| Core Identity |
| Developer | tinyBuild LLC | Dennis Vukanovic | Anton Nazarov | KEPLERIANS SL | Team Terrible Limited | CHEELY APPS (CHILI APPS), TOO | GenITeam LLC | CLICKTEAM LLC USA | DVloper |
| Category | Games | Games | Games | Games | Games | Games | Games | Games | Arcade |
| Platform | Android, iOS | iOS, Android | iOS, Android | iOS, Android | iOS, Android | Android, iOS | iOS, Android | iOS, Android | Android, iOS |
| Store Metrics |
| Rating | 4.0 / 5 | 4.4 / 5 | 4.6 / 5 | 4.8 / 5 | 4.3 / 5 | 4.4 / 5 | 4.6 / 5 | 4.6 / 5 | 4.4 / 5 |
| Ratings Count | 28,499 | 98,660 | 8,277 | 14,660 | 45,751 | 9,575 | 474,236 | 12,072 | 98,934 |
| Price | Free | Free | Free | Free | Free | Free | Free | $2.99 | Free |
| Release Date | Dec 6, 2018 | Dec 12, 2017 | Dec 22, 2020 | Dec 15, 2023 | Jun 17, 2021 | Apr 29, 2019 | Jun 23, 2017 | Nov 20, 2014 | Dec 12, 2017 |
| Last Updated | Apr 2, 2020 | Dec 2, 2025 | Feb 18, 2026 | Oct 17, 2025 | Mar 1, 2026 | Jan 28, 2026 | Mar 22, 2026 | Oct 16, 2023 | May 1, 2026 |
| Sentiment & Reviews |
| Sentiment | mixed | positive | - | - | excellent | mixed | mixed | excellent | positive |
| Score | 45/100 | 78/100 | - | - | 85/100 | 55/100 | 65/100 | 85/100 | 82/100 |
| Praises | - Engaging core gameplay loop and narrative cutscenes provide high entertainment value for long-term players
| - Horror Atmosphere & Gameplay
- Nostalgia & Longevity
| - | - | - Horror and puzzle elements create an immersive atmosphere that keeps players engaged for long sessions
- Strong narrative progression across chapters builds anticipation for future content updates among the player base
| - Horror atmosphere and intense gameplay mechanics create a highly engaging experience for mobile players
| - Engaging Gameplay
- Nostalgic Value
| - Challenging gameplay mechanics provide high replay value for fans of the horror genre
- Faithful mobile port maintains the atmosphere and tension of the original PC experience
| - Horror atmosphere and jump scare mechanics provide an engaging experience for fans of the genre
- Offline accessibility allows for consistent gameplay without requiring a stable internet connection
|
| Complaints | - Aggressive paywall transitions after the first act frustrate players expecting a fully free experience
| - Performance & Lag
- Technical Bugs & Crashes
| - | - | - Frequent and unskippable advertisements disrupt the gameplay flow and frustrate users during intense moments
- Technical glitches and progression blockers prevent players from completing specific game acts
| - Absence of real-time multiplayer functionality forces players into repetitive sessions against predictable artificial intelligence
| - Excessive Advertisements
- Technical Bugs
- Paywalled Content
| - Inconsistent mask mechanic responsiveness leads to unfair jumpscares during high-intensity night sessions
| - Progression blockers in practice mode prevent players from completing objectives after the latest update
- Small map dimensions create navigation friction when multiple antagonists are active simultaneously
|
| Requests | - Full game content should be provided for free to match earlier versions of the title
| - | - | - | - Multiplayer mode implementation would allow friends to experience the horror and puzzles together
| - Implementation of real-time online multiplayer to allow social play with friends and other users
| - | - Adjustable difficulty settings would allow casual players to progress through the story content
| - Expansion of the game series through the release of a fourth installment on mobile
- Implementation of online multiplayer functionality to allow for competitive or cooperative play
|
| Strategic Intel |
| Strengths | - Adaptive AI creates dynamic, unpredictable encounters
- Prequel narrative provides emotional context
| - Massive legacy user base (4.3M+ Android ratings)
- Strong brand recognition as a genre classic
- Unique Acoustic Detection differentiator
| - | - | - Ragdoll physics engine creates viral content loops
- 11-chapter narrative structure sustains long-term session engagement
| - Character role specialization increases time-to-max-level, reducing 30-day churn
- Asymmetric 4v1 loop expands ad-inventory per active user
| - Massive social proof with 2.5M+ total ratings
- Unique 'revenge' narrative loop providing high player agency
- Strong nostalgic brand loyalty (6+ year players)
| - Established cult-classic brand identity drives organic discovery
- Faithful PC-to-mobile porting maintains high atmospheric tension
| - Offline accessibility allows for consistent gameplay without requiring a stable internet connection.
- Multi-NPC threat system increases game complexity and failure frequency, driving higher ad-viewing volume per session.
|
| Weaknesses | - Paywall friction after the first act
- Purchase verification errors post-update
| - Technical debt (30FPS cap on modern hardware)
- Critical ad-related crashes (black screen bug)
- Lack of a save progress feature
| - | - | - Unskippable ad frequency in latest builds
- Progression-blocking bugs in critical chase sequences
- Device incompatibility on older hardware
| - 0.2★ Android-iOS rating gap on majority Android base
- No real-time multiplayer despite high-frequency user requests
| - Aggressive ad frequency (interstitials every few seconds)
- Technical debt causing AI pathfinding failures
- Perceived quality decline from AI-generated cinematics
| - $2.99 price point limits entry-funnel velocity
- Mask mechanic inconsistency triggers negative sentiment during high-intensity sessions
| - Progression blockers in practice mode create navigation friction for returning players.
- Small map dimensions create navigation friction when multiple antagonists are active simultaneously.
|
| Pricing | freemium | freemium | free | free | freemium | freemium | subscription | paid | free |
| Momentum | Zombie | Maintenance | Active | Steady | Maintenance | Maintenance | Maintenance | Zombie | Maintenance |
| Update Cadence | 5 versions, 1 majors/6mo, ~567d avg | 5 versions, 1 majors/6mo, ~284d avg | 5 versions | 5 versions | 5 versions, 5 majors/6mo, ~21d avg | 5 versions, ~64d avg | 5 versions, ~24d avg | 2 versions, ~683d avg | 2 versions, ~5d avg |