Around the World in 80 Days – Extended Edition - Based on a Jules Verne Novel vs its rivals

Side-by-side comparison against Around the World in 80 Days – Extended Edition - Based on a Jules Verne Novel's closest competitors — identity, store metrics, ratings & sentiment, and strategic intel.

Core Identity
DeveloperMicroidswoogaNordcurrent UABMytonaHaiku Games CoG5 Entertainment ABPlayrixENJOY GAMES
CategoryGamesGamesGamesGamesGamesGamesGamesGames
PlatformAndroid, iOSiOS, AndroidiOS, AndroidAndroid, iOSiOS, AndroidiOS, AndroidAndroid, iOSAndroid, iOS
Store Metrics
Rating3.4 / 54.6 / 54.3 / 54.3 / 54.8 / 54.3 / 54.7 / 54.7 / 5
Ratings Count16323,988108,97194,78619,89341,757214,22543,524
PriceFreeFreeFreeFreeFreeFreeFreeFree
Release DateJan 16, 2013Dec 23, 2021Oct 2, 2018Jul 30, 2015Dec 21, 2018Nov 21, 2012Apr 28, 2020Jun 22, 2023
Last UpdatedMar 22, 2016Apr 15, 2026Feb 12, 2026Apr 3, 2026Apr 15, 2026Apr 22, 2026Apr 30, 2026Apr 16, 2026
Sentiment & Reviews
Sentimentterriblenegativemixedmixed-mixedmixed-
Score20/10032/10045/10045/100-65/10045/100-
Praises
  • Engaging visual design and mini-game variety provide a satisfying experience for players
  • Engaging Narrative
  • Relaxing Experience
  • Engaging narrative storylines and high-quality voice acting keep players invested in the mystery
  • Engaging Gameplay
  • High-Quality Graphics
-
  • Long-term engagement through diverse hidden object puzzles and collection tasks
  • Absence of forced advertisements allows for uninterrupted and immersive gameplay sessions
-
Complaints
  • Critical progression blockers prevent users from interacting with essential objects on screen
  • Unresponsive touch controls during interaction sequences break the core gameplay loop
  • Aggressive Monetization
  • Technical Instability
  • Aggressive energy consumption rates force long wait times that disrupt the core gameplay loop
  • Excessive Ads
  • Technical Bugs and Crashes
  • Loss of Progress
-
  • Aggressive monetization and difficulty spikes force players into spending real money
  • Forced transition from hidden object gameplay to match three mechanics alienates long-term players
-
Requests
  • Refunds requested due to game-breaking bugs that prevent any meaningful progress
-
  • Alternative methods to earn energy such as watching advertisements or completing side tasks
--
  • Improved inventory management for gifting and opening multiple tool chests
  • Optional toggle to prioritize hidden object gameplay over match three mechanics
-
Strategic Intel
Strengths
  • 15-language localization functions as a B2B distribution barrier into international markets
  • Dual-perspective narrative increases total content depth
  • Strong 1920s thematic consistency
  • Weekly episodic content updates
  • Deep social integration via Detective Clubs
  • Episodic narrative structure sustains long-term player retention
  • 1930s atmospheric design differentiates from supernatural-themed competitors
  • 10-year content library and established lore
  • Unique multi-genre puzzle integration (Match-3 + HO)
  • Strong social 'Guild' infrastructure
-
  • 11-language localization library functions as a B2B distribution barrier
  • Persistent collection-based loop sustains long-term daily engagement
  • Cohesive mystery atmosphere drives initial engagement
  • Renovation meta-loop provides long-term aesthetic goals
  • Team-based card exchange creates community accountability
-
Weaknesses
  • Critical progression blockers on the first level
  • Unresponsive touch controls during interaction sequences
  • No cloud-save functionality
  • Frequent ad-related crashes
  • Perceived pay-to-win progression balance
  • Unresponsive customer support
  • Energy recharge rate is prohibitively slow for free-to-play users
  • Multi-year gaps between chapter releases drive long-term churn
  • Critical technical bugs causing progress loss
  • Aggressive ad frequency (30s ads per 90s play)
  • App crashes and loading screen failures in recent versions
-
  • 0.17 rating gap between Android and iOS platforms
  • Persistent content-download errors blocking gameplay
  • Aggressive monetization spikes in the latest update
  • Forced match-3 pivot alienates hidden-object purists
  • Technical instability post-update causes black screens
  • Aggressive difficulty spikes create pay-to-win perception
-
Pricingfreefreemiumfreemiumfreemiumfreemiumfreemiumfreemiumfree
MomentumMaintenanceActiveMaintenanceActiveActiveActiveActiveActive
Update Cadence4 versions3 versions, 1 majors/6mo, ~12d avg5 versions, ~149d avg2 versions, 2 majors/6mo, ~0d avg5 versions5 versions, 2 majors/6mo, ~9d avg5 versions, 5 majors/6mo, ~12d avg5 versions

Compare Around the World in 80 Days – Extended Edition - Based on a Jules Verne Novel head-to-head

Disclosure: Independent intel to help mobile builders succeed.

AI-powered analysis with editorial review, built from publicly available sources. Marlvel.ai is not affiliated with, endorsed by, or sponsored by Around the World in 80 Days – Extended Edition - Based on a Jules Verne Novel, its developer, the app publisher, Apple, or Google Play. All trademarks, logos, and screenshots referenced remain the property of their respective owners.

Data licensed under CC-BY-NC 4.0