| Core Identity |
| Developer | SayGames LTD | wooga | G5 Entertainment AB | Mytona | Playrix | Crowdstar LLC | thatgamecompany | Popcore GmbH |
| Category | Games | Games | Games | Games | - | Games | Games | Games |
| Platform | Android, iOS | iOS, Android | iOS | Android, iOS | - | iOS, Android | Android, iOS | Android, iOS |
| Store Metrics |
| Rating | 4.6 / 5 | 4.6 / 5 | 4.3 / 5 | 4.3 / 5 | - | 4.6 / 5 | 4.8 / 5 | 4.4 / 5 |
| Ratings Count | 17,745 | 323,988 | 93,416 | 94,786 | - | 513,826 | 261,153 | 216,362 |
| Price | Free | Free | Free | Free | - | Free | Free | Free |
| Release Date | May 24, 2022 | Dec 23, 2021 | Feb 20, 2014 | Jul 30, 2015 | - | Nov 15, 2016 | Jul 21, 2019 | Mar 18, 2022 |
| Last Updated | Apr 23, 2026 | Apr 15, 2026 | May 5, 2026 | Apr 3, 2026 | - | Apr 7, 2026 | Apr 29, 2026 | Apr 10, 2026 |
| Sentiment & Reviews |
| Sentiment | positive | negative | mixed | mixed | - | mixed | mixed | - |
| Score | 75/100 | 32/100 | 45/100 | 45/100 | - | 45/100 | 55/100 | - |
| Praises | - Relaxing hidden object gameplay provides a therapeutic experience for users seeking low-stress entertainment
| - Engaging Narrative
- Relaxing Experience
| - Engaging hidden object gameplay provides a rewarding challenge for long-term players
| - Engaging Gameplay
- High-Quality Graphics
| - | - Creative design mechanics provide a relaxing and mentally stimulating outlet for long-term players
| - Atmospheric visual design and peaceful audio composition create a relaxing escape for daily players
| - |
| Complaints | - Excessive ad frequency disrupts the core gameplay loop and forces some users to delete the app
| - Aggressive Monetization
- Technical Instability
| - Excessive in-game pop-ups and advertisements interrupt the core gameplay flow
| - Excessive Ads
- Technical Bugs and Crashes
- Loss of Progress
| - | - Aggressive monetization and rising costs for essential items frustrate long-term dedicated players
| - Technical instability including frequent crashes and server splits disrupts the core gameplay experience
| - |
| Requests | - Functional hint button requested to assist players when object names are ambiguous or difficult
| - | - Simplified account recovery and progress transfer tools for new devices
| - | - | - Increased currency rewards for high-scoring designs to reduce reliance on real-money purchases
| - Account retrieval features are needed to recover lost progress and previously purchased cosmetics
| - |
| Strategic Intel |
| Strengths | - Pressure-free gameplay loop functions as a high-retention art-therapy mechanism
- Silhouette-based search creates a distinct visual identity in a crowded genre
| - Strong 1920s thematic consistency
- Weekly episodic content updates
- Deep social integration via Detective Clubs
| - 13-language library functions as a B2B distribution moat into international markets
- Offline-first architecture removes connectivity-based acquisition barriers
| - 10-year content library and established lore
- Unique multi-genre puzzle integration (Match-3 + HO)
- Strong social 'Guild' infrastructure
| - | - Real-world brand partnerships create a distinct aesthetic moat
- 3D simulation loop drives high session frequency
- Editors' Choice badge sustains organic install velocity
| - Social-network effects anchored in non-verbal interaction drive daily retention
- Cross-platform progression removes hardware-based switching costs
| - |
| Weaknesses | - Aggressive ad frequency drives churn among casual users
- Ambiguous object naming forces reliance on hints and creates frustration
| - Frequent ad-related crashes
- Perceived pay-to-win progression balance
- Unresponsive customer support
| - 45/100 sentiment score driven by ad-frequency complaints
- Late-stage progression difficulty spikes force IAP-gated churn
| - Critical technical bugs causing progress loss
- Aggressive ad frequency (30s ads per 90s play)
- App crashes and loading screen failures in recent versions
| - | - Aggressive monetization alienates long-term users
- 0.25★ Android-iOS rating gap signals technical instability
- No cloud-save despite frequent user requests
| - High cosmetic pricing relative to category median
- Persistent server-split bugs erode the core social experience
| - |
| Pricing | freemium | freemium | freemium | freemium | - | freemium | freemium | free |
| Momentum | Maintenance | Active | Steady | Active | - | Steady | Active | Intense |
| Update Cadence | 4 versions, ~10d avg | 3 versions, 1 majors/6mo, ~12d avg | 3 versions, 2 majors/6mo, ~18d avg | 2 versions, 2 majors/6mo, ~0d avg | - | 5 versions, 5 majors/6mo, ~15d avg | 5 versions, 5 majors/6mo, ~6d avg | 5 versions |