Making Fun
For core RPG enthusiasts seeking tactical depth and fair monetization, alongside casual puzzle players looking for high-quality visual content.
Snapshot
Who is Making Fun?
Delivering high-polish, player-centric mobile games across RPG and casual genres with a focus on fair monetization and tactical depth.
Target audience
Portfolio
Free 4Last updated
Eternium
v1.46.19
7mo ago
Publisher DNA
What defines Making Fun?
Publisher DNA
Primary focus
Multi-genre mobile games with RPG and casual focus
Scale
indie
Target audience
Core RPG enthusiasts seeking tactical depth and fair monetization, alongside casual puzzle players looking for high-quality visual content.
Signature Patterns
- •Prioritizes 'player-first' monetization, favoring earnable currency over hard paywalls.
- •Emphasis on unique control schemes, such as gesture-based spellcasting and tap-to-move mechanics.
- •High-frequency update cadence to support long-term live operations and content volume.
- •Consistent inclusion of offline playability to enhance user accessibility in core titles.
Portfolio momentum
Maintains an intense development pace with 18 updates across its 4-app portfolio in the last 6 months, ensuring all titles remain actively supported.
Portfolio
What does Making Fun ship?
Apps
4 apps analysed
Offline-first architecture removes connectivity dependency
- Old-school hack and slash gameplay mechanics provide a nostalgic and rewarding experience for mobile RPG enthusiasts
- Post-update technical regressions including login failures and corrupted text rendering disrupt the user experience
The popular hidden object game with beautifully photographed scenes. Play today!
All aboard to search for hidden objects in beautiful photorealistic scenes!
Time-pressure mechanic increases session intensity for ad-supported revenue
- Realistic hidden object scenes provide a relaxing and visually stimulating experience for casual players
- Server connectivity errors prevent users from accessing the game during login attempts
Distributed across 12 markets, strongest in Europe.
Based on 1 of 4 apps with localized market data, more coverage rolling in as scans complete · last scanned .
Americas (3)
- Brazil1 / 1
- Mexico1 / 1
- United States1 / 1
Europe (7)
- France1 / 1
- Germany1 / 1
- Italy1 / 1
- Netherlands1 / 1
- Portugal1 / 1
›+2 more europe markets
- Spain1 / 1
- Sweden1 / 1
Asia-Pacific (2)
- Japan1 / 1
- South Korea1 / 1
Core markets (1/1 apps)
User Sentiment
How do users feel about their apps?
2
Positive apps
0
Neutral / mixed
0
Negative apps
75/100
Avg sentiment score
Rivals
Who does Making Fun compete with?
The rivals identified
Nemeses(2)
Both titles target the same action RPG audience through a core loop of gear-grinding and dungeon crawling. They compete directly for player time by offering distinct approaches to connectivity and monetization within the mobile fantasy genre.
Dominates the hidden object market with massive scale and a highly refined, long-term live-ops content engine.
Contenders(8)
Both apps target the offline action RPG market, competing for players who prioritize single-player, internet-free progression.
Both apps target the offline-first action RPG market with non-pay-to-win monetization models, directly competing for players who prioritize accessibility without constant internet connectivity.
Both apps target the fantasy action RPG audience with hack-and-slash combat mechanics and free-to-play pricing models.
Provides a robust, feature-rich experience with a proven track record of long-term player retention through frequent updates.
Both apps target the offline-first action RPG market, competing for players who prioritize accessibility and solo play without constant connectivity requirements.
A long-standing, high-performing title that excels in atmospheric storytelling and complex, multi-layered mystery mechanics.
Successfully blends the hidden object genre with interactive visual novel elements to create a unique, story-driven experience.
Both titles compete for the same action RPG audience by offering distinct progression loops, with Eternium focusing on offline accessibility and Eternal Hero on open-world exploration.
Same space(22)
Focuses on roguelike mechanics and dynamic skill synergies, offering a more complex combat system than the source app's gesture-based approach.
Adds a PvP arena mode to the action RPG loop, offering a competitive multiplayer layer absent in the source app.
Provides an offline action RPG experience with a focus on character customization and real-time combat in a kingdom setting.
Provides a low-maintenance idle alternative for the same RPG player base, replacing active hack-and-slash with AFK auto-battle mechanics.
Combines action RPG elements with grid-based dungeon crawling, serving as a hybrid alternative to the source app's gesture-based combat.
Focuses on escape-room style logic puzzles rather than traditional hidden object searching, appealing to a similar puzzle-solving demographic.
Targets casual gamers with a roguelite structure that emphasizes short, session-based play rather than the source app's long-form progression.
Shares the RPG genre but uses randomized map generation to drive replayability, contrasting with the fixed-world structure of the source app.
Shares the offline-first, skill-based philosophy while replacing real-time action with a deliberate, turn-based roguelike combat loop.
Targets the same RPG audience but shifts the core loop from action-based combat to text-driven, turn-based tactical decision-making.
Focuses on traditional roguelike hardcore gameplay with permadeath, serving players who prefer high-stakes, skill-based dungeon crawling.
Appeals to the same RPG demographic by blending dark fantasy with tabletop-inspired, turn-based combat and deep character customization.
Uses GPS technology to map fantasy elements onto the real world, providing a location-based alternative to the source app's offline-first design.
A high-velocity competitor that combines hidden object mechanics with extensive home-renovation meta-gameplay.
Shares the offline-first architecture but simplifies the control scheme to single-thumb inputs for more accessible, casual play.
Uses idle infinity mechanics to provide a non-stop combat experience, contrasting with the source app's manual, gesture-based control.
Targets the idle RPG market with a focus on fast, responsive combat and offline income, providing a more automated progression path.
Targets a more casual audience by mixing hidden object gameplay with hotel renovation and interior design elements.
Targets the casual idle segment by providing a minimalist, background-friendly clicker experience that lacks the source app's active combat depth.
Focuses on idle clicker mechanics to automate the RPG experience, serving as a passive alternative to the source app's active combat.
Provides a more hardcore, high-intensity action RPG experience with a focus on fast-paced combat and difficulty scaling.
Targets the same dungeon-crawling audience by prioritizing 3D atmospheric immersion and classic D&D-inspired storytelling.
New entrants(4)
While a different sub-genre, its high update frequency and massive user base make it a threat for the same casual puzzle-solving time budget.
A high-engagement puzzle game that competes for the same casual mobile gaming audience through intense live-ops.
Combines tapping mechanics with idle progression, offering a simpler, more repetitive loop than the source app's gesture-based combat.
Focuses on 3D action RPG combat across distinct biomes, providing a more visually varied but similarly structured progression loop.
The Analyst's Read
The bottom line on Making Fun
Bottom line
Making Fun, Inc. is a high-performing studio that has successfully parlayed the massive success of a single flagship RPG into a diversified portfolio. Their ability to maintain exceptional user sentiment over a decade suggests a sustainable, community-led growth model that resists typical mobile category fatigue.
Frequently asked questions
How many apps does Making Fun publish?
What kind of apps does Making Fun make?
What is Making Fun's top app?
In how many countries are Making Fun's apps available?
What fed this analysis
- Apps analyzed:
- 4
- With full intel:
- 1
- With overview:
- 4
- Website scraped:
- yes
- Social presence:
- yes