Battle Art vs its rivals

Side-by-side comparison against Battle Art's closest competitors — identity, store metrics, ratings & sentiment, and strategic intel.

Battle Art
This App
Core Identity
DeveloperHandan Simay OkcuSupercellSnowprint Studios AB111%MYGAMES MENA FZ LLCKONAMIPlarium Global LtdLevel Infinite
CategoryGamesGamesGamesStrategyGamesGamesGamesAction
PlatformiOS, AndroidiOS, AndroidAndroid, iOSiOS, AndroidAndroid, iOSiOS, AndroidAndroid, iOSAndroid, iOS
Store Metrics
Rating0.0 / 54.6 / 54.8 / 54.6 / 54.5 / 54.7 / 54.9 / 54.6 / 5
Ratings Count03,780,08242,96152,63893,91789,466206,34389,102
PriceFreeFreeFreeFreeFreeFreeFreeFree
Release DateJan 24, 2024Mar 2, 2016Aug 14, 2022Aug 29, 2019Oct 26, 2020Jan 11, 2017Jul 10, 2020Dec 19, 2017
Last UpdatedJan 24, 2024Apr 29, 2026May 4, 2026Feb 12, 2026Apr 16, 2026Mar 24, 2026Apr 14, 2026Apr 8, 2026
Sentiment & Reviews
Sentiment-negativemixedmixednegativemixedmixednegative
Score-25/10065/10045/10035/10047/10055/10025/100
Praises-
  • Core gameplay loop provides a nostalgic and addictive experience for long-term players
  • High quality visual presentation delivers an enjoyable aesthetic experience for casual players
  • Tactical turn-based combat mechanics provide deep strategic satisfaction for fans of the tabletop franchise
  • Strategic depth and variety of dice combinations keep the core gameplay loop fresh for long-term players
  • Addictive core gameplay loop provides high entertainment value for casual play sessions
  • Nostalgia and Anime Fidelity
  • Gameplay Format
  • Fast-paced combat and mech customization mechanics provide high replay value for casual players
  • Core MOBA gameplay loop provides fast and fun competitive matches for long-term players
Complaints-
  • Aggressive pay-to-win monetization forces players into non-competitive matches against overleveled opponents
  • Technical instability including lag and crashes disrupts match flow on mid-tier devices
  • Unbalanced card mechanics like the Echo Sage create frustrating and unavoidable loss conditions
  • Aggressive monetization and pop-up advertisements disrupt the user experience during menu navigation and progression
  • Frequent application crashes and black screen errors post-update prevent users from accessing the game entirely
  • Aggressive pay-to-win mechanics create insurmountable barriers for free-to-play users in ranked matches
  • Frequent Freezing and Crashing
  • PVP Balance and Meta Issues
  • Aggressive pay-to-win matchmaking pairs free players against high-spending opponents with superior gear
  • Widespread map hacking and cheating in ranked modes destroy competitive integrity for legitimate players
Requests-
  • Download management options for mobile data to prevent large background resource updates
  • Skip button for repetitive reward collection animations to improve session efficiency
  • Implementation of an offline mode to allow for uninterrupted play during travel or connectivity issues
  • Sandbox mode implementation to allow testing of dice setups without risking trophies or co-op tickets
  • Implementation of a card reset feature to allow better resource management for free players
-
  • Skill-based matchmaking systems are needed to ensure fair competition for non-paying players
  • Implementation of a robust anti-cheat system to identify and ban map hackers
Strategic Intel
Strengths
  • Accessible drag-and-drop mechanics lower entry barriers
  • Narrative-driven quest progression provides clear engagement
  • Established global esports ecosystem sustains organic install velocity
  • Supercell ID account persistence reduces churn across device upgrades
  • Clan Wars social network effects increase session frequency
  • Grid-based tactical depth provides tabletop-adjacent experience
  • Guild raid social mechanics drive retention
  • Faction-based collection loop maintains engagement
  • Strategic deck-building variety sustains long-term player interest
  • Cooperative boss raids drive recurring social retention
  • Real-time PvP matchmaking expands ad-inventory
  • Social co-op inter-dependency reduces churn
  • Clan-based objectives drive long-term retention
  • Real-time PvP ladder mechanics expand ad-inventory
  • Massive 9-year content library and canon integration
  • High-fidelity 3D animations and original anime voice acting
  • Optimized mobile-first 'Speed Duel' format
  • Cross-platform sync via Plarium Play drives session duration
  • Offline-capable engine lowers acquisition barriers in emerging markets
  • Licensed DC Comics IP functions as a high-conversion acquisition funnel for non-MOBA fans
Weaknesses
  • Zero IAP or subscription gates limit revenue
  • Lack of social features reduces retention
  • No cloud-save functionality risks progress loss
  • 0.1★ rating gap between Android and iOS platforms
  • Premium tier monetization perceived as aggressive by the community
  • Technical instability on mid-tier devices
  • Aggressive sales prompts disrupt menu navigation
  • Power creep in PvP creates level disparities
  • Technical sync errors cause lost progress
  • Frequent post-update crashes erode daily active habits
  • Aggressive matchmaking imbalances alienate new players
  • Perceived P2W monetization diminishes competitive integrity
  • 0.25★ rating gap between iOS and Android
  • High-frequency crash reports post-update
  • Pay-to-win matchmaking barriers for non-paying users
  • Severe technical instability on flagship Android devices (Samsung S25/Tab S9)
  • High friction for veterans due to unskippable tutorials
  • Perceived 'Pay-to-Win' barrier in endgame competitive play
  • 0.63 rating gap between iOS and Android platforms
  • Matchmaking imbalances drive high-frequency pay-to-win complaints
  • 0.68★ Android-iOS rating gap on majority Android base
Pricingfreefreemiumfreemiumfreemiumfreemiumfreemiumfreemiumfreemium
MomentumZombieActiveActiveMaintenanceActiveActiveActiveSteady
Update Cadence2 versions, 1 majors/6mo, ~1d avg5 versions, 2 majors/6mo, ~12d avg5 versions, 3 majors/6mo, ~7d avg5 versions, 1 majors/6mo, ~80d avg4 versions, 3 majors/6mo, ~10d avg5 versions, 4 majors/6mo, ~25d avg5 versions, 1 majors/6mo, ~9d avg4 versions, 2 majors/6mo, ~28d avg

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Disclosure: Independent intel to help mobile builders succeed.

AI-powered analysis with editorial review, built from publicly available sources. Marlvel.ai is not affiliated with, endorsed by, or sponsored by Battle Art, its developer, the app publisher, Apple, or Google Play. All trademarks, logos, and screenshots referenced remain the property of their respective owners.

Data licensed under CC-BY-NC 4.0