-puzzle audience by offering deduction-based mystery cases.