Hide in The Backrooms: Horror vs its rivals

Side-by-side comparison against Hide in The Backrooms: Horror's closest competitors — identity, store metrics, ratings & sentiment, and strategic intel.

Granny
Peer
Core Identity
DeveloperCASUAL AZUR GAMESPaul FemiakKEPLERIANS SLTeam Terrible LimitedCLICKTEAM LLC USAtinyBuild LLCDennis VukanovicCHEELY APPS (CHILI APPS), TOO
CategoryActionGamesGamesGamesGamesGamesGamesGames
PlatformAndroid, iOSiOS, AndroidiOS, AndroidiOS, AndroidiOS, AndroidiOS, AndroidiOS, AndroidAndroid, iOS
Store Metrics
Rating4.5 / 52.7 / 54.5 / 54.3 / 54.6 / 54.0 / 54.4 / 54.4 / 5
Ratings Count5,6981589,23545,75112,07228,49998,6609,575
PriceFreeFreeFreeFree$2.99FreeFreeFree
Release DateMay 17, 2023Nov 13, 2024Sep 29, 2019Jun 17, 2021Nov 20, 2014Dec 6, 2018Dec 12, 2017Apr 29, 2019
Last UpdatedApr 16, 2026Sep 23, 2025May 12, 2026Mar 1, 2026Oct 16, 2023Apr 2, 2020Dec 2, 2025Jan 28, 2026
Sentiment & Reviews
Sentimentpositive-mixedexcellentexcellentmixedpositivemixed
Score82/100-35/10085/10085/10045/10078/10055/100
Praises
  • Asymmetric hide and seek gameplay loop provides high replayability for casual mobile gaming sessions
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  • Nostalgic horror atmosphere and core gameplay loop maintain long-term fan interest
  • Horror and puzzle elements create an immersive atmosphere that keeps players engaged for long sessions
  • Strong narrative progression across chapters builds anticipation for future content updates among the player base
  • Challenging gameplay mechanics provide high replay value for fans of the horror genre
  • Faithful mobile port maintains the atmosphere and tension of the original PC experience
  • Engaging core gameplay loop and narrative cutscenes provide high entertainment value for long-term players
  • Horror Atmosphere & Gameplay
  • Nostalgia & Longevity
  • Horror atmosphere and intense gameplay mechanics create a highly engaging experience for mobile players
Complaints
  • Aggressive ad frequency disrupts the core gameplay experience and frustrates players during short matches
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  • Forced online connectivity and network integration disrupt the classic single-player experience
  • Frequent and unskippable advertisements disrupt the gameplay flow and frustrate users during intense moments
  • Technical glitches and progression blockers prevent players from completing specific game acts
  • Inconsistent mask mechanic responsiveness leads to unfair jumpscares during high-intensity night sessions
  • Aggressive paywall transitions after the first act frustrate players expecting a fully free experience
  • Performance & Lag
  • Technical Bugs & Crashes
  • Absence of real-time multiplayer functionality forces players into repetitive sessions against predictable artificial intelligence
Requests
  • Multiplayer functionality for real-time interaction with other players in a shared environment
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  • Restoration of the original standalone offline game mode for classic play
  • Multiplayer mode implementation would allow friends to experience the horror and puzzles together
  • Adjustable difficulty settings would allow casual players to progress through the story content
  • Full game content should be provided for free to match earlier versions of the title
-
  • Implementation of real-time online multiplayer to allow social play with friends and other users
Strategic Intel
Strengths
  • Noclip mechanics sustain session length via unique movement-based evasion
  • Dual-role loop doubles replayability for casual horror sessions
  • Offline accessibility secures engagement during travel-based usage
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  • High-fidelity environmental storytelling [Genre Standard]
  • Unified franchise universe via KNetwork [Retention Mechanism]
  • Influencer-led Easter Egg acquisition loop [Growth Mechanism]
  • Ragdoll physics engine creates viral content loops
  • 11-chapter narrative structure sustains long-term session engagement
  • Established cult-classic brand identity drives organic discovery
  • Faithful PC-to-mobile porting maintains high atmospheric tension
  • Adaptive AI creates dynamic, unpredictable encounters
  • Prequel narrative provides emotional context
  • Massive legacy user base (4.3M+ Android ratings)
  • Strong brand recognition as a genre classic
  • Unique Acoustic Detection differentiator
  • Character role specialization increases time-to-max-level, reducing 30-day churn
  • Asymmetric 4v1 loop expands ad-inventory per active user
Weaknesses
  • Aggressive ad frequency drives high churn among casual users
  • Performance stuttering on Android hinders movement-based gameplay
  • Mandatory map downloads create friction for new content access
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  • Forced online connectivity [User Complaint]
  • Aggressive ad-frequency [Monetization Friction]
  • Technical instability [Loading Failure]
  • Unskippable ad frequency in latest builds
  • Progression-blocking bugs in critical chase sequences
  • Device incompatibility on older hardware
  • $2.99 price point limits entry-funnel velocity
  • Mask mechanic inconsistency triggers negative sentiment during high-intensity sessions
  • Paywall friction after the first act
  • Purchase verification errors post-update
  • Technical debt (30FPS cap on modern hardware)
  • Critical ad-related crashes (black screen bug)
  • Lack of a save progress feature
  • 0.2★ Android-iOS rating gap on majority Android base
  • No real-time multiplayer despite high-frequency user requests
Pricingfreemiumfreefreemiumfreemiumpaidfreemiumfreemiumfreemium
MomentumMaintenanceActiveActiveMaintenanceZombieZombieMaintenanceMaintenance
Update Cadence4 versions, ~7d avg3 versions5 versions, 4 majors/6mo, ~20d avg5 versions, 5 majors/6mo, ~21d avg2 versions, ~683d avg5 versions, 1 majors/6mo, ~567d avg5 versions, 1 majors/6mo, ~284d avg5 versions, ~64d avg

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Disclosure: Independent intel to help mobile builders succeed.

AI-powered analysis with editorial review, built from publicly available sources. Marlvel.ai is not affiliated with, endorsed by, or sponsored by Hide in The Backrooms: Horror, its developer, the app publisher, Apple, or Google Play. All trademarks, logos, and screenshots referenced remain the property of their respective owners.

Data licensed under CC-BY-NC 4.0