| Core Identity |
| Developer | 旭东 刘 | Spica | Still57 | Dustland Design | Greg Hewgill | Easybrain Ltd | VM Mobile Team |
| Category | Entertainment | Games | Games | Puzzle | Games | Games | Games |
| Platform | Android, iOS | iOS, Android | iOS, Android | Android | iOS, Android | iOS | iOS |
| Store Metrics |
| Rating | 0.0 / 5 | 4.8 / 5 | 4.7 / 5 | 4.8 / 5 | 4.8 / 5 | 4.8 / 5 | 4.5 / 5 |
| Ratings Count | 0 | 18,396 | 20,228 | 31,596 | 234 | 1,816,450 | 741 |
| Price | USD0.99 | Free | Free | Free | Free | Free | Free |
| Release Date | Sep 14, 2023 | Mar 7, 2011 | Sep 27, 2017 | Jun 13, 2020 | Mar 31, 2013 | Mar 30, 2017 | Apr 21, 2016 |
| Last Updated | Jun 24, 2025 | May 30, 2021 | Apr 14, 2026 | May 7, 2026 | Sep 21, 2020 | Mar 24, 2026 | Apr 13, 2026 |
| Sentiment & Reviews |
| Sentiment | positive | positive | positive | - | excellent | negative | - |
| Score | 75/100 | 75/100 | 68/100 | - | 92/100 | 22/100 | - |
| Praises | - Classic minesweeper mechanics provide a reliable and nostalgic brain training experience for casual players
| - Classic minesweeper mechanics provide a reliable and nostalgic brain training experience for long-term users
| - Classic Gameplay & Customization
- Offline Capability
| - | - Ad-free and offline-capable puzzle collection provides a high-value experience without intrusive monetization
| | - |
| Complaints | - Unbalanced difficulty scaling between medium and hard modes creates an artificial wall for experienced players
| - Unbalanced difficulty scaling between game modes creates a frustrating experience for casual players
| - Excessive Advertising
- IAP Restoration Issues
| - | - Touch controls lack precision on mobile devices, making specific puzzle interactions difficult to execute
| - Excessive Ad Frequency
- Malicious Ad Content
| - |
| Requests | - Social features including competitive battle modes or friend challenges to increase replayability
| - Social features including competitive battle modes would increase engagement through friend-based challenges
| - | - | - Pinch-to-zoom functionality would improve accessibility for users playing on smaller mobile screens
| - | - |
| Strategic Intel |
| Strengths | - Global leaderboard drives daily retention loops
- Watch-optimized interface captures wearable-first niche
- Offline-capable engine sustains utility during connectivity gaps
| - Offline-first architecture enables play in low-connectivity environments
- Global leaderboard system creates a competitive retention loop
| - Guess Free Mode logic engine
- Deep cosmetic progression (50+ themes)
- Strong offline play support
| - | - Open-source, ad-free utility model creates a high-trust brand
- 38-game variety provides long-term replayability
- Offline-first architecture ensures 100% uptime
| - Massive scale (1.8M+ ratings) providing high ASO authority
- Strong live-ops via Seasonal Events and Daily Challenges
- Clean, preferred UI for core Sudoku gameplay
| - |
| Weaknesses | - 0.7★ rating gap between Android and iOS
- Steep difficulty spikes in higher modes
- Inconsistent touch-input sensitivity
| - Unbalanced difficulty scaling creates a progression wall
- Ad-supported model relies on intrusive creatives that degrade user satisfaction
| - Aggressive interstitial ad frequency
- Broken IAP restoration for ad removal
- Guess Free Mode still in Beta status
| - | - Touch precision issues on mobile screens
- Lack of mobile-specific onboarding for complex mechanics
- No high-score or progression tracking
| - Aggressive mid-game ad interruptions
- High $18 ad-removal price point
- Lack of Dark Mode for night-time play
| - |
| Pricing | freemium | freemium | freemium | free | free | freemium | free |
| Momentum | Maintenance | Zombie | Steady | - | Zombie | Maintenance | - |
| Update Cadence | 5 versions, 2 majors/6mo, ~71d avg | 5 versions, ~879d avg | 5 versions, 4 majors/6mo, ~131d avg | - | 2 versions, 1 majors/6mo, ~1817d avg | 2 versions, ~29d avg | - |