| Core Identity |
| Developer | David Kadlcek | Warner Bros. | Gartic | InnerSloth LLC | Mattel163 Limited | Etermax |
| Category | Games | Games | Games | Games | Games | Games |
| Platform | iOS, Android | iOS, Android | iOS, Android | Android, iOS | Android, iOS | iOS, Android |
| Store Metrics |
| Rating | 4.6 / 5 | 4.7 / 5 | 4.5 / 5 | 4.1 / 5 | 4.7 / 5 | 4.7 / 5 |
| Ratings Count | 31,678 | 3,800 | 4,585 | 830,383 | 637,638 | 101,174 |
| Price | Free | $4.99 | Free | Free | Free | $6.99 |
| Release Date | Sep 1, 2018 | Dec 10, 2014 | Aug 17, 2017 | Jul 25, 2018 | Nov 15, 2018 | Nov 6, 2013 |
| Last Updated | Apr 10, 2026 | Jun 29, 2021 | Jul 2, 2025 | Apr 8, 2026 | Mar 19, 2026 | Apr 13, 2026 |
| Sentiment & Reviews |
| Sentiment | negative | mixed | - | mixed | negative | negative |
| Score | 35/100 | 42/100 | - | 45/100 | 32/100 | 25/100 |
| Praises | - Core gameplay loop provides an entertaining social experience during casual gatherings and travel
| - Social Entertainment
- Child-Friendly Gameplay
| - | - Social deduction gameplay loop provides high replayability for friends and family groups
| | |
| Complaints | - Aggressive paywalling and subscription costs limit access to the majority of game categories
| - Aggressive Monetization
- Technical Bugs & Loading Issues
| - | - Network instability and false disconnection penalties disrupt the flow of competitive matches
| - Excessive Advertisements
- Rigged Gameplay and Bots
| - Aggressive Monetization and Energy System
- Broken Premium/Ad-Free Experience
|
| Requests | - Expansion of free content categories to reduce reliance on paid subscriptions
| - | - | - Ranked matchmaking system to separate experienced players from casual or low-skill participants
| - | - |
| Strategic Intel |
| Strengths | - High-density social interaction via pass-the-phone mechanics
- AI-driven content generation lowers deck expansion costs
- Organic social proof via shared gameplay clips
| - Strong brand association (Warner Bros/Ellen DeGeneres)
- Unique in-game video recording and social sharing
- Established motion-controlled interaction model
| - | - Cross-platform play sustains consistent lobby availability
- Iconic art style lowers barrier to entry
| - Global IP recognition and nostalgia
- Unique 2v2 collaborative game mode
- High-frequency live ops and events
| - Strong brand equity in the Trivia Crack franchise
- Innovative AI-powered quiz generation tools
- Massive existing social graph and community
|
| Weaknesses | - High-cost subscription gating limits free-tier engagement
- Recurring billing complaints drive negative sentiment
- 0.47★ rating gap between iOS and Android
| - iOS technical debt (last updated 2021)
- Critical loading bugs (99.37% hang) and motion detection failures
- High-friction 'Paid + IAP' monetization model
| - | - 3.9★ Android rating lags iOS performance
- Aggressive disconnection penalties trigger churn
- Lack of native voice chat
| - Intrusive ad frequency (top churn driver)
- Perceived RNG manipulation and bot dominance
- Predatory coin-sink economy
| - High friction from energy systems in a paid product
- UI bloat and slow animations impacting UX
- Declining sentiment among long-term loyal users
|
| Pricing | freemium | freemium | freemium | freemium | freemium | paid |
| Momentum | Intense | Maintenance | Maintenance | Active | Intense | - |
| Update Cadence | 5 versions | 5 versions, 1 majors/6mo, ~621d avg | 5 versions | 5 versions, 1 majors/6mo, ~7d avg | 3 versions, 2 majors/6mo, ~4d avg | - |