Hole Eats All vs its rivals

Side-by-side comparison against Hole Eats All's closest competitors — identity, store metrics, ratings & sentiment, and strategic intel.

Hole.io
Nemesis
slither.io
Contender
Agar.io
Contender
Snake.io+
Contender
Core Identity
DeveloperZego Global Pte LtdVoodooLowtech Studios LLCMiniclip.comKooappsTripledot StudiosVoodooRollic GamesACTIONFIT
CategoryGamesGamesGamesGamesGamesGamesGamesGamesGames
PlatformAndroid, iOSAndroid, iOSiOS, AndroidAndroid, iOSiOSiOS, AndroidAndroid, iOSAndroid, iOSiOS, Android
Store Metrics
Rating4.7 / 54.6 / 53.7 / 54.5 / 54.6 / 54.7 / 54.6 / 54.6 / 54.6 / 5
Ratings Count1,2201,971,7482,832220,41232,103656,1782,741,675452,3211,473
PriceFreeFreeFreeFreeFreeFreeFreeFreeFree
Release DateMay 18, 2025Jun 24, 2018Mar 25, 2016Jul 8, 2015May 4, 2023Mar 11, 2020Feb 28, 2019Feb 6, 2022Oct 22, 2025
Last UpdatedJul 31, 2025Jun 25, 2026Nov 10, 2025May 4, 2026Mar 13, 2026May 28, 2026Apr 15, 2026May 1, 2026Apr 17, 2026
Sentiment & Reviews
Sentimentmixedmixed-terrible-mixedpositivenegative-
Score45/10065/100-22/100-45/10065/10025/100-
Praises
  • Satisfying core gameplay loop provides a relaxing experience for casual players during short sessions
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  • Core gameplay loop provides nostalgic entertainment value for long-term players
-
  • Meditative and soothing puzzle mechanics provide a reliable daily stress relief habit for players
  • Gameplay Enjoyment
  • Ease of Use
  • Satisfying organization mechanics provide a calming experience during short play sessions
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Complaints
  • Aggressive ad frequency and intrusive placement disrupt the flow of the core gameplay experience
--
  • Excessive ad frequency following every death disrupts the flow of gameplay
  • Server instability and connection errors prevent players from joining matches
-
  • Excessive ad frequency interrupts the flow of gameplay and forces frequent app restarts
  • Excessive Advertising
  • False Offline Claims
  • Aggressive ad frequency interrupts gameplay and contradicts marketing claims of an ad-free experience
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Requests
  • Cloud save functionality is required to prevent progress loss across different device sessions
--
  • Customizable control placement to improve ergonomics for mobile players
-
  • Purchase option for an ad-free experience to remove current monetization friction
-
  • Expansion of content variety through additional items and new organizational environments
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Strategic Intel
Strengths
  • ASMR-focused audio-visual feedback loops create a meditative user experience
  • Social trading system reinforces daily habit formation through community network effects
  • High-satisfaction core loop drives organic install velocity
  • Simple controls minimize onboarding friction for casual segments
  • Minimalist aesthetic lowers barrier to entry
  • High-stakes survival loop drives session engagement
  • Seasonal Golden Pass model sustains DAU/MAU ratio
  • Established brand recognition in the .io category
  • High-frequency session loops maximize ad-impression inventory
  • High-quality, ad-free experience via Apple Arcade
  • Precision-tuned touch controls
  • Regular live events and collaborations
  • Meditative puzzle loop sustains daily habit
  • Offline-first architecture captures transit-based engagement
  • Massive user base (4.2M+ ratings) providing dominant social proof
  • Strong brand recognition within the water slide racing niche
  • Intuitive, physics-based 'shortcut' mechanics that reward skill
  • Satisfying ASMR-tactile feedback loop drives engagement
  • Specialized fridge-stocking niche creates brand recognition
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Weaknesses
  • Paid ad-free tier fails to remove all promotional interruptions
  • Technical instability causes frequent crashes during active play sessions
  • No cloud-save functionality despite user requests
  • 1.6★ Android-iOS rating gap indicates poor optimization
  • Lack of social-retention mechanics limits LTV
  • Lack of offline mode causes churn
  • Maintenance-mode update cadence limits retention
  • 0.45★ Android-iOS rating gap
  • High-frequency ad-monetization disrupts gameplay flow
  • Persistent server connectivity failures
  • Limited monetization flexibility
  • Dependency on Apple Arcade for user acquisition
  • Basic social/multiplayer feature set
  • Aggressive ad-load triggers high churn
  • Post-update stability issues erode trust
  • No paid ad-free tier
  • Aggressive ad-load strategy driving high user frustration
  • Misleading 'offline' play perception causing 'scam' accusations
  • Lack of deep meta-progression or RPG elements compared to newer rivals
  • Mandatory internet requirement for core gameplay
  • 0.4★ Android-iOS rating gap
  • Aggressive ad frequency contradicts marketing
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Pricingfreemiumfreemiumfreemiumsubscriptionsubscriptionfreemiumfreemiumfreemiumfreemium
MomentumMaintenanceActiveZombie--ActiveMaintenanceActiveIntense
Update Cadence5 versions, 2 majors/6mo, ~56d avg5 versions, 2 majors/6mo, ~5d avg2 versions, 2 majors/6mo, ~1d avg--5 versions, ~10d avg5 versions, ~3d avg5 versions, ~7d avg5 versions

Compare Hole Eats All head-to-head

Disclosure: Independent intel to help mobile builders succeed.

AI-powered analysis with editorial review, built from publicly available sources. Marlvel.ai is not affiliated with, endorsed by, or sponsored by Hole Eats All, its developer, the app publisher, Apple, or Google Play. All trademarks, logos, and screenshots referenced remain the property of their respective owners.

Data licensed under CC-BY-NC 4.0