| Core Identity |
| Developer | Making Fun, Inc. | wooga | Nordcurrent UAB | G5 Entertainment AB | Mytona | Haiku Games Co | Tilting Point LLC | wooga | Playrix | Samfinaco LLC |
| Category | Games | Games | Games | Games | Games | Games | Games | Games | Games | Games |
| Platform | iOS, Android | iOS, Android | iOS, Android | iOS | Android, iOS | iOS, Android | iOS, Android | iOS | Android, iOS | iOS, Android |
| Store Metrics |
| Rating | 4.5 / 5 | 4.6 / 5 | 4.3 / 5 | 4.3 / 5 | 4.3 / 5 | 4.8 / 5 | 4.5 / 5 | 4.5 / 5 | 4.7 / 5 | 4.6 / 5 |
| Ratings Count | 130 | 323,988 | 108,971 | 93,416 | 94,786 | 19,893 | 29,157 | 56,452 | 214,225 | 183,371 |
| Price | Free | Free | Free | Free | Free | Free | Free | Free | Free | Free |
| Release Date | Oct 20, 2025 | Dec 23, 2021 | Oct 2, 2018 | Feb 20, 2014 | Jul 30, 2015 | Dec 21, 2018 | Feb 23, 2019 | Sep 5, 2013 | Apr 28, 2020 | Feb 5, 2015 |
| Last Updated | Mar 4, 2026 | Apr 15, 2026 | Feb 12, 2026 | May 5, 2026 | Apr 3, 2026 | Apr 15, 2026 | Apr 21, 2026 | Mar 2, 2026 | Apr 30, 2026 | Apr 29, 2026 |
| Sentiment & Reviews |
| Sentiment | positive | negative | mixed | mixed | mixed | - | negative | negative | mixed | mixed |
| Score | 75/100 | 32/100 | 45/100 | 45/100 | 45/100 | - | 35/100 | 35/100 | 45/100 | 75/100 |
| Praises | - Realistic hidden object scenes provide a relaxing and visually stimulating experience for casual players
- Challenging time-limited puzzles keep the core gameplay loop engaging and mentally stimulating
| - Engaging Narrative
- Relaxing Experience
| - Engaging narrative storylines and high-quality voice acting keep players invested in the mystery
| - Engaging hidden object gameplay provides a rewarding challenge for long-term players
| - Engaging Gameplay
- High-Quality Graphics
| - | - Dual-mode gameplay offering both hidden object and matching challenges provides variety for different player preferences
| - Engaging Core Gameplay
- Appealing Visuals and Story
| - Absence of forced advertisements allows for uninterrupted and immersive gameplay sessions
| - Diverse puzzle variety within the core gameplay loop keeps sessions engaging and prevents boredom
|
| Complaints | - Server connectivity errors prevent users from accessing the game during login attempts
- Lack of zoom functionality makes identifying small objects difficult on mobile screens
- Excessive loading times between game sessions disrupt the flow of play
| - Aggressive Monetization
- Technical Instability
| - Aggressive energy consumption rates force long wait times that disrupt the core gameplay loop
| - Excessive in-game pop-ups and advertisements interrupt the core gameplay flow
| - Excessive Ads
- Technical Bugs and Crashes
- Loss of Progress
| - | - Persistent loading failures and server connection errors prevent access to the game for many users
| - Technical Instability and Crashes
- Aggressive Monetization and Progression Walls
- Broken Adverts
| - Forced transition from hidden object gameplay to match three mechanics alienates long-term players
| - Excessive ad frequency and unskippable promotional content disrupt the flow of gameplay sessions
|
| Requests | - | - | - Alternative methods to earn energy such as watching advertisements or completing side tasks
| - Simplified account recovery and progress transfer tools for new devices
| - | - | - Restoration of original game features including room selection and ad-based reward systems
| - | - Optional toggle to prioritize hidden object gameplay over match three mechanics
| - |
| Strategic Intel |
| Strengths | - Photorealistic visual fidelity differentiates the product from stylized genre competitors
- Time-pressure mechanic increases session intensity for ad-supported revenue
| - Strong 1920s thematic consistency
- Weekly episodic content updates
- Deep social integration via Detective Clubs
| - Episodic narrative structure sustains long-term player retention
- 1930s atmospheric design differentiates from supernatural-themed competitors
| - 13-language library functions as a B2B distribution moat into international markets
- Offline-first architecture removes connectivity-based acquisition barriers
| - 10-year content library and established lore
- Unique multi-genre puzzle integration (Match-3 + HO)
- Strong social 'Guild' infrastructure
| - | - Hybridized hotel-renovation and mystery loop creates a distinct progression path
- Offline-play capability reduces churn during connectivity drops
| - Unique 1930s 'Golden Age' narrative and aesthetic
- Artemis Island renovation meta-game provides creative ownership
- Established legacy player base with high historical ratings
| - Cohesive mystery atmosphere drives initial engagement
- Renovation meta-loop provides long-term aesthetic goals
- Team-based card exchange creates community accountability
| - Victorian-mystery narrative creates a distinct atmospheric hook
- Offline-play capability sustains DAU during travel
- 52-building restoration loop provides long-term progression
|
| Weaknesses | - Server connectivity errors during login prevent access
- Lack of zoom functionality makes small objects difficult to distinguish
- Excessive loading times disrupt play flow
| - Frequent ad-related crashes
- Perceived pay-to-win progression balance
- Unresponsive customer support
| - Energy recharge rate is prohibitively slow for free-to-play users
- Multi-year gaps between chapter releases drive long-term churn
| - 45/100 sentiment score driven by ad-frequency complaints
- Late-stage progression difficulty spikes force IAP-gated churn
| - Critical technical bugs causing progress loss
- Aggressive ad frequency (30s ads per 90s play)
- App crashes and loading screen failures in recent versions
| - | - 0.22★ Android-iOS rating gap indicates platform-specific instability
- Persistent loading failures at 1% screen block new-user conversion
| - Severe technical instability (frequent crashes and restarts)
- Broken ad integrations (e.g., Birds advert) causing soft-locks
- Perceived 'progression walls' and aggressive monetization
| - Forced match-3 pivot alienates hidden-object purists
- Technical instability post-update causes black screens
- Aggressive difficulty spikes create pay-to-win perception
| - High ad-frequency drives uninstall intent
- Technical ad-playback failures cause progress loss
- Aggressive monetization pop-ups trigger churn
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| Pricing | freemium | freemium | freemium | freemium | freemium | freemium | freemium | freemium | freemium | freemium |
| Momentum | Active | Active | Maintenance | Steady | Active | Active | Maintenance | Maintenance | Active | Active |
| Update Cadence | 5 versions | 3 versions, 1 majors/6mo, ~12d avg | 5 versions, ~149d avg | 3 versions, 2 majors/6mo, ~18d avg | 2 versions, 2 majors/6mo, ~0d avg | 5 versions | 3 versions, ~90d avg | 1 versions | 5 versions, 5 majors/6mo, ~12d avg | 5 versions, 4 majors/6mo, ~7d avg |