This is Blast! vs its rivals

Side-by-side comparison against This is Blast!'s closest competitors — identity, store metrics, ratings & sentiment, and strategic intel.

Core Identity
DeveloperVoodooEasybrain LtdPLAYSTUDIOS US, LLCGram GamesTripledot StudiosTripledot StudiosPeak GamesDream GamesMoon Active
CategoryGamesGamesPuzzleGamesGamesGamesGamesGamesGames
PlatformAndroid, iOSiOSAndroid, iOSAndroid, iOSiOS, AndroidiOS, AndroidAndroid, iOSiOS, AndroidAndroid, iOS
Store Metrics
Rating4.6 / 54.6 / 54.8 / 54.3 / 54.7 / 54.9 / 54.7 / 54.7 / 54.6 / 5
Ratings Count7,632650,1894,56522,790656,178265,6872,760,9503,710,461255,178
PriceFreeFreeFreeFreeFreeFreeFreeFreeFree
Release DateNov 20, 2024Mar 23, 2019Jun 5, 2024Sep 25, 2014Mar 11, 2020Aug 20, 2021Aug 15, 2017Feb 25, 2021Jul 7, 2021
Last UpdatedApr 13, 2026Apr 8, 2026Mar 6, 2026Apr 17, 2026May 28, 2026Jun 16, 2026Jun 22, 2026Jun 9, 2026Apr 13, 2026
Sentiment & Reviews
Sentimentnegativemixednegativenegativemixedmixedpositive-negative
Score35/10048/10032/10025/10045/10045/10085/100-25/100
Praises
  • Relaxing core gameplay loop provides a satisfying stress relief experience for casual players
  • Visual design and color palette choices create an engaging and attractive puzzle environment
  • Engaging Gameplay
  • Core Gameplay Enjoyment
  • Core puzzle gameplay remains a meditative and addictive experience for long-term players
  • Meditative and soothing puzzle mechanics provide a reliable daily stress relief habit for players
  • Relaxing gameplay loop provides a calming experience for players during their daily downtime
  • Challenging puzzle design keeps the experience engaging for long-term players without becoming boring
  • Satisfying cube-blasting mechanic provides a fast feedback loop for short sessions
-
  • Relaxing Gameplay
Complaints
  • Persistent progress resets force players back to the first level after recent updates
  • Aggressive monetization and forced advertisement frequency degrade the overall user experience significantly
  • Excessive Advertising
  • High Cost of Ad-Free Version
  • Excessive and Intrusive Advertising
  • Deceptive/Malicious Ads
  • Post-update technical instability causes frequent freezing and system-wide device crashes
  • Aggressive monetization and forced ad frequency degrade the classic user experience
  • Excessive ad frequency interrupts the flow of gameplay and forces frequent app restarts
  • Technical instability causes the game to freeze or crash during or after ad playback
  • Intrusive advertisement frequency disrupts the flow of gameplay and creates a negative user experience
  • Recent layout changes moving the tile collection bar to the top frustrate established users
  • Difficulty spikes necessitate in-app purchases, creating monetization pressure
-
  • Removal of Core Features
  • Excessive Advertising
Requests
  • Cross-device cloud synchronization is needed to prevent progress loss and enable multi-device play
--
  • Classic mode toggle requested to remove intrusive new features and frenzy modes
  • Purchase option for an ad-free experience to remove current monetization friction
  • Optional paid subscription or one-time purchase to remove all advertisements from the game
  • Customizable UI settings to allow players to relocate the tile collection bar
---
Strategic Intel
Strengths
  • High-energy visual feedback loop sustains short-session engagement
  • Offline-play capability removes connectivity barriers for commuters
  • Superior Live Ops including Seasonal Events and collectible postcards
  • Robust competitive features (Tournaments/Leaderboards)
  • High frequency of content updates (last updated March 2026)
  • Official Tetris® brand licensing and IP
  • High-quality visual polish and familiar mechanics
  • Robust offline play capability
  • Infinite-grid mechanic provides meditative, low-cognitive-load experience
  • Established brand presence across mobile stores
  • Meditative puzzle loop sustains daily habit
  • Offline-first architecture captures transit-based engagement
  • Offline-first architecture maintains engagement during network-restricted windows
  • Intuitive onboarding flow reduces early-game churn for casual users
  • Established brand recognition in the triple-match category
  • Social team-based life-sharing creates high switching costs
  • Consistent art style provides recognizable brand identity
  • Cross-platform sync reduces multi-device churn
  • High-performance puzzle engine sustains snappier UX than competitors
  • Ad-free environment functions as a brand moat for premium-casual players
  • Castle decoration system provides clear, long-term progression goals
  • Massive user base of 35M+ people
  • Deep meta-game features (Zen Room, Plant Care)
  • Strong Live-Ops with Zen Masters League
Weaknesses
  • Persistent progress-reset bug triggers immediate uninstalls
  • Aggressive ad frequency degrades long-term retention
  • Lack of cloud-sync prevents multi-device play
  • Aggressive ad frequency (interstitials every 80 seconds)
  • Polarizing $15 ad-removal price point
  • Missing Dark Mode causing eye strain
  • Excessive ad frequency (after every level)
  • High-cost subscription model ($10/mo) vs. no one-time purchase
  • Technical bugs (vibration settings, ad-related freezes)
  • Technical instability causes system-wide device crashes
  • Aggressive ad-frequency degrades core user experience
  • 24-hour play limits frustrate veteran players
  • Aggressive ad-load triggers high churn
  • Post-update stability issues erode trust
  • No paid ad-free tier
  • Technical instability forces app restarts post-ad playback
  • No ad-free purchase option for high-LTV players
  • UI layout changes lack toggle options for established users
  • Difficulty spikes drive negative sentiment
  • Reliance on server connectivity limits engagement
  • Monetization pressure on late-stage levels
  • Lack of deep social-narrative layers compared to Homescapes
  • Difficulty spikes create potential churn points without IAP
  • Limited offline feature parity compared to merge-genre rivals
  • Removal of popular room-decorating feature
  • Aggressive ad frequency (post-level ads)
  • Intrusive UI pop-ups and clutter
Pricingfreemiumfreemiumfreemiumfreemiumfreemiumfreemiumfreemiumfreemiumfreemium
MomentumActive--ActiveActiveActiveIntenseActiveActive
Update Cadence5 versions, ~6d avg--5 versions, 4 majors/6mo, ~6d avg5 versions, ~10d avg5 versions, 1 majors/6mo, ~12d avg5 versions, 5 majors/6mo, ~7d avg5 versions, 5 majors/6mo, ~7d avg5 versions, 5 majors/6mo, ~14d avg

Compare This is Blast! head-to-head

Disclosure: Independent intel to help mobile builders succeed.

AI-powered analysis with editorial review, built from publicly available sources. Marlvel.ai is not affiliated with, endorsed by, or sponsored by This is Blast!, its developer, the app publisher, Apple, or Google Play. All trademarks, logos, and screenshots referenced remain the property of their respective owners.

Data licensed under CC-BY-NC 4.0