Report updated May 5, 2026

Cut the Enemies.io is a struggling games app that is completely free. With a 3.4/5 rating from 88 reviews, it struggles with user retention.

What is Cut the Enemies.io?

Cut the Enemies.io is a hyper-casual territory-conquest game for mobile users, featuring one-touch controls and block-cutting mechanics.

Users hire the app for quick, satisfying competitive sessions, but the current execution fails to deliver a reliable experience due to control-input errors.

Current Momentum

v1.3 · 6mo ago

Zombie
  • Ships gameplay improvements in latest build
  • Includes minor bug fixes on iOS

Active Nemesis

Paper.io 2

Paper.io 2

By Voodoo

Other Rivals

Hole.io
Going Balls
Bridge Race
Count Masters: Crowd Runner 3D

7-Day Rank Pulse 🇺🇸

Games

No ranking data

GamesArcadeGrossing

Rating Pulse 🇺🇸

Recent User Mood

What makes this app unique?

What Does It Look Like?

What Are The Key Features?

One-touch controlsStandard

Simplified input scheme for movement and cutting mechanics

Territory conquest mechanicsDifferentiator

Area-control gameplay where players cut blocks to claim space and eliminate opponents

Super cutter power-upStandard

Specialized tool for clearing blocks and defeating enemies

How much does it cost?

Free
  • Free-to-play with ad support

Ad-supported model with no IAP, monetizing via high-volume casual user engagement.

Who Built It?

Supercent, Inc. app icon 1
Supercent, Inc. app icon 2
Supercent, Inc. app icon 3
Supercent, Inc. app icon 4

Supercent

(5.8M)

Creating accessible, bite-sized mobile gaming experiences that turn brief moments of daily life into fun. Leveraging data-driven insights to scale hyper-casual titles globally.

Portfolio

13

Apps

Free 12
Games83%

Explore the full Supercent report

Portfolio breakdown, audience, momentum, and every app published by Supercent.

Go deeper

What do users think recently?

Low confidence · 2 reviews analyzed

How did the latest release land?

Overall
3.4/ 5
(88)
Current version
4.7/ 5
+1.3 vs overall
(12)

What is the recent mood?

Upset

Recent user voice shows a upset sentiment. but report excessive advertisement frequency disrupts the user experience and creates a perception of fake online activity and unresponsive or erratic control schemes make character movement feel unpredictable during active gameplay sessions.

Limited review volume (2 reviews). Sentiment analysis will deepen as more data lands.

View the full user-sentiment analysis

Mood gauge, ratings & review-volume history, every praise / complaint / request, and sentiment over time.

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What is the competitive landscape for Cut the Enemies.io?

How's The Games Market?

Market outlook for this category

Available very soon

The rivals identified

Nemeses(1)

Paper.io 2 icon
Paper.io 2moat: high

Voodoo

4.5(2.8M)

Dominates the territory-conquest sub-genre with a massive, highly active user base and frequent feature updates.

Differentiators

  • Implements complex territory-capture mechanics that force strategic pathing rather than simple linear cutting.
  • Maintains a high-velocity release cadence of 17 updates in six months to keep engagement loops fresh.

Contenders(1)

Hole.io icon
Hole.iomoat: medium

Voodoo

4.6(2M)

Shares the core 'consume-to-grow' loop that defines the target app's primary gameplay experience.

Differentiators

  • Utilizes a physics-based consumption mechanic that creates more dynamic environmental interaction than static block cutting.
  • Leverages a proven multiplayer growth engine that consistently keeps the app in top-tier visibility.

Same space(2)

Bridge Race icon
Bridge Racemoat: medium

SUPERSONIC STUDIOS LTD

4.2(2.1M)

Directly competes for the same hyper-casual audience seeking satisfying, competitive, and short-session gameplay loops.

Differentiators

  • Integrates resource collection and construction mechanics that add a layer of depth beyond simple cutting.
  • Features a highly competitive multiplayer mode that drives viral social sharing and repeat play sessions.
Going Balls icon
Going Ballsmoat: medium

SUPERSONIC STUDIOS LTD

4.2(955.9K)

Operates in the same hyper-casual, one-touch control space with a focus on satisfying, physics-driven movement.

Differentiators

  • Focuses on precision-based obstacle navigation rather than the territory-conquest mechanics found in the target app.
  • High-frequency content updates ensure constant level variety, which is critical for long-term hyper-casual retention.

New entrants(1)

Emerging as a dominant force in hyper-casual by blending crowd-management with satisfying obstacle-course mechanics.

Differentiators

  • Uses crowd-multiplier gates to provide instant visual gratification that exceeds simple block-cutting feedback.
  • Optimized for rapid-fire session restarts that minimize friction between failure and the next attempt.

Compare Cut the Enemies.io against every rival

All rivals in one side-by-side table — identity, store metrics, ratings & sentiment, and strategic intel — plus a head-to-head page for each.

Go deeper

The outtake for Cut the Enemies.io

Strengths to defend, gaps to attack

Core Strengths

  • One-touch input scheme lowers entry friction for casual users
  • Territory-conquest loop provides immediate, satisfying feedback

Critical Frictions

  • 3.2 rating on Android indicates fundamental movement-logic failure
  • High ad-density creates a perception of artificial gameplay

Growth Levers

  • Implement precision-based obstacle navigation to differentiate from static block-cutting
  • Introduce competitive multiplayer modes to drive viral social sharing

Market Threats

  • Paper.io 2 maintains a 17-update release cadence, outpacing current development
  • Count Masters' rapid-fire session restarts capture the same hyper-casual segment more effectively

What are the next best moves?

highInvest

Refactor movement input logic because erratic controls are the top complaint → increase session retention

Sentiment analysis identifies unresponsive controls as the primary churn driver.

Trade-off: Pause new level content development to prioritize core movement stability.

mediumPivot

Reduce ad frequency because high density creates a perception of fake activity → improve user trust

User reviews explicitly link high ad volume to the perception of artificial opponents.

Trade-off: Accept lower short-term ad revenue to stabilize the active user base.

A counter-intuitive read

The app's reliance on high-frequency ad impressions is not a monetization strategy, but a symptom of a broken retention loop that forces the developer to extract value before the user inevitably quits.

Feature Gaps vs Competitors

  • Physics-based consumption mechanics (available in Hole.io but missing here)
  • Resource collection and construction mechanics (available in Bridge Race but missing here)

Key Takeaways

The app fails to retain players due to erratic controls and intrusive ads, so the PM must prioritize movement-logic refactoring to prevent total churn, as the current ad-heavy model cannot sustain growth without a functional core loop.

Where Is It Heading?

Declining

Hyper-casual territory-conquest traffic is consolidating around titles with higher update cadences and more dynamic physics, leaving this app exposed. Maintenance-mode updates are insufficient to compete with the rapid-fire session mechanics of newer entrants, so the PM must pivot to core-loop stability to avoid total market irrelevance.

Erratic movement logic in the latest build causes unpredictable character behavior, which directly erodes the daily active habit and increases churn.

High ad-density complaints create a perception of artificial gameplay, which discourages long-term engagement and suppresses organic install velocity.

Disclosure: Independent intel to help mobile builders succeed.

AI-powered analysis with editorial review, built from publicly available sources. Marlvel.ai is not affiliated with, endorsed by, or sponsored by Cut the Enemies.io, its developer, the app publisher, Apple, or Google Play. All trademarks, logos, and screenshots referenced remain the property of their respective owners.

What's new

The app has moved into a stagnant development phase with declining sentiment driven by control-input errors and intrusive ad-supported monetization.

declined

Emergence of negative sentiment

shifted

Critical executive assessment

improved

Territory conquest repositioning

added

New SWOT risk factors

Cite this report

Marlvel.ai. “Cut the Enemies.io Intelligence Report.” Updated May 5, 2026. https://marlvel.ai/apps/cut-the-enemies-io

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