| Core Identity |
| Developer | Handan Simay Okcu | Supercell | Snowprint Studios AB | 111% | MYGAMES MENA FZ LLC | KONAMI | Plarium Global Ltd | Level Infinite |
| Category | Games | Games | Games | Strategy | Games | Games | Games | Action |
| Platform | iOS, Android | iOS, Android | Android, iOS | iOS, Android | Android, iOS | iOS, Android | Android, iOS | Android, iOS |
| Store Metrics |
| Rating | 0.0 / 5 | 4.6 / 5 | 4.8 / 5 | 4.6 / 5 | 4.5 / 5 | 4.7 / 5 | 4.9 / 5 | 4.6 / 5 |
| Ratings Count | 0 | 3,780,082 | 42,961 | 52,638 | 93,917 | 89,466 | 206,343 | 89,102 |
| Price | Free | Free | Free | Free | Free | Free | Free | Free |
| Release Date | Jan 24, 2024 | Mar 2, 2016 | Aug 14, 2022 | Aug 29, 2019 | Oct 26, 2020 | Jan 11, 2017 | Jul 10, 2020 | Dec 19, 2017 |
| Last Updated | Jan 24, 2024 | Apr 29, 2026 | May 4, 2026 | Feb 12, 2026 | Apr 16, 2026 | Mar 24, 2026 | Apr 14, 2026 | Apr 8, 2026 |
| Sentiment & Reviews |
| Sentiment | - | negative | mixed | mixed | negative | mixed | mixed | negative |
| Score | - | 25/100 | 65/100 | 45/100 | 35/100 | 47/100 | 55/100 | 25/100 |
| Praises | - | - Core gameplay loop provides a nostalgic and addictive experience for long-term players
- High quality visual presentation delivers an enjoyable aesthetic experience for casual players
| - Tactical turn-based combat mechanics provide deep strategic satisfaction for fans of the tabletop franchise
| - Strategic depth and variety of dice combinations keep the core gameplay loop fresh for long-term players
| - Addictive core gameplay loop provides high entertainment value for casual play sessions
| - Nostalgia and Anime Fidelity
- Gameplay Format
| - Fast-paced combat and mech customization mechanics provide high replay value for casual players
| - Core MOBA gameplay loop provides fast and fun competitive matches for long-term players
|
| Complaints | - | - Aggressive pay-to-win monetization forces players into non-competitive matches against overleveled opponents
- Technical instability including lag and crashes disrupts match flow on mid-tier devices
- Unbalanced card mechanics like the Echo Sage create frustrating and unavoidable loss conditions
| - Aggressive monetization and pop-up advertisements disrupt the user experience during menu navigation and progression
| - Frequent application crashes and black screen errors post-update prevent users from accessing the game entirely
| - Aggressive pay-to-win mechanics create insurmountable barriers for free-to-play users in ranked matches
| - Frequent Freezing and Crashing
- PVP Balance and Meta Issues
| - Aggressive pay-to-win matchmaking pairs free players against high-spending opponents with superior gear
| - Widespread map hacking and cheating in ranked modes destroy competitive integrity for legitimate players
|
| Requests | - | - Download management options for mobile data to prevent large background resource updates
- Skip button for repetitive reward collection animations to improve session efficiency
| - Implementation of an offline mode to allow for uninterrupted play during travel or connectivity issues
| - Sandbox mode implementation to allow testing of dice setups without risking trophies or co-op tickets
| - Implementation of a card reset feature to allow better resource management for free players
| - | - Skill-based matchmaking systems are needed to ensure fair competition for non-paying players
| - Implementation of a robust anti-cheat system to identify and ban map hackers
|
| Strategic Intel |
| Strengths | - Accessible drag-and-drop mechanics lower entry barriers
- Narrative-driven quest progression provides clear engagement
| - Established global esports ecosystem sustains organic install velocity
- Supercell ID account persistence reduces churn across device upgrades
- Clan Wars social network effects increase session frequency
| - Grid-based tactical depth provides tabletop-adjacent experience
- Guild raid social mechanics drive retention
- Faction-based collection loop maintains engagement
| - Strategic deck-building variety sustains long-term player interest
- Cooperative boss raids drive recurring social retention
- Real-time PvP matchmaking expands ad-inventory
| - Social co-op inter-dependency reduces churn
- Clan-based objectives drive long-term retention
- Real-time PvP ladder mechanics expand ad-inventory
| - Massive 9-year content library and canon integration
- High-fidelity 3D animations and original anime voice acting
- Optimized mobile-first 'Speed Duel' format
| - Cross-platform sync via Plarium Play drives session duration
- Offline-capable engine lowers acquisition barriers in emerging markets
| - Licensed DC Comics IP functions as a high-conversion acquisition funnel for non-MOBA fans
|
| Weaknesses | - Zero IAP or subscription gates limit revenue
- Lack of social features reduces retention
- No cloud-save functionality risks progress loss
| - 0.1★ rating gap between Android and iOS platforms
- Premium tier monetization perceived as aggressive by the community
- Technical instability on mid-tier devices
| - Aggressive sales prompts disrupt menu navigation
- Power creep in PvP creates level disparities
- Technical sync errors cause lost progress
| - Frequent post-update crashes erode daily active habits
- Aggressive matchmaking imbalances alienate new players
- Perceived P2W monetization diminishes competitive integrity
| - 0.25★ rating gap between iOS and Android
- High-frequency crash reports post-update
- Pay-to-win matchmaking barriers for non-paying users
| - Severe technical instability on flagship Android devices (Samsung S25/Tab S9)
- High friction for veterans due to unskippable tutorials
- Perceived 'Pay-to-Win' barrier in endgame competitive play
| - 0.63 rating gap between iOS and Android platforms
- Matchmaking imbalances drive high-frequency pay-to-win complaints
| - 0.68★ Android-iOS rating gap on majority Android base
|
| Pricing | free | freemium | freemium | freemium | freemium | freemium | freemium | freemium |
| Momentum | Zombie | Active | Active | Maintenance | Active | Active | Active | Steady |
| Update Cadence | 2 versions, 1 majors/6mo, ~1d avg | 5 versions, 2 majors/6mo, ~12d avg | 5 versions, 3 majors/6mo, ~7d avg | 5 versions, 1 majors/6mo, ~80d avg | 4 versions, 3 majors/6mo, ~10d avg | 5 versions, 4 majors/6mo, ~25d avg | 5 versions, 1 majors/6mo, ~9d avg | 4 versions, 2 majors/6mo, ~28d avg |