Draw a Stickman: EPIC vs its rivals

Side-by-side comparison against Draw a Stickman: EPIC's closest competitors — identity, store metrics, ratings & sentiment, and strategic intel.

Core Identity
DeveloperHitcents.com, Inc.Lima SkyRobTop Games ABGameloftFanateethatgamecompanyReal Free SoccerSUPERSONIC STUDIOS LTD
CategoryGamesGamesGamesGamesGamesGamesGamesGames
PlatformAndroid, iOSAndroid, iOSAndroid, iOSiOS, AndroidAndroid, iOSAndroid, iOSAndroid, iOSiOS, Android
Store Metrics
Rating4.5 / 54.2 / 54.5 / 54.7 / 54.7 / 54.8 / 54.7 / 54.6 / 5
Ratings Count2493,12267,604188,981283,379261,153241,041409,483
PriceUSD1.99FreeFreeFreeFreeFreeFreeFree
Release DateOct 25, 2012Aug 25, 2011Dec 21, 2016Mar 16, 2016Mar 8, 2017Jul 21, 2019Mar 25, 2021Feb 19, 2020
Last UpdatedSep 23, 2015Jan 16, 2026Jan 29, 2026Apr 7, 2026May 5, 2026Apr 29, 2026Apr 13, 2026May 6, 2026
Sentiment & Reviews
Sentimentmixedmixedexcellentnegativemixedmixedpositivemixed
Score45/10045/10082/10035/10035/10055/10075/10045/100
Praises
  • Nostalgic gameplay mechanics provide long-term entertainment value for returning childhood players
  • Core jumping mechanics provide a nostalgic and addictive experience for long-term players
  • Engaging Gameplay
  • Accessibility and Ease of Use
  • Disney-themed character collection loop provides a relaxing and engaging experience for long-term fans
  • Educational crossword mechanics provide a relaxing and mentally stimulating daily habit for long-term players
  • Atmospheric visual design and peaceful audio composition create a relaxing escape for daily players
  • Offline Accessibility
  • Engaging Gameplay
  • Core ball-rolling mechanics provide an addictive and entertaining experience for casual play sessions
Complaints
  • Broken color palette functionality prevents progress in drawing-based levels post-update
  • Aggressive ad frequency post-update disrupts the flow of short gameplay sessions
  • Lack of Content
  • Ad Frequency
  • Aggressive ad frequency post-update disrupts core gameplay and makes the experience feel unplayable
  • Aggressive ad frequency and intrusive ad behavior disrupt the core gameplay loop post-update
  • Technical instability including frequent crashes and server splits disrupts the core gameplay experience
  • Intrusive Advertising
  • Lack of Player Control
  • Excessive ad frequency disrupts the flow of gameplay and creates a negative user experience
Requests
  • Expanded free content access to allow players to experience more than two levels
  • Paid ad-free option requested to restore the original premium experience
-
  • Paid ad-free experience option requested to remove intrusive interruptions during gameplay
  • Permanent ad-free purchase option requested to replace the current high-cost monthly subscription model
  • Account retrieval features are needed to recover lost progress and previously purchased cosmetics
-
  • Account synchronization and cloud save functionality to prevent permanent progress loss
Strategic Intel
Strengths
  • Persistent sketchbook library creates high switching costs
  • Unique drawing-based puzzle mechanism differentiates from generic physics-platformers
  • Strong nostalgic brand equity among long-term players
  • Nostalgic core loop sustains long-term player interest
  • Offline playability functions as a reliable engagement mechanism
  • Tilt-control mechanic creates a distinct arcade feel
  • Massive community-driven content library (millions of levels)
  • Strong brand loyalty with 'Excellent' sentiment
  • Robust offline playability
  • Multi-franchise IP library drives long-term retention
  • Quest-driven narrative provides structured casual guidance
  • Narrative-driven world progression sustains long-term retention
  • 11-language library functions as a B2B distribution barrier
  • Trivia-based crossword mechanics provide a high-frequency daily habit
  • Social-network effects anchored in non-verbal interaction drive daily retention
  • Cross-platform progression removes hardware-based switching costs
  • Market-leading offline functionality
  • Massive social proof (3.3M+ ratings)
  • Low-friction 'jump-start' UX
  • Physics-based momentum feels more responsive than rigid lane-based runners
  • One-finger control scheme maximizes top-of-funnel acquisition
Weaknesses
  • Broken color-palette functionality in the latest release
  • Aggressive two-level paywall limits top-of-funnel conversion
  • Technical instability causing progress loss
  • Aggressive ad frequency post-update drives churn
  • Gyroscope-only controls limit accessibility for casual play
  • Technical instability causes crashes on loading screens
  • Native levels are too short (20-minute completion time)
  • High ad frequency causing user friction
  • Lack of modern technical features like 120Hz support
  • Aggressive ad frequency disrupts core gameplay
  • Critical account synchronization failures cause progress loss
  • Aggressive ad frequency disrupts the core gameplay loop
  • Technical instability post-update causes loading failures
  • No permanent ad-free purchase option for loyal users
  • High cosmetic pricing relative to category median
  • Persistent server-split bugs erode the core social experience
  • High ad frequency in free tier
  • Aggressive weekly subscription pricing
  • Perceived 'on-rails' gameplay limiting player agency
  • Loading freezes in the latest update
  • No cloud-save functionality despite user requests
  • Ad frequency disrupts gameplay flow
Pricingfreemiumfreemiumfreefreemiumfreemiumfreemiumfreemiumfreemium
MomentumZombieMaintenanceMaintenanceActiveActiveActiveIntenseActive
Update Cadence5 versions, 1 majors/6mo, ~1140d avg5 versions, ~20d avg5 versions, 3 majors/6mo, ~166d avg5 versions, 4 majors/6mo, ~7d avg5 versions, 5 majors/6mo, ~16d avg5 versions, 5 majors/6mo, ~6d avg5 versions, 4 majors/6mo, ~8d avg5 versions, ~9d avg

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Disclosure: Independent intel to help mobile builders succeed.

AI-powered analysis with editorial review, built from publicly available sources. Marlvel.ai is not affiliated with, endorsed by, or sponsored by Draw a Stickman: EPIC, its developer, the app publisher, Apple, or Google Play. All trademarks, logos, and screenshots referenced remain the property of their respective owners.

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