| Core Identity |
| Developer | Cuneyt Ayyildiz | 振山 董 | Kiril Petrov | auston salvana | First Class Media B.V. | Mustafa Kulac | Braly | ZOOMO Inc. | Inigo Mato | Cleto May |
| Category | Entertainment | Utilities | Entertainment | Entertainment | Entertainment | Entertainment | Entertainment | Entertainment | Entertainment | Games |
| Platform | iOS | iOS, Android | iOS, Android | iOS, Android | iOS, Android | iOS, Android | iOS | iOS | iOS | iOS, Android |
| Store Metrics |
| Rating | 4.5 / 5 | 4.5 / 5 | 2.2 / 5 | 3.5 / 5 | 4.5 / 5 | 0.0 / 5 | 4.3 / 5 | 0.0 / 5 | 3.0 / 5 | 0.0 / 5 |
| Ratings Count | 2,629 | 1,638 | 11 | 45 | 29,443 | 0 | 1,199 | 0 | 337 | 0 |
| Price | Free | Free | Free | Free | Free | $0.99 | Free | Free | Free | $7.99 |
| Release Date | Apr 23, 2018 | Feb 5, 2024 | Jul 29, 2015 | Aug 13, 2017 | Jun 19, 2016 | Mar 24, 2026 | Apr 26, 2023 | Jan 14, 2016 | Aug 26, 2014 | Jun 22, 2025 |
| Last Updated | Jul 1, 2024 | Feb 23, 2024 | Nov 11, 2016 | Aug 13, 2017 | Feb 24, 2026 | Mar 24, 2026 | Apr 7, 2026 | Jun 1, 2024 | Mar 22, 2026 | Jun 22, 2025 |
| Sentiment & Reviews |
| Sentiment | - | positive | mixed | - | mixed | positive | positive | - | negative | - |
| Score | - | 85/100 | 55/100 | - | 55/100 | 75/100 | 85/100 | - | 35/100 | - |
| Praises | - | - Visual realism of crack overlays
| - Prank functionality provides effective entertainment value for users targeting friends and family members
| - | - The prank simulation mechanics provide genuine entertainment value for users interacting with friends and family
| - Adjustable strobe frequency provides precise control for light therapy and visual experimentation sessions
- Minimalistic design and limited vendor tracking improve the user experience compared to competitors
| - Realistic vibration feedback in the razor simulation
| - | - The core prank simulation loop provides entertainment value for casual users during social interactions
| - |
| Complaints | - | - Ad frequency during prank setup
| - System instability and screen freezing behavior force users to perform hard device reboots
| - | - Aggressive advertising frequency interrupts the core user experience and creates significant friction during initial setup
- Audio and vibration feedback mechanisms fail to function correctly on various devices post-update
| - Hardware compatibility issues prevent the strobe function from activating on specific Android device models
| - Limited sound categories and offline stability
| - | - Persistent application crashes and stability issues prevent users from accessing the core simulation features
- Lack of realistic audio and vibration feedback fails to meet user expectations for a prank tool
- Excessive advertising and perceived deceptive marketing practices frustrate users seeking a functional simulation tool
| - |
| Requests | - | - More interactive prank effects
| - Visual enhancement requests for suspended electric ball effects to improve realism
| - | - | - Home screen widget integration would allow for immediate one-click access to the strobe function
| - | - | - Improved audio fidelity and vibration intensity are requested to enhance the realism of the simulation
| - |
| Strategic Intel |
| Strengths | - High-fidelity haptic-auditory loop provides immediate realism
- Single-tap interface minimizes execution friction
| - Custom photo import enables personalized prank scenarios
- 32-pattern library provides initial content variety
| - Multi-touch interaction enables localized prank scenarios
- Niche electric aesthetic provides distinct sensory feedback
| - Single-purpose UX allows for faster prank setup without navigating complex menus.
| - Proximity sensor trigger enables realistic prank interaction
- Haptic feedback provides tactile realism on iOS
| - Privacy-friendly architecture reduces user friction
- Granular frequency controls support specialized light-therapy use cases
| - Tactile razor simulation provides physical feedback loop absent in standard soundboards.
| - Simple interface design lowers the barrier to entry for younger children
| - Proximity-sensor interaction provides a tactile feedback loop that expands ad-inventory per user session.
| - |
| Weaknesses | - Maintenance-mode status since 2024
- Limited content library compared to multi-soundboard competitors
| - Lack of haptic feedback reduces sensory realism
- Ad-supported model creates friction during prank execution
| - System-level screen freezing forces hard device reboots
- Excessive storage consumption degrades mobile device performance
- 1.5★ rating gap compared to category leaders
| - Zero maintenance since 2017 launch creates a trust gap.
- 0-star rating on Android indicates broken functionality or lack of adoption.
| - Aggressive ad-frequency at launch creates user friction
- Audio and vibration feedback failures post-update
- Limited update cadence compared to category rivals
| - Paid-upfront model limits top-of-funnel acquisition
- Hardware-specific strobe failures on modern Android devices
| - Ad-supported revenue model lacks premium tier to capture power-user value.
| - Lack of proximity-based activation creates a manual, less immersive experience
- No monetization mechanics limit long-term development
| - 3.02-star rating reflects high-frequency crash reports.
- Excessive ad volume interrupts the core simulation loop.
| - |
| Pricing | free | free | free | free | freemium | paid | free | free | free | paid |
| Momentum | Zombie | Maintenance | Zombie | Zombie | Maintenance | Zombie | Intense | Zombie | Maintenance | - |
| Update Cadence | 1 versions | 2 versions, 2 majors/6mo, ~797d avg | 2 versions, 1 majors/6mo, ~3231d avg | 2 versions, ~3182d avg | 2 versions, ~154d avg | 2 versions, ~152d avg | 5 versions | 1 versions | 1 versions | - |