| Core Identity |
| Developer | KEPLERIANS SL | Dennis Vukanovic | CHEELY APPS (CHILI APPS), TOO | GenITeam LLC | Dennis Vukanovic | Anton Nazarov | Gameplier Ltd | Anton Nazarov | DVloper |
| Category | Games | Games | Games | Games | Games | Games | Games | Games | Arcade |
| Platform | Android, iOS | iOS, Android | Android, iOS | iOS, Android | iOS, Android | iOS, Android | iOS, Android | iOS, Android | Android, iOS |
| Store Metrics |
| Rating | 4.4 / 5 | 4.4 / 5 | 4.4 / 5 | 4.6 / 5 | 4.3 / 5 | 4.5 / 5 | 3.9 / 5 | 4.6 / 5 | 4.4 / 5 |
| Ratings Count | 296 | 98,660 | 9,575 | 474,236 | 18,490 | 6,013 | 4,007 | 15,831 | 98,934 |
| Price | Free | Free | Free | Free | Free | Free | Free | Free | Free |
| Release Date | Aug 26, 2021 | Dec 12, 2017 | Apr 29, 2019 | Jun 23, 2017 | Sep 7, 2019 | Dec 23, 2021 | May 22, 2021 | Oct 2, 2019 | Dec 12, 2017 |
| Last Updated | Jan 26, 2024 | Dec 2, 2025 | Jan 28, 2026 | Mar 22, 2026 | May 1, 2026 | Feb 18, 2026 | Jan 23, 2026 | Feb 18, 2026 | May 1, 2026 |
| Sentiment & Reviews |
| Sentiment | positive | positive | mixed | mixed | positive | - | mixed | - | positive |
| Score | 75/100 | 78/100 | 55/100 | 65/100 | 72/100 | - | 45/100 | - | 82/100 |
| Praises | - Horror atmosphere and movement mechanics create a high-tension experience for dedicated genre fans
| - Horror Atmosphere & Gameplay
- Nostalgia & Longevity
| - Horror atmosphere and intense gameplay mechanics create a highly engaging experience for mobile players
| - Engaging Gameplay
- Nostalgic Value
| - Horror atmosphere and jump-scare mechanics provide a highly engaging experience for long-term fans
| - | - Horror atmosphere and core gameplay loop provide high engagement for players seeking scary experiences
| - | - Horror atmosphere and jump scare mechanics provide an engaging experience for fans of the genre
- Offline accessibility allows for consistent gameplay without requiring a stable internet connection
|
| Complaints | - Excessive ad frequency and ad-related technical failures disrupt the core gameplay experience
| - Performance & Lag
- Technical Bugs & Crashes
| - Absence of real-time multiplayer functionality forces players into repetitive sessions against predictable artificial intelligence
| - Excessive Advertisements
- Technical Bugs
- Paywalled Content
| - Black screen freezes following advertisement playback disrupt progress and force full game restarts
| - | - Server connectivity issues prevent players from joining matches or staying in active game lobbies
| - | - Progression blockers in practice mode prevent players from completing objectives after the latest update
- Small map dimensions create navigation friction when multiple antagonists are active simultaneously
|
| Requests | - Paid option to remove advertisements and support the developers directly
| - | - Implementation of real-time online multiplayer to allow social play with friends and other users
| - | - Multiplayer mode integration to allow cooperative or competitive play with friends
| - | - Additional map variety is required to maintain long-term interest for frequent players
| - | - Expansion of the game series through the release of a fourth installment on mobile
- Implementation of online multiplayer functionality to allow for competitive or cooperative play
|
| Strategic Intel |
| Strengths | - Procedural maze generation increases session-length potential
- Franchise IP reduces organic acquisition costs
- Skill progression system builds long-term retention
| - Massive legacy user base (4.3M+ Android ratings)
- Strong brand recognition as a genre classic
- Unique Acoustic Detection differentiator
| - Character role specialization increases time-to-max-level, reducing 30-day churn
- Asymmetric 4v1 loop expands ad-inventory per active user
| - Massive social proof with 2.5M+ total ratings
- Unique 'revenge' narrative loop providing high player agency
- Strong nostalgic brand loyalty (6+ year players)
| - Legacy brand recognition simplifies user acquisition
- Minimalist gameplay loop focuses on pure stealth
| - | - Proximity voice chat facilitates social network effects
- Perk system creates a retention-focused progression loop
| - | - Offline accessibility allows for consistent gameplay without requiring a stable internet connection.
- Multi-NPC threat system increases game complexity and failure frequency, driving higher ad-viewing volume per session.
|
| Weaknesses | - Excessive ad frequency triggers negative reviews
- Lack of cloud save causes progress-loss frustration
- No paid ad-removal path limits monetization
| - Technical debt (30FPS cap on modern hardware)
- Critical ad-related crashes (black screen bug)
- Lack of a save progress feature
| - 0.2★ Android-iOS rating gap on majority Android base
- No real-time multiplayer despite high-frequency user requests
| - Aggressive ad frequency (interstitials every few seconds)
- Technical debt causing AI pathfinding failures
- Perceived quality decline from AI-generated cinematics
| - Ad-related black screen freezes force restarts
- Physics glitches during ladder navigation
| - | - Server connectivity failures post-update
- High ad-frequency causing application crashes
- Ghost AI balance issues on specific maps
| - | - Progression blockers in practice mode create navigation friction for returning players.
- Small map dimensions create navigation friction when multiple antagonists are active simultaneously.
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| Pricing | free | freemium | freemium | subscription | free | freemium | freemium | free | free |
| Momentum | Zombie | Maintenance | Maintenance | Maintenance | Maintenance | Active | Active | Active | Maintenance |
| Update Cadence | 5 versions | 5 versions, 1 majors/6mo, ~284d avg | 5 versions, ~64d avg | 5 versions, ~24d avg | 5 versions, ~482d avg | 5 versions | 5 versions | 5 versions | 2 versions, ~5d avg |