| Core Identity |
| Developer | CLICKTEAM LLC USA | Walnut LLC | Team Terrible Limited | KEPLERIANS SL | Dennis Vukanovic | tinyBuild LLC | Dennis Vukanovic |
| Category | Games | Games | Games | Games | Games | Games | Games |
| Platform | Android, iOS | iOS, Android | iOS, Android | iOS, Android | iOS, Android | iOS, Android | iOS, Android |
| Store Metrics |
| Rating | 4.6 / 5 | 4.3 / 5 | 4.3 / 5 | 4.5 / 5 | 4.2 / 5 | 4.0 / 5 | 4.4 / 5 |
| Ratings Count | 12,072 | 53 | 45,751 | 89,235 | 556 | 28,499 | 98,660 |
| Price | USD2.99 | $2.99 | Free | Free | Free | Free | Free |
| Release Date | Nov 20, 2014 | Mar 4, 2020 | Jun 17, 2021 | Sep 29, 2019 | Apr 15, 2017 | Dec 6, 2018 | Dec 12, 2017 |
| Last Updated | Oct 16, 2023 | Mar 12, 2020 | Mar 1, 2026 | May 12, 2026 | Jun 22, 2018 | Apr 2, 2020 | Dec 2, 2025 |
| Sentiment & Reviews |
| Sentiment | excellent | - | excellent | mixed | - | mixed | positive |
| Score | 85/100 | - | 85/100 | 35/100 | - | 45/100 | 78/100 |
| Praises | - Challenging gameplay mechanics provide high replay value for fans of the horror genre
- Faithful mobile port maintains the atmosphere and tension of the original PC experience
| - | - Horror and puzzle elements create an immersive atmosphere that keeps players engaged for long sessions
- Strong narrative progression across chapters builds anticipation for future content updates among the player base
| - Nostalgic horror atmosphere and core gameplay loop maintain long-term fan interest
| - | - Engaging core gameplay loop and narrative cutscenes provide high entertainment value for long-term players
| - Horror Atmosphere & Gameplay
- Nostalgia & Longevity
|
| Complaints | - Inconsistent mask mechanic responsiveness leads to unfair jumpscares during high-intensity night sessions
| - | - Frequent and unskippable advertisements disrupt the gameplay flow and frustrate users during intense moments
- Technical glitches and progression blockers prevent players from completing specific game acts
| - Forced online connectivity and network integration disrupt the classic single-player experience
| - | - Aggressive paywall transitions after the first act frustrate players expecting a fully free experience
| - Performance & Lag
- Technical Bugs & Crashes
|
| Requests | - Adjustable difficulty settings would allow casual players to progress through the story content
| - | - Multiplayer mode implementation would allow friends to experience the horror and puzzles together
| - Restoration of the original standalone offline game mode for classic play
| - | - Full game content should be provided for free to match earlier versions of the title
| - |
| Strategic Intel |
| Strengths | - Established cult-classic brand identity drives organic discovery
- Faithful PC-to-mobile porting maintains high atmospheric tension
| - | - Ragdoll physics engine creates viral content loops
- 11-chapter narrative structure sustains long-term session engagement
| - High-fidelity environmental storytelling [Genre Standard]
- Unified franchise universe via KNetwork [Retention Mechanism]
- Influencer-led Easter Egg acquisition loop [Growth Mechanism]
| - | - Adaptive AI creates dynamic, unpredictable encounters
- Prequel narrative provides emotional context
| - Massive legacy user base (4.3M+ Android ratings)
- Strong brand recognition as a genre classic
- Unique Acoustic Detection differentiator
|
| Weaknesses | - $2.99 price point limits entry-funnel velocity
- Mask mechanic inconsistency triggers negative sentiment during high-intensity sessions
| - | - Unskippable ad frequency in latest builds
- Progression-blocking bugs in critical chase sequences
- Device incompatibility on older hardware
| - Forced online connectivity [User Complaint]
- Aggressive ad-frequency [Monetization Friction]
- Technical instability [Loading Failure]
| - | - Paywall friction after the first act
- Purchase verification errors post-update
| - Technical debt (30FPS cap on modern hardware)
- Critical ad-related crashes (black screen bug)
- Lack of a save progress feature
|
| Pricing | paid | freemium | freemium | freemium | freemium | freemium | freemium |
| Momentum | Zombie | - | Maintenance | Active | - | Zombie | Maintenance |
| Update Cadence | 2 versions, ~683d avg | - | 5 versions, 5 majors/6mo, ~21d avg | 5 versions, 4 majors/6mo, ~20d avg | - | 5 versions, 1 majors/6mo, ~567d avg | 5 versions, 1 majors/6mo, ~284d avg |