Color Picker!! vs its rivals

Side-by-side comparison against Color Picker!!'s closest competitors — identity, store metrics, ratings & sentiment, and strategic intel.

Soap Cutting
Contender
ASMR Slicing
Contender
Core Identity
DeveloperMooncake Games LimitedSayGames LTDCoco PlayCoco PlayRollic GamesAI Games FZIEC Global Pty LtdEYEWIND LIMITEDMoon Active
CategoryGamesGamesGamesGamesGamesGamesPuzzleGamesGames
PlatformiOSAndroid, iOSiOS, AndroidAndroid, iOSAndroid, iOSiOS, AndroidiOS, AndroidAndroid, iOSAndroid, iOS
Store Metrics
Rating4.8 / 54.6 / 54.6 / 54.6 / 54.6 / 54.6 / 54.7 / 54.6 / 54.6 / 5
Ratings Count13209,780412,863329,331452,321343,498324,287245,227255,178
PriceFreeFreeFreeFreeFreeFreeFreeFreeFree
Release DateJul 26, 2022Aug 11, 2019Nov 14, 2019Jan 31, 2020Feb 6, 2022Mar 14, 2021Jun 26, 2020Oct 6, 2019Jul 7, 2021
Last UpdatedJul 27, 2022Apr 10, 2026Mar 13, 2026Nov 10, 2025May 1, 2026Oct 2, 2024Apr 20, 2026Dec 28, 2025Apr 13, 2026
Sentiment & Reviews
Sentiment-excellentmixedmixednegativenegativenegativepositivenegative
Score-85/10045/10045/10025/10025/10025/10075/10025/100
Praises-
  • Satisfying tactile feedback during the vegetable slicing loop creates a relaxing experience for casual players
  • Broad accessibility across age groups allows young children and adults to enjoy the simple gameplay
  • Low storage footprint and offline playability make the game a convenient choice for casual sessions
  • Satisfying ASMR audio and visual feedback loops provide effective stress relief for casual players
  • Satisfying tactile feedback during the slicing process provides a relaxing experience for users
  • Satisfying organization mechanics provide a calming experience during short play sessions
  • Satisfying tactile feedback during paper folding puzzles keeps casual players engaged during short sessions
  • Core puzzle mechanics provide a relaxing and mentally stimulating experience for casual daily play
  • Logical puzzle mechanics provide a sharp mental workout for casual players during downtime
  • Offline accessibility allows for uninterrupted play without requiring an active internet connection
  • Relaxing Gameplay
Complaints-
  • High frequency of advertisements disrupts the flow of the core slicing gameplay loop
  • Lack of clear level start indicators causes players to miss slicing opportunities during gameplay
  • Excessive ad frequency interrupts the core gameplay loop and degrades the user experience significantly
  • Excessive ad frequency disrupts the flow of the game between every single level
  • Aggressive ad frequency interrupts gameplay and contradicts marketing claims of an ad-free experience
  • Excessive ad frequency between levels disrupts the core gameplay loop and creates a negative user experience
  • Post-update visual changes introduce distracting glare effects that cause eye strain and visibility issues
  • Excessive advertisement frequency disrupts the flow of gameplay after every single level
  • Inappropriate hint content in specific levels raises concerns regarding child safety
  • Removal of Core Features
  • Excessive Advertising
Requests-
  • Introduction of new obstacle types like explosive items to increase the challenge of the slicing loop
  • Paid removal of advertisements to allow for uninterrupted and relaxing gameplay sessions
  • Implementation of a competitive leaderboard to track daily cutting performance and progress
  • Expansion of content variety through additional items and new organizational environments
  • Addition of background music and audio variety to match the atmosphere shown in promotional materials
  • Toggle settings for visual effects to allow players to revert to the original flat design
  • Reduced advertisement frequency or an option to play without constant interruptions
-
Strategic Intel
Strengths
  • Dual-mechanic loop provides varied puzzle-solving paths.
  • Three-star scoring creates a clear replayability incentive.
  • Tactile haptic-style feedback loop reinforces the open-app habit.
  • Low storage footprint allows for high install velocity on budget devices.
  • Broad age-group accessibility expands the potential user base.
  • Physics-based ASMR feedback loop sustains high-intent session engagement
  • Recognizable soap textures reduce cognitive load for new users
  • Haptic feedback integration creates a tactile sensory moat
  • Diverse object library sustains core loop engagement
  • Satisfying ASMR-tactile feedback loop drives engagement
  • Specialized fridge-stocking niche creates brand recognition
  • Tactile folding mechanic provides high-satisfaction feedback
  • Low-pressure design sustains casual engagement
  • High-volume ad inventory scales revenue
  • Offline-first architecture enables play in low-connectivity environments
  • Simple one-finger input maximizes top-of-funnel acquisition
  • High-frequency puzzle completion drives session length
  • Offline-first architecture ensures utility in low-connectivity environments
  • Massive user base of 35M+ people
  • Deep meta-game features (Zen Room, Plant Care)
  • Strong Live-Ops with Zen Masters League
Weaknesses
  • No content updates since July 2022.
  • Ad-only monetization limits revenue per user.
  • High ad frequency disrupts the core gameplay flow.
  • Lack of clear level-start cues causes avoidable user frustration.
  • Absence of a non-competitive Zen mode limits long-term retention.
  • Excessive ad frequency post-level completion drives churn
  • Progression-blocking bugs (missing assets) erode user trust
  • 0.12 rating gap between iOS and Android platforms
  • Excessive ad frequency drives uninstall churn
  • Persistent graphical glitches erode user experience
  • Mandatory internet requirement for core gameplay
  • 0.4★ Android-iOS rating gap
  • Aggressive ad frequency contradicts marketing
  • Ad-to-gameplay ratio is punitive
  • Lack of offline play prevents transit usage
  • Missing audio elements compared to marketing
  • High ad-density disrupts core gameplay flow
  • Visual update causes physical eye strain
  • Lack of reliable cloud-save sync
  • Aggressive ad-to-gameplay ratio triggers high churn
  • Technical instability during touch-based interactions hinders progression
  • Removal of popular room-decorating feature
  • Aggressive ad frequency (post-level ads)
  • Intrusive UI pop-ups and clutter
Pricingfreefreemiumfreemiumfreemiumfreemiumfreemiumfreemiumfreemiumfreemium
Momentum-ActiveMaintenanceMaintenanceActiveMaintenanceActiveMaintenanceActive
Update Cadence-5 versions, ~6d avg5 versions, ~23d avg5 versions, ~34d avg5 versions, ~7d avg2 versions, ~454d avg5 versions, 1 majors/6mo, ~21d avg5 versions, ~83d avg5 versions, 5 majors/6mo, ~14d avg

Compare Color Picker!! head-to-head

Disclosure: Independent intel to help mobile builders succeed.

AI-powered analysis with editorial review, built from publicly available sources. Marlvel.ai is not affiliated with, endorsed by, or sponsored by Color Picker!!, its developer, the app publisher, Apple, or Google Play. All trademarks, logos, and screenshots referenced remain the property of their respective owners.

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