Eternium icon
Hidden Express icon
Hidden Express Go! icon
+1

Making Fun

For core RPG enthusiasts seeking tactical depth and fair monetization, alongside casual puzzle players looking for high-quality visual content.

Known forEternium
4apps4.4(2.7M)Games

Snapshot

Who is Making Fun?

Delivering high-polish, player-centric mobile games across RPG and casual genres with a focus on fair monetization and tactical depth.

Target audience

Core RPG enthusiasts seeking tactical depthFair monetizationAlongside casual puzzle players looking for high-quality visual content

Active nemesis

Gameloft

Other rivals

Portfolio

Free 4
4
apps
Games4

Last updated

Eternium

v1.46.19

7mo ago

Intense

Publisher DNA

What defines Making Fun?

Publisher DNA

Primary focus

Multi-genre mobile games with RPG and casual focus

Scale

indie

Target audience

Core RPG enthusiasts seeking tactical depth and fair monetization, alongside casual puzzle players looking for high-quality visual content.

Signature Patterns

  • •Prioritizes 'player-first' monetization, favoring earnable currency over hard paywalls.
  • •Emphasis on unique control schemes, such as gesture-based spellcasting and tap-to-move mechanics.
  • •High-frequency update cadence to support long-term live operations and content volume.
  • •Consistent inclusion of offline playability to enhance user accessibility in core titles.
Intense

Portfolio momentum

Maintains an intense development pace with 18 updates across its 4-app portfolio in the last 6 months, ensuring all titles remain actively supported.

Last release 40d agoActive apps 4

Portfolio

What does Making Fun ship?

Apps

4 apps analysed

Eternium icon
Eternium

A tribute to classic RPGs, made with passion by old-school gamers.

4.8(2.7M)

Offline-first architecture removes connectivity dependency

  • Old-school hack and slash gameplay mechanics provide a nostalgic and rewarding experience for mobile RPG enthusiasts
  • Post-update technical regressions including login failures and corrupted text rendering disrupt the user experience
Hidden Express icon
Hidden Express

The popular hidden object game with beautifully photographed scenes. Play today!

4.5(2.7K)
Hidden Express Go! icon
Hidden Express Go!

All aboard to search for hidden objects in beautiful photorealistic scenes!

4.5(130)

Time-pressure mechanic increases session intensity for ad-supported revenue

  • Realistic hidden object scenes provide a relaxing and visually stimulating experience for casual players
  • Server connectivity errors prevent users from accessing the game during login attempts
Runestrike CCG icon
Runestrike CCG

Character-driven CCG/RPG with fast-paced action and rich storytelling.

3.8(4.5K)

Distributed across 12 markets, strongest in Europe.

Based on 1 of 4 apps with localized market data, more coverage rolling in as scans complete · last scanned .

Americas (3)

  • Brazil1 / 1
  • Mexico1 / 1
  • United States1 / 1

Europe (7)

  • France1 / 1
  • Germany1 / 1
  • Italy1 / 1
  • Netherlands1 / 1
  • Portugal1 / 1
›+2 more europe markets
  • Spain1 / 1
  • Sweden1 / 1

Asia-Pacific (2)

  • Japan1 / 1
  • South Korea1 / 1

Core markets (1/1 apps)

BrazilFranceGermanyItalyJapanMexicoNetherlandsPortugalSouth KoreaSpainSwedenUnited States

User Sentiment

How do users feel about their apps?

2

Positive apps

0

Neutral / mixed

0

Negative apps

75/100

Avg sentiment score

Rivals

Who does Making Fun compete with?

The rivals identified

Nemeses(2)

Gameloft

known forDungeon Hunter 5

1 app4.2Games

Both titles target the same action RPG audience through a core loop of gear-grinding and dungeon crawling. They compete directly for player time by offering distinct approaches to connectivity and monetization within the mobile fantasy genre.

wooga

known forJune's Journey: Hidden Objects

2 apps4.5Games

Dominates the hidden object market with massive scale and a highly refined, long-term live-ops content engine.

Contenders(8)

ANU

known forTitan Soul: Action RPG Offline

1 appGames

Both apps target the offline action RPG market, competing for players who prioritize single-player, internet-free progression.

Bartlomiej Mamzer

known forPowerlust - Action RPG offline

2 apps4.6Games

Both apps target the offline-first action RPG market with non-pay-to-win monetization models, directly competing for players who prioritize accessibility without constant internet connectivity.

Feeling Game Company

known forEvery Hero - Smash Action

1 app4.8Games

Both apps target the fantasy action RPG audience with hack-and-slash combat mechanics and free-to-play pricing models.

G5 Entertainment AB

known forHidden City: Object Seekers

1 app4.3Games

Provides a robust, feature-rich experience with a proven track record of long-term player retention through frequent updates.

JUAN RAIMUNDO MARTIN GUTIERREZ

known forTarnix: Action RPG Roguelike

1 app0.0Games

Both apps target the offline-first action RPG market, competing for players who prioritize accessibility and solo play without constant connectivity requirements.

Mytona

known forSeekers Notes: Hidden Objects

1 app4.3Games

A long-standing, high-performing title that excels in atmospheric storytelling and complex, multi-layered mystery mechanics.

Nordcurrent UAB

known forMurder in Alps: Hidden Mystery

1 app4.4Games

Successfully blends the hidden object genre with interactive visual novel elements to create a unique, story-driven experience.

Rivvy

known forEternal Hero: Action RPG

1 app4.5Games

Both titles compete for the same action RPG audience by offering distinct progression loops, with Eternium focusing on offline accessibility and Eternal Hero on open-world exploration.

Same space(22)

ActFirst Games AB

known forObsidian Knight: Roguelike RPG

1 app4.6Games

Focuses on roguelike mechanics and dynamic skill synergies, offering a more complex combat system than the source app's gesture-based approach.

Azat Dauletyarov

known forSoul Catcher - Action RPG

1 app3.6Games

Adds a PvP arena mode to the action RPG loop, offering a competitive multiplayer layer absent in the source app.

DinogeniX

known forBraWar — Offline Action RPG

1 appGames

Provides an offline action RPG experience with a focus on character customization and real-time combat in a kingdom setting.

Fansipan

known forEpic Stickman: RPG Idle War

2 apps4.8Games

Provides a low-maintenance idle alternative for the same RPG player base, replacing active hack-and-slash with AFK auto-battle mechanics.

František Liška

known forDungeon Ward: Dark Offline RPG

2 apps4.6Games

Combines action RPG elements with grid-based dungeon crawling, serving as a hybrid alternative to the source app's gesture-based combat.

Haiku Games Co

known forAdventure Escape Mysteries

1 app4.6Games

Focuses on escape-room style logic puzzles rather than traditional hidden object searching, appealing to a similar puzzle-solving demographic.

HANDS D-ZINE

known forHeroics-Fantasy Fable Idle RPG

1 app4.8Games

Targets casual gamers with a roguelite structure that emphasizes short, session-based play rather than the source app's long-form progression.

Jamie Parish

known forThe Wanderer: Post-Nuclear RPG

1 appGames

Shares the RPG genre but uses randomized map generation to drive replayability, contrasting with the fixed-world structure of the source app.

Jonathan Concepcion-Rodriguez

known forOneBit Adventure Roguelike RPG

1 app4.8Games

Shares the offline-first, skill-based philosophy while replacing real-time action with a deliberate, turn-based roguelike combat loop.

Jordin Kee

known forPath of Adventure

1 appGames

Targets the same RPG audience but shifts the core loop from action-based combat to text-driven, turn-based tactical decision-making.

Michael Weil

known forAll Who Wander: Roguelike RPG

1 app4.7Games

Focuses on traditional roguelike hardcore gameplay with permadeath, serving players who prefer high-stakes, skill-based dungeon crawling.

Monomyth d.o.o.

known forGrim Quest - Old School RPG

1 app4.7Games

Appeals to the same RPG demographic by blending dark fantasy with tabletop-inspired, turn-based combat and deep character customization.

Northern Forge Studios

known forOrna: Fantasy RPG Adventure

2 apps4.8Games

Uses GPS technology to map fantasy elements onto the real world, providing a location-based alternative to the source app's offline-first design.

Playrix

known forManor Matters: Adventure Game

1 app4.7Games

A high-velocity competitor that combines hidden object mechanics with extensive home-renovation meta-gameplay.

RETROBOT s.r.o.

known forDungero: Rumble Offline RPG

1 app4.7Games

Shares the offline-first architecture but simplifies the control scheme to single-thumb inputs for more accessible, casual play.

Shanghai LiuHou Network Technology Co.

known forTap Dungeon Hero - Clicker RPG

1 app3.4Games

Uses idle infinity mechanics to provide a non-stop combat experience, contrasting with the source app's manual, gesture-based control.

Supercent

known forPortal Quest: Idle RPG

1 app2.9Games

Targets the idle RPG market with a focus on fast, responsive combat and offline income, providing a more automated progression path.

Tilting Point

known forHidden Hotel: Miami Mystery

1 app4.2Games

Targets a more casual audience by mixing hidden object gameplay with hotel renovation and interior design elements.

TopCog

known forSimple RPG - Idle Tap Tapper!

1 app4.0Games

Targets the casual idle segment by providing a minimalist, background-friendly clicker experience that lacks the source app's active combat depth.

VaragtP Studios AB

known forTap Heroes - Idle Clicker

1 app4.6Games

Focuses on idle clicker mechanics to automate the RPG experience, serving as a passive alternative to the source app's active combat.

Viktor Chokov

known forDarkrise - Pixel Action RPG

1 app4.8Games

Provides a more hardcore, high-intensity action RPG experience with a focus on fast-paced combat and difficulty scaling.

Viktor Domonyi

known forMoonshades: Dark Fantasy RPG

1 app4.8Games

Targets the same dungeon-crawling audience by prioritizing 3D atmospheric immersion and classic D&D-inspired storytelling.

New entrants(4)

Oakever Games

known forJigsawscapes® - Jigsaw Puzzles

1 app4.5Games

While a different sub-genre, its high update frequency and massive user base make it a threat for the same casual puzzle-solving time budget.

Samfinaco

known forClockmaker: Match 3 Puzzles

1 app4.8Games

A high-engagement puzzle game that competes for the same casual mobile gaming audience through intense live-ops.

Tapwarden

known forDungeon Tapper: Idle RPG

1 app5.0Games

Combines tapping mechanics with idle progression, offering a simpler, more repetitive loop than the source app's gesture-based combat.

TARSInteractive

known forHero Path RPG

1 app0.0Games

Focuses on 3D action RPG combat across distinct biomes, providing a more visually varied but similarly structured progression loop.

The Analyst's Read

The bottom line on Making Fun

Bottom line

Making Fun, Inc. is a high-performing studio that has successfully parlayed the massive success of a single flagship RPG into a diversified portfolio. Their ability to maintain exceptional user sentiment over a decade suggests a sustainable, community-led growth model that resists typical mobile category fatigue.

Frequently asked questions

How many apps does Making Fun publish?
Making Fun has 4 apps tracked by Marlvel, primarily in the Games category.
What kind of apps does Making Fun make?
Making Fun's portfolio is concentrated in Games, with an average rating of 4.4/5 across rated apps.
What is Making Fun's top app?
By review volume across the portfolio, Eternium is Making Fun's best-known app tracked by Marlvel.
In how many countries are Making Fun's apps available?
Marlvel has tracked Making Fun's apps across 12 countries.

What fed this analysis

Apps analyzed:
4
With full intel:
1
With overview:
4
Website scraped:
yes
Social presence:
yes

Disclosure: Independent intel to help mobile builders succeed.

AI-powered analysis with automated quality gates, built from publicly available sources. Marlvel.ai is not affiliated with, endorsed by, or sponsored by Making Fun, its developer, the app publisher, Apple, or Google Play. All trademarks, logos, and screenshots referenced remain the property of their respective owners.

Cite this report

Marlvel.ai. “Making Fun intelligence.” Updated 2026-04-20. https://marlvel.ai/publishers/making-fun-inc

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Data licensed under CC-BY-NC 4.0