Rolling in Holes vs its rivals

Side-by-side comparison against Rolling in Holes's closest competitors — identity, store metrics, ratings & sentiment, and strategic intel.

Core Identity
DeveloperHOMA GAMESSUPERSONIC STUDIOS LTDBitMango, Inc.HM Games Pty LtdOakever GamesFanateeTripledot Studios
CategoryGamesGamesGamesGamesGamesGamesGames
PlatformAndroid, iOSiOS, AndroidiOS, AndroidiOS, AndroidAndroid, iOSAndroid, iOSiOS, Android
Store Metrics
Rating4.6 / 54.6 / 54.6 / 54.7 / 54.7 / 54.7 / 54.9 / 5
Ratings Count2,356409,48316,771232,793396,242283,379133,753
PriceFreeFreeFreeFreeFreeFreeFree
Release DateApr 14, 2025Feb 19, 2020May 2, 2015Jan 13, 2020Nov 9, 2021Mar 8, 2017Oct 17, 2024
Last UpdatedFeb 18, 2026May 6, 2026Apr 27, 2026Apr 22, 2026Apr 15, 2026May 5, 2026Jun 25, 2026
Sentiment & Reviews
Sentimentnegativemixedpositivenegativemixedmixedpositive
Score35/10045/10075/10025/10045/10035/10075/100
Praises
  • Challenging puzzle mechanics provide a rewarding experience for players seeking mental stimulation
  • Core ball-rolling mechanics provide an addictive and entertaining experience for casual play sessions
  • The core sliding puzzle mechanic provides a relaxing and mentally stimulating experience for long-term players
  • Core puzzle mechanics provide a relaxing and addictive experience for casual play sessions
  • Relaxing puzzle gameplay provides a calming mental escape for users during daily downtime
  • Educational crossword mechanics provide a relaxing and mentally stimulating daily habit for long-term players
  • Tetris-style block puzzle mechanics provide a relaxing and addictive experience for casual players
Complaints
  • Forced time limits create unnecessary anxiety and detract from the relaxing nature of the game
  • Excessive ad frequency disrupts the flow of gameplay and creates a negative user experience
  • Excessive ad frequency between levels disrupts the flow and creates a negative user experience
  • Rewarded ad functionality fails to deliver promised perks after the latest update
  • Aggressive ad frequency and intrusive ad behavior disrupt the core relaxing experience
  • Aggressive ad frequency and intrusive ad behavior disrupt the core gameplay loop post-update
  • Excessive ad frequency disrupts the flow of gameplay and diminishes the overall user experience
Requests
  • Optional timer settings would allow players to enjoy the puzzles at their own pace
  • Account synchronization and cloud save functionality to prevent permanent progress loss
  • Implementation of Game Center integration to track achievements and provide social competition
  • Account synchronization or cloud save functionality to prevent progress loss on new devices
  • Paid subscription or one-time purchase option to remove advertisements permanently
  • Permanent ad-free purchase option requested to replace the current high-cost monthly subscription model
  • Cloud save functionality is required to protect progress across device upgrades and reinstalls
Strategic Intel
Strengths
  • Physics-based drag-and-roll mechanics drive session frequency
  • Clean visual aesthetic supports casual appeal
  • Physics-based momentum feels more responsive than rigid lane-based runners
  • One-finger control scheme maximizes top-of-funnel acquisition
  • 3,000-level library sustains long-term engagement
  • Offline-first architecture enables travel usage
  • Core sliding mechanic provides reliable stress relief
  • Minimalist UI reduces cognitive load for casual players
  • 2D design ensures accessibility for color-blind users
  • Offline-first architecture enables session continuity in low-connectivity environments
  • 60,000-puzzle library provides a massive content-moat for long-term engagement
  • Narrative-driven world progression sustains long-term retention
  • 11-language library functions as a B2B distribution barrier
  • Trivia-based crossword mechanics provide a high-frequency daily habit
  • Sudoku-grid integration provides a unique strategic layer that differentiates it from standard block puzzles
  • Minimalist aesthetic appeals to users seeking a zen experience
Weaknesses
  • 35/100 sentiment score driven by timer anxiety
  • Pay-to-win progression model alienates free-tier users
  • Loading freezes in the latest update
  • No cloud-save functionality despite user requests
  • Ad frequency disrupts gameplay flow
  • No cloud-save mechanism prevents progress restoration
  • Aggressive ad-frequency triggers high churn
  • Technical instability on current-generation hardware
  • Rewarded ad-trigger failure post-update
  • Ad-free purchase discrepancy
  • Lack of cloud-save functionality
  • Aggressive ad-frequency drives high churn among long-term users
  • Post-update technical regressions cause significant battery drain
  • Aggressive ad frequency disrupts the core gameplay loop
  • Technical instability post-update causes loading failures
  • No permanent ad-free purchase option for loyal users
  • Excessive ad frequency disrupts gameplay flow
  • Lack of cloud-save functionality risks progress loss
Pricingfreemiumfreemiumfreemiumfreemiumfreemiumfreemiumfreemium
MomentumMaintenanceActiveActiveMaintenanceActiveActiveActive
Update Cadence2 versions, 1 majors/6mo, ~6d avg5 versions, ~9d avg5 versions, ~7d avg5 versions, ~16d avg5 versions, ~11d avg5 versions, 5 majors/6mo, ~16d avg5 versions, ~5d avg

Compare Rolling in Holes head-to-head

Disclosure: Independent intel to help mobile builders succeed.

AI-powered analysis with editorial review, built from publicly available sources. Marlvel.ai is not affiliated with, endorsed by, or sponsored by Rolling in Holes, its developer, the app publisher, Apple, or Google Play. All trademarks, logos, and screenshots referenced remain the property of their respective owners.

Data licensed under CC-BY-NC 4.0