| Core Identity |
| Developer | MYAPPFREE S.R.L. | IEC Global Pty Ltd | IEC GAMES AUSTRALIA PTY LTD | Simple & Funny | UNICO STUDIO | Tripledot Studios | HM Games Pty Ltd | Moon Active |
| Category | Games | Puzzle | Games | Puzzle | Games | Games | Games | Games |
| Platform | iOS | iOS, Android | iOS, Android | Android, iOS | Android, iOS | Android, iOS | iOS, Android | Android, iOS |
| Store Metrics |
| Rating | 4.3 / 5 | 4.7 / 5 | 4.7 / 5 | 4.7 / 5 | 4.8 / 5 | 4.7 / 5 | 4.7 / 5 | 4.6 / 5 |
| Ratings Count | 36 | 324,287 | 15,909 | 324,268 | 1,417,806 | 656,118 | 232,793 | 255,178 |
| Price | Free | Free | Free | Free | Free | Free | Free | Free |
| Release Date | Jun 24, 2022 | Jun 26, 2020 | Dec 31, 2020 | Jun 26, 2020 | Nov 12, 2019 | Mar 11, 2020 | Jan 13, 2020 | Jul 7, 2021 |
| Last Updated | Aug 22, 2024 | Apr 20, 2026 | Mar 3, 2026 | Apr 20, 2026 | Apr 9, 2026 | May 28, 2026 | Apr 22, 2026 | Apr 13, 2026 |
| Sentiment & Reviews |
| Sentiment | terrible | negative | negative | mixed | mixed | mixed | negative | negative |
| Score | 10/100 | 25/100 | 25/100 | 55/100 | 65/100 | 45/100 | 25/100 | 25/100 |
| Praises | - | - Core puzzle mechanics provide a relaxing and mentally stimulating experience for casual daily play
| - Relaxing puzzle mechanics provide a stress-relieving experience for long-term daily players
| - The core puzzle mechanics provide a relaxing and entertaining experience for casual players
| - Challenging puzzle mechanics effectively stimulate cognitive thinking and problem solving skills for players
- High replayability and addictive nature keep users engaged during short daily play sessions
| - Meditative and soothing puzzle mechanics provide a reliable daily stress relief habit for players
| - Core puzzle mechanics provide a relaxing and addictive experience for casual play sessions
| |
| Complaints | - Absence of initial gameplay instructions leaves new players confused during their first session
- Excessive difficulty spikes and reliance on luck create a frustrating experience for casual players
- Missing settings menu prevents users from adjusting sound or vibration preferences during gameplay
| - Post-update visual changes introduce distracting glare effects that cause eye strain and visibility issues
| - Recent UI changes reduced bottle size making the game difficult for visually impaired players
- Aggressive monetization and ad frequency disrupt the flow of the core puzzle experience
| - Visual glitches and rendering errors cause tubes to appear empty or uneven during gameplay
- Application freezes and crashes occur when attempting to add extra tubes during active levels
| - Excessive ad frequency disrupts the core gameplay loop and creates a negative user experience
- Aggressive monetization tactics and expensive hint systems gate progress for non-paying players
| - Excessive ad frequency interrupts the flow of gameplay and forces frequent app restarts
| - Rewarded ad functionality fails to deliver promised perks after the latest update
| - Removal of Core Features
- Excessive Advertising
|
| Requests | - | - Toggle settings for visual effects to allow players to revert to the original flat design
| - Account synchronization options are needed to prevent progress loss when switching devices
| - Players request a higher level cap to extend the longevity of the puzzle experience
| - Increased level volume to provide more content for long-term dedicated players
| - Purchase option for an ad-free experience to remove current monetization friction
| - Account synchronization or cloud save functionality to prevent progress loss on new devices
| - |
| Strategic Intel |
| Strengths | - Cocktail-themed aesthetic provides visual differentiation from generic liquid-sorting utilities
| - Offline-first architecture enables play in low-connectivity environments
- Simple one-finger input maximizes top-of-funnel acquisition
| - One-finger control lowers entry barrier for casual users
- Unlimited restarts maintain long-term casual retention
| - Offline-first architecture enables play in low-connectivity markets
- Holiday-themed content provides reliable seasonal re-engagement spikes
| - Editors' Choice badge across five markets sustains organic install velocity
- Offline-first architecture maximizes accessibility in low-connectivity regions
| - Meditative puzzle loop sustains daily habit
- Offline-first architecture captures transit-based engagement
| - Minimalist UI reduces cognitive load for casual players
- 2D design ensures accessibility for color-blind users
| - Massive user base of 35M+ people
- Deep meta-game features (Zen Room, Plant Care)
- Strong Live-Ops with Zen Masters League
|
| Weaknesses | - Missing settings menu prevents basic audio and haptic customization
- Lack of onboarding instructions causes immediate new-user confusion
- Difficulty spikes create unfair gameplay loops for casual players
| - High ad-density disrupts core gameplay flow
- Visual update causes physical eye strain
- Lack of reliable cloud-save sync
| - UI bottle size reduction triggers accessibility churn
- Aggressive ad frequency disrupts core puzzle flow
- Technical regressions cause audio and progress loss
| - 0.7★ Android-iOS rating gap indicates poor technical parity
- Rendering glitches and freezes in the latest update drive churn
| - Ad-to-gameplay ratio is the primary churn driver
- Premium tier weekly subscription cost exceeds casual-puzzle category medians
| - Aggressive ad-load triggers high churn
- Post-update stability issues erode trust
- No paid ad-free tier
| - Rewarded ad-trigger failure post-update
- Ad-free purchase discrepancy
- Lack of cloud-save functionality
| - Removal of popular room-decorating feature
- Aggressive ad frequency (post-level ads)
- Intrusive UI pop-ups and clutter
|
| Pricing | free | freemium | freemium | free | freemium | freemium | freemium | freemium |
| Momentum | Zombie | Active | Active | Maintenance | Active | Active | Maintenance | Active |
| Update Cadence | 5 versions | 5 versions, 1 majors/6mo, ~21d avg | 5 versions | 3 versions, ~508d avg | 5 versions, 1 majors/6mo, ~22d avg | 5 versions, ~10d avg | 5 versions, ~16d avg | 5 versions, 5 majors/6mo, ~14d avg |