Making Fun
For core RPG enthusiasts seeking tactical depth and fair monetization, alongside casual puzzle players looking for high-quality visual content.
Snapshot
Who is Making Fun?
Delivering high-polish, player-centric mobile games across RPG and casual genres with a focus on fair monetization and tactical depth.
Target audience
Portfolio
Free 4Last updated
Eternium
v1.46.19
4mo ago
Publisher DNA
What defines Making Fun?
Publisher DNA
Primary focus
Multi-genre mobile games with RPG and casual focus
Scale
indie
Target audience
Core RPG enthusiasts seeking tactical depth and fair monetization, alongside casual puzzle players looking for high-quality visual content.
Signature Patterns
- •Prioritizes 'player-first' monetization, favoring earnable currency over hard paywalls.
- •Emphasis on unique control schemes, such as gesture-based spellcasting and tap-to-move mechanics.
- •High-frequency update cadence to support long-term live operations and content volume.
- •Consistent inclusion of offline playability to enhance user accessibility in core titles.
Portfolio momentum
Maintains an intense development pace with 18 updates across its 4-app portfolio in the last 6 months, ensuring all titles remain actively supported.
Portfolio
What does Making Fun ship?
Apps
4 apps analysed
Offline-first architecture removes connectivity dependency
- Old-school hack and slash gameplay mechanics provide a nostalgic and rewarding experience for mobile RPG enthusiasts
- Post-update technical regressions including login failures and corrupted text rendering disrupt the user experience
The popular hidden object game with beautifully photographed scenes. Play today!
All aboard to search for hidden objects in beautiful photorealistic scenes!
Time-pressure mechanic increases session intensity for ad-supported revenue
- Realistic hidden object scenes provide a relaxing and visually stimulating experience for casual players
- Server connectivity errors prevent users from accessing the game during login attempts
Distributed across 12 markets, strongest in Europe.
Based on 1 of 4 apps with localized market data, more coverage rolling in as scans complete · last scanned .
Americas (3)
- Brazil1 / 1
- Mexico1 / 1
- United States1 / 1
Europe (7)
- France1 / 1
- Germany1 / 1
- Italy1 / 1
- Netherlands1 / 1
- Portugal1 / 1
›+2 more europe markets
- Spain1 / 1
- Sweden1 / 1
Asia-Pacific (2)
- Japan1 / 1
- South Korea1 / 1
Core markets (1/1 apps)
User Sentiment
How do users feel about their apps?
2
Positive apps
0
Neutral / mixed
0
Negative apps
75/100
Avg sentiment score
Rivals
Who does Making Fun compete with?
The rivals identified
Nemeses(2)
Dominates the mobile action RPG space with massive scale and a consistent, high-frequency content release schedule.
Dominates the hidden object market with massive scale and a highly refined, long-term live-ops content engine.
Contenders(7)
Offers a massive, non-linear open world that prioritizes exploration and quest-driven narrative over repetitive combat loops.
Provides a robust, feature-rich experience with a proven track record of long-term player retention through frequent updates.
A long-standing staple of the mobile ARPG genre that shares the same core hack-and-slash gameplay loop.
A long-standing, high-performing title that excels in atmospheric storytelling and complex, multi-layered mystery mechanics.
Successfully blends the hidden object genre with interactive visual novel elements to create a unique, story-driven experience.
Captures the classic dark-fantasy aesthetic and loot-heavy gameplay loop that directly mirrors the target's core inspiration.
Provides a highly customizable skill-tree system that appeals to hardcore ARPG enthusiasts seeking deep build variety.
Same space(7)
Blends action RPG elements with precise platforming mechanics, offering a more skill-based combat experience.
While combat is turn-based, it targets the exact same niche of indie RPG fans seeking fair monetization and dark fantasy themes.
Focuses on escape-room style logic puzzles rather than traditional hidden object searching, appealing to a similar puzzle-solving demographic.
A direct port of a classic PC title, serving players who prefer traditional, long-form desktop-style RPG experiences.
A high-velocity competitor that combines hidden object mechanics with extensive home-renovation meta-gameplay.
Utilizes roguelike mechanics to create high-stakes, session-based gameplay that differs from the target's persistent world.
Targets a more casual audience by mixing hidden object gameplay with hotel renovation and interior design elements.
New entrants(3)
Aggressively updating with eight releases in the last six months, signaling a major push for market share.
While a different sub-genre, its high update frequency and massive user base make it a threat for the same casual puzzle-solving time budget.
A high-engagement puzzle game that competes for the same casual mobile gaming audience through intense live-ops.
The Analyst's Read
The bottom line on Making Fun
Bottom line
Making Fun, Inc. is a high-performing studio that has successfully parlayed the massive success of a single flagship RPG into a diversified portfolio. Their ability to maintain exceptional user sentiment over a decade suggests a sustainable, community-led growth model that resists typical mobile category fatigue.
Frequently asked questions
How many apps does Making Fun publish?
What kind of apps does Making Fun make?
What is Making Fun's top app?
In how many countries are Making Fun's apps available?
What fed this analysis
- Apps analyzed:
- 4
- With full intel:
- 1
- With overview:
- 4
- Website scraped:
- yes
- Social presence:
- yes