| Core Identity |
| Developer | Uken Inc. | etermax | EYEWIND LIMITED | Fanatee | Samfinaco LLC | Oakever Games | Supercent, Inc. |
| Category | Games | Trivia | Games | Games | Games | Games | Games |
| Platform | Android, iOS | Android | Android, iOS | Android, iOS | iOS, Android | Android, iOS | iOS, Android |
| Store Metrics |
| Rating | 4.3 / 5 | 4.5 / 5 | 4.6 / 5 | 4.7 / 5 | 4.6 / 5 | 4.7 / 5 | 4.7 / 5 |
| Ratings Count | 87,373 | 7,898,488 | 245,227 | 283,379 | 183,371 | 396,242 | 131,583 |
| Price | Free | Free | Free | Free | Free | Free | Free |
| Release Date | May 17, 2017 | Oct 24, 2013 | Oct 6, 2019 | Mar 8, 2017 | Feb 5, 2015 | Nov 9, 2021 | Feb 9, 2023 |
| Last Updated | Oct 20, 2025 | May 4, 2026 | Dec 28, 2025 | May 5, 2026 | Apr 29, 2026 | Apr 15, 2026 | Dec 18, 2025 |
| Sentiment & Reviews |
| Sentiment | mixed | terrible | positive | mixed | mixed | mixed | negative |
| Score | 45/100 | 15/100 | 75/100 | 35/100 | 75/100 | 45/100 | 35/100 |
| Praises | - Core trivia gameplay provides a stimulating and challenging experience for long-term fans of the show
| - Core trivia gameplay mechanics remain engaging for long-term users who enjoy challenging friends
| - Logical puzzle mechanics provide a sharp mental workout for casual players during downtime
- Offline accessibility allows for uninterrupted play without requiring an active internet connection
| - Educational crossword mechanics provide a relaxing and mentally stimulating daily habit for long-term players
| - Diverse puzzle variety within the core gameplay loop keeps sessions engaging and prevents boredom
| - Relaxing puzzle gameplay provides a calming mental escape for users during daily downtime
| |
| Complaints | - Aggressive ad frequency and forced app store redirects disrupt the core gameplay experience
| - Excessive ad frequency post-update makes the core trivia experience feel unplayable and frustrating
- Technical instability and app freezing following the latest update disrupt active trivia matches
| - Excessive advertisement frequency disrupts the flow of gameplay after every single level
- Inappropriate hint content in specific levels raises concerns regarding child safety
| - Aggressive ad frequency and intrusive ad behavior disrupt the core gameplay loop post-update
| - Excessive ad frequency and unskippable promotional content disrupt the flow of gameplay sessions
| - Aggressive ad frequency and intrusive ad behavior disrupt the core relaxing experience
| - Excessive Advertising
- Game-Breaking Bugs
|
| Requests | - In-game settings to mute audio without requiring a full device volume reduction
| - | - Reduced advertisement frequency or an option to play without constant interruptions
| - Permanent ad-free purchase option requested to replace the current high-cost monthly subscription model
| - | - Paid subscription or one-time purchase option to remove advertisements permanently
| - |
| Strategic Intel |
| Strengths | - Authentic Jeopardy! IP brand identity
- Offline mode preserves engagement during connectivity gaps
| - User-generated question library functions as a crowdsourced content moat
- Social-asynchronous duels drive high-frequency session loops
| - High-frequency puzzle completion drives session length
- Offline-first architecture ensures utility in low-connectivity environments
| - Narrative-driven world progression sustains long-term retention
- 11-language library functions as a B2B distribution barrier
- Trivia-based crossword mechanics provide a high-frequency daily habit
| - Victorian-mystery narrative creates a distinct atmospheric hook
- Offline-play capability sustains DAU during travel
- 52-building restoration loop provides long-term progression
| - Offline-first architecture enables session continuity in low-connectivity environments
- 60,000-puzzle library provides a massive content-moat for long-term engagement
| - Addictive core Idle Arcade loop
- Thematic depth with drive-thru and multi-food menus
- Massive existing user base (750k+ ratings)
|
| Weaknesses | - Aggressive ad-monetization frequency
- Technical instability causing session crashes
| - Excessive ad density post-update
- Technical instability on loading screens
- Aggressive subscription pressure alienating legacy users
| - Aggressive ad-to-gameplay ratio triggers high churn
- Technical instability during touch-based interactions hinders progression
| - Aggressive ad frequency disrupts the core gameplay loop
- Technical instability post-update causes loading failures
- No permanent ad-free purchase option for loyal users
| - High ad-frequency drives uninstall intent
- Technical ad-playback failures cause progress loss
- Aggressive monetization pop-ups trigger churn
| - Aggressive ad-frequency drives high churn among long-term users
- Post-update technical regressions cause significant battery drain
| - Aggressive ad-load causing 'Upset' sentiment
- Progression-blocking bugs (out-of-bounds upgrades)
- Lack of cross-save functionality
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| Pricing | freemium | freemium | freemium | freemium | freemium | freemium | freemium |
| Momentum | Zombie | Active | Maintenance | Active | Active | Active | Maintenance |
| Update Cadence | 2 versions, ~4d avg | 3 versions, ~19d avg | 5 versions, ~83d avg | 5 versions, 5 majors/6mo, ~16d avg | 5 versions, 4 majors/6mo, ~7d avg | 5 versions, ~11d avg | 5 versions, ~31d avg |