Hole Puzzle: Collect em all vs its rivals

Side-by-side comparison against Hole Puzzle: Collect em all's closest competitors — identity, store metrics, ratings & sentiment, and strategic intel.

Hole.io
Nemesis
Core Identity
DeveloperFreeplay LLCVoodooMADBOXHOMA GAMESAzur Interactive Games LimitedRollic GamesVoodooTapNation
CategoryGamesGamesGamesGamesGamesGamesGamesGames
PlatformAndroid, iOSAndroid, iOSAndroid, iOSAndroid, iOSAndroid, iOSAndroid, iOSiOS, AndroidiOS, Android
Store Metrics
Rating4.9 / 54.6 / 54.7 / 54.7 / 54.5 / 54.6 / 54.5 / 54.7 / 5
Ratings Count4,7401,971,705167,735201,55244,758452,3212,772,03950,280
PriceFreeFreeFreeFreeFreeFreeFreeFree
Release DateApr 7, 2025Jun 24, 2018Sep 4, 2020Dec 23, 2022Apr 3, 2018Feb 6, 2022Aug 9, 2018May 23, 2022
Last UpdatedFeb 24, 2026Jun 25, 2026Feb 20, 2026Jan 13, 2026Jul 1, 2026May 1, 2026Jun 13, 2026Apr 29, 2026
Sentiment & Reviews
Sentimentnegativemixedmixednegativemixednegativemixednegative
Score25/10065/10045/10025/10065/10025/10045/10035/100
Praises
  • Smooth and satisfying core gameplay loop provides a relaxing experience for long-term players
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  • Satisfying Gameplay
  • Addictive Loop
  • Satisfying core gameplay loop involving eating objects to defeat bosses provides quick entertainment
  • The core gameplay loop provides a satisfying and addictive experience for casual play sessions
  • Satisfying organization mechanics provide a calming experience during short play sessions
  • Satisfying core gameplay loop provides a relaxing and addictive experience for casual players
  • Core monster collection and evolution mechanics provide a satisfying loop for fans of the genre
Complaints
  • Aggressive monetization pressure forces players to purchase coins to bypass impossible level difficulty
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  • Excessive/Forced Ads
  • Game-Breaking Bugs
  • Excessive ad frequency and forced ad watching disrupt the core gameplay experience significantly
  • Excessive ad frequency disrupts the gameplay flow and degrades the overall user experience
  • Aggressive ad frequency interrupts gameplay and contradicts marketing claims of an ad-free experience
  • Aggressive ad frequency interrupts gameplay flow and causes frustration during active sessions
  • Excessive forced advertisements interrupt gameplay flow and degrade the overall user experience
Requests
  • Revert the bomb penalty mechanic to allow hole-shrinking instead of instant level failure
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  • Implementation of a true offline mode to allow gameplay without constant internet connectivity
  • Adjustable control options to improve precision and comfort during gameplay sessions
  • Expansion of content variety through additional items and new organizational environments
  • Implementation of an ad-free experience or reduced ad frequency for better engagement
  • Cross-platform account recovery to restore progress across different devices
Strategic Intel
Strengths
  • Maze-like map designs provide more strategic depth than standard consumption-based titles
  • Core growth mechanic enables high ad-inventory per session
  • High-satisfaction core loop drives organic install velocity
  • Simple controls minimize onboarding friction for casual segments
  • Massive established scale (258k+ ratings)
  • Mechanical depth with fighter units and nest defense
  • Highly satisfying visual ASMR loop
  • Tactile weapon-swallowing loop drives high session-start velocity
  • Boss Fight mode provides clear progression milestones
  • Vanity-driven skin wardrobe sustains repeat session velocity
  • Offline-first architecture captures users in low-connectivity segments
  • Tactical playstyles increase session depth and ad-inventory
  • Satisfying ASMR-tactile feedback loop drives engagement
  • Specialized fridge-stocking niche creates brand recognition
  • High-contrast visual style reduces screen clutter
  • Territory-claiming mechanic provides distinct progression
  • Daily login habit formation stabilizes DAU
  • Core monster-evolution loop provides a satisfying progression hook
  • Offline play capability allows for consistent engagement
Weaknesses
  • Instant-death bomb penalty forces a pay-to-continue loop
  • Technical instability (freezing ads) degrades the user experience
  • No cross-device progress synchronization
  • 1.6★ Android-iOS rating gap indicates poor optimization
  • Lack of social-retention mechanics limits LTV
  • Critical progression bugs (egg opening)
  • Aggressive forced ad frequency
  • Declining user sentiment trend
  • Excessive ad-frequency drives negative sentiment
  • Technical instability causes crashes on larger object consumption
  • No offline mode
  • Ad-frequency complaints in reviews drive churn
  • Technical instability during events degrades competitive experience
  • Lack of content updates leads to long-term boredom
  • Mandatory internet requirement for core gameplay
  • 0.4★ Android-iOS rating gap
  • Aggressive ad frequency contradicts marketing
  • Aggressive ad cadence causes high-frequency churn
  • Movement control rigidity post-update
  • Progression feels rigged due to AI behavior
  • Excessive forced ad-frequency degrades user experience
  • Technical instability (crashes during reward collection) prevents access
  • Deceptive marketing regarding character assets drives user distrust
Pricingfreemiumfreemiumfreemiumsubscriptionfreemiumfreemiumfreemiumfreemium
MomentumMaintenanceActiveMaintenanceMaintenance-ActiveIntenseMaintenance
Update Cadence2 versions, ~19d avg5 versions, 2 majors/6mo, ~5d avg5 versions, ~84d avg5 versions, ~105d avg-5 versions, ~7d avg5 versions, 1 majors/6mo, ~4d avg4 versions, ~28d avg

Compare Hole Puzzle: Collect em all head-to-head

Disclosure: Independent intel to help mobile builders succeed.

AI-powered analysis with editorial review, built from publicly available sources. Marlvel.ai is not affiliated with, endorsed by, or sponsored by Hole Puzzle: Collect em all, its developer, the app publisher, Apple, or Google Play. All trademarks, logos, and screenshots referenced remain the property of their respective owners.

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