| Core Identity |
| Developer | Supercent, Inc. | ChengDu Starunion Interactive Entertainment Technology Co., Ltd. | TAP4FUN (HONGKONG) LIMITED | LONG TECH NETWORK LIMITED | FunPlus International AG | Hyper Hippo Publishing Ltd. | Auxbrain, Inc. | Miniclip.com | thatgamecompany |
| Category | Games | Games | Games | Games | Games | Games | Games | Games | Games |
| Platform | Android, iOS | iOS, Android | Android, iOS | Android, iOS | iOS, Android | iOS, Android | Android, iOS | Android, iOS | Android, iOS |
| Store Metrics |
| Rating | 3.3 / 5 | 4.5 / 5 | 4.7 / 5 | 3.9 / 5 | 4.6 / 5 | 4.7 / 5 | 4.8 / 5 | 4.7 / 5 | 4.8 / 5 |
| Ratings Count | 7 | 23,226 | 154,421 | 18,267 | 381,543 | 382,183 | 555,500 | 202,052 | 261,153 |
| Price | Free | Free | Free | Free | Free | Free | Free | Free | Free |
| Release Date | Jul 15, 2025 | Jun 23, 2021 | Sep 29, 2020 | Feb 19, 2018 | Aug 30, 2019 | Feb 19, 2015 | Jul 14, 2016 | Sep 22, 2020 | Jul 21, 2019 |
| Last Updated | Feb 25, 2026 | Apr 22, 2026 | Apr 21, 2026 | May 1, 2026 | Apr 16, 2026 | May 1, 2026 | Apr 1, 2026 | Apr 8, 2026 | Apr 29, 2026 |
| Sentiment & Reviews |
| Sentiment | mixed | mixed | negative | negative | mixed | terrible | excellent | mixed | mixed |
| Score | 55/100 | 35/100 | 35/100 | 25/100 | 45/100 | 15/100 | 87/100 | 55/100 | 55/100 |
| Praises | - Detailed battle mechanics and progression systems provide long-term entertainment value for dedicated mobile players
| - Immersive underground world design with detailed visuals keeps players engaged for long sessions
- Social alliance features provide a strong sense of community and cooperative gameplay
- Consistent event updates provide fresh content for dedicated long-term players
| - Simple and accessible core gameplay mechanics provide an effective way to pass time during short breaks
| - Core survival gameplay loop provides long-term entertainment for dedicated strategy enthusiasts
| - Engaging Gameplay
- Social/Alliance Features
| - Core idle gameplay loop provides long-term entertainment value for returning veteran players
| - Non-Intrusive Ad Model
- Offline Playability
| | - Atmospheric visual design and peaceful audio composition create a relaxing escape for daily players
|
| Complaints | - Critical progression blockers prevent players from advancing past specific ranks following the latest update
| - Aggressive pay-to-win mechanics force spending to remain competitive in battle modes
- Poor account management and login issues lead to total progress loss
- Toxic player behavior and harassment in global chat remain unaddressed by support
| - Aggressive monetization and pay-to-win mechanics force players into spending money to progress through the game
| - Aggressive pay-to-win monetization structures force players into spending to remain competitive against whales
| - Aggressive Pay-to-Win Mechanics
- Poor Customer Support
| - Forced ad popups during menu navigation disrupt the flow of the core experience
| | - Unfair Matchmaking and Scripting
- Technical Issues and Glitches
| - Technical instability including frequent crashes and server splits disrupts the core gameplay experience
|
| Requests | - | - Improved account recovery and cross-platform login options for existing players
- More effective moderation tools to report and remove abusive players
| - Controller support integration to improve precision and comfort during extended gameplay sessions
| - Human-led customer service channels are needed to address account recovery and missing purchase disputes
| - | - Permanent ad removal purchase option requested to replace the current subscription model
| - | - | - Account retrieval features are needed to recover lost progress and previously purchased cosmetics
|
| Strategic Intel |
| Strengths | - Merge-based progression loop sustains initial session frequency
- Boss-battle checkpoints create natural ad-impression inventory
- Stylized art assets differentiate from gritty survival-strategy competitors
| - High-fidelity visual depth of the ant hill environment sustains player immersion
- Social alliance network effects reduce churn via community-driven goals
- Recurring subscription model secures predictable revenue streams
| - Lighthearted monkey IP differentiates from grim survival-strategy market
- In-game TV channel increases session duration via social replay loops
| - Alliance-based social network effects drive high-frequency login habits
- Deep base-building complexity sustains long-term engagement for core strategy enthusiasts
| - High-profile IP partnerships (Rambo, Resident Evil)
- Massive active user base (2.6M+ ratings)
- Diverse gameplay modes (Survival Royale, Puzzle Party)
| - Prestige-based Angel Investor mechanic sustains multi-year DAU/MAU ratios
- Rotating event structure drives recurring FOMO-based engagement spikes
| - Highly praised optional ad model
- Proprietary 3D chicken swarm visualization
- Deep 'Artifact' and 'Space' meta-game
| - Massive user base (980k+ ratings) providing high social proof
- Strong social meta-game via the Club system
- High monetization efficiency (#40 Grossing rank)
| - Social-network effects anchored in non-verbal interaction drive daily retention
- Cross-platform progression removes hardware-based switching costs
|
| Weaknesses | - Progression-blocking bugs on upgrade screens
- Audio channel exclusivity prevents background media
- No social layer to drive long-term retention
| - Total progress loss during device transitions drives significant churn
- Lack of account binding options creates high-friction user experience
- Aggressive monetization gating progression alienates non-spending players
| - Aggressive pay-to-win mechanics drive high churn among non-spending cohorts
- Forced alliance participation gates core progression for solo players
| - $24.99/month subscription tier sits significantly above the strategy-game median
- Automated support tickets close without resolution, causing high-value player churn
| - Extreme P2W perception among long-term players
- Poor customer support responsiveness
- Polarizing sexualized character content
| - Forced ad popups during menu navigation erode core experience flow
- Lack of one-time ad-removal purchase option frustrates users
| - Late-game progression walls
- Perceived P2W shift in contracts
- Lack of robust social/guild structures
| - Perceived 'scripted' matchmaking (DDA) causing user frustration
- Critical technical bugs leading to loss of purchases/data
- Aggressive pay-to-win mechanics cited by mid-tier players
| - High cosmetic pricing relative to category median
- Persistent server-split bugs erode the core social experience
|
| Pricing | free | freemium | freemium | subscription | freemium | freemium | freemium | freemium | freemium |
| Momentum | Maintenance | Active | Active | Active | Intense | Steady | Maintenance | Active | Active |
| Update Cadence | 5 versions, 2 majors/6mo, ~50d avg | 5 versions, 5 majors/6mo, ~9d avg | 5 versions, ~18d avg | 5 versions, 3 majors/6mo, ~4d avg | 5 versions, 3 majors/6mo, ~4d avg | 5 versions, 3 majors/6mo, ~18d avg | 5 versions, 2 majors/6mo, ~47d avg | 5 versions, 2 majors/6mo, ~7d avg | 5 versions, 5 majors/6mo, ~6d avg |