| Core Identity |
| Developer | Bluetile Games S.L. | MobilityWare | Vita Studio | Supertreat | Tripledot Studios | GHOST STUDIO Co., Limited | Microsoft Corporation | Zynga Inc. |
| Category | Games | Games | Games | Games | Games | Games | Games | Games |
| Platform | Android, iOS | iOS, Android | iOS, Android | Android, iOS | iOS, Android | iOS, Android | iOS, Android | iOS |
| Store Metrics |
| Rating | 4.7 / 5 | 4.8 / 5 | 4.8 / 5 | 4.8 / 5 | 4.7 / 5 | 4.7 / 5 | 4.7 / 5 | 4.6 / 5 |
| Ratings Count | 68,845 | 136,529 | 458,435 | 477,547 | 864,175 | 169,510 | 248,651 | 711,480 |
| Price | Free | $4.99 | Free | Free | Free | Free | Free | Free |
| Release Date | Sep 15, 2021 | Feb 12, 2019 | Apr 25, 2023 | Jun 21, 2017 | Dec 11, 2017 | Oct 9, 2018 | Nov 23, 2016 | Jan 30, 2013 |
| Last Updated | Apr 13, 2026 | May 18, 2020 | May 14, 2026 | Apr 9, 2026 | May 19, 2026 | Apr 29, 2026 | Apr 9, 2026 | Mar 7, 2026 |
| Sentiment & Reviews |
| Sentiment | negative | mixed | mixed | mixed | positive | mixed | negative | terrible |
| Score | 35/100 | 45/100 | 65/100 | 53/100 | 85/100 | 45/100 | 25/100 | 15/100 |
| Praises | - Fast-paced solitaire mechanics provide an engaging and relaxing experience for casual players
| - Core solitaire mechanics provide a relaxing and consistent daily habit for long-term players
- Customization options for card backs and backgrounds allow for a personalized visual experience
| - Large card visuals and clear layout design assist seniors in maintaining focus during long play sessions
| - Engaging Gameplay
- Mental Stimulation
| - Relaxing offline experience
| - Merging mechanics and side games provide a relaxing and enjoyable core gameplay experience for casual players
| - Classic solitaire game modes provide consistent mental stimulation for daily players
| |
| Complaints | - Excessive ad frequency during active gameplay disrupts flow and frustrates long-term users
| - Aggressive ad frequency post-update disrupts the flow of gameplay and degrades the user experience
- Technical instability and performance regressions following the latest update cause crashes and connection errors
| - Aggressive advertisement frequency and deceptive exit buttons disrupt the flow of the game for many users
| - Aggressive Monetization
- Technical Ad Issues
| | - Frequent and intrusive advertisements disrupt the flow of gameplay and frustrate long-term users
| - Excessive ad length and frequency disrupt the core gameplay experience post-update
| - Aggressive and Intrusive Advertising
- Malicious Behavior and Privacy Concerns
- Technical Instability
|
| Requests | - Optional in-app purchases for hints and power-ups to replace mandatory ad viewing
| - Reliable cloud backup and restoration for player statistics and daily challenge streaks
| - One-time purchase option to permanently remove advertisements and support the developers without ongoing interruptions
| - | | - Cross-device progress synchronization is required to prevent data loss when switching hardware
| - Mute button requested to prevent forced audio playback during advertisement sequences
| - |
| Strategic Intel |
| Strengths | - Left-handed mode reduces physical friction for a specific user segment
- Offline-capable engine expands total addressable session time
| - Established brand legacy with 100M+ players sustains organic install velocity
- Refined classic gameplay mechanics set the industry standard for Klondike
| - Large-card accessibility design reduces friction for the senior demographic
- Minimalist interface minimizes cognitive load for long-term retention
| - Exclusive IP integrations (Popeye) driving seasonal interest
- Tangible 'idle' harvest loop rewarding return sessions
- Strong brand recognition with over 2.6M total ratings
| - Offline-first architecture sustains engagement in low-connectivity markets
- High-frequency daily puzzles drive consistent daily active habit
| - Merge-puzzle meta-layer increases session length
- Offline play removes friction for acquisition
| - Microsoft account integration creates high switching costs for multi-device users
- Multi-game library expands total ad-inventory per session
| - Massive historical rating count (711k+) providing high App Store authority
- Superior content depth with the 'Special Events' historical archive
- Strong brand backing from Zynga/Take-Two ecosystem
|
| Weaknesses | - Excessive ad frequency during active gameplay drives uninstallation
- Unclear cash-out thresholds create distrust among active players
| - Aggressive ad-frequency post-update disrupts gameplay
- Subscription status fails to remove ads as expected
- 0.7★ Android-iOS rating gap
| - Aggressive ad-frequency drives negative sentiment
- Lack of one-time purchase option limits conversion
| - Aggressive coin-sink at high levels causing 'pay-to-win' perception
- Technical instability in the ad-reward system (freezing)
- Lack of social 'Clubs' or collaborative features
| - Ad-only monetization model limits revenue per user
- Lack of meta-progression causes churn among power users
| - Subscription tier above casual-game median
- Technical instability erodes daily active habit
| - Premium subscription status fails to persist post-update
- Ad duration reaches 60 seconds, disrupting core gameplay
| - Catastrophic user sentiment regarding ad-tech and 'malicious' behavior
- Technical debt causing audio interference and performance lag
- Forced update gating that prevents offline/casual play
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| Pricing | freemium | freemium | freemium | freemium | free | subscription | freemium | freemium |
| Momentum | Active | Maintenance | Maintenance | Maintenance | Maintenance | Active | Active | Maintenance |
| Update Cadence | 4 versions, ~20d avg | 2 versions, 1 majors/6mo, ~2137d avg | 5 versions, ~10d avg | 2 versions, ~1d avg | 5 versions, ~40d avg | 5 versions, 3 majors/6mo, ~9d avg | 5 versions, 3 majors/6mo, ~20d avg | 5 versions, ~57d avg |