Mold Master 3D vs its rivals

Side-by-side comparison against Mold Master 3D's closest competitors — identity, store metrics, ratings & sentiment, and strategic intel.

DIY Joystick
Contender
Soap Cutting
Contender
Core Identity
DeveloperMondayOFFCoco PlayAI Games FZCrazy LabsCrazy LabsCoco PlayVoodooSayGames LTDSUPERSONIC STUDIOS LTDCrazy Labs
CategoryGamesGamesGamesGamesGamesGamesGamesGamesGamesGames
PlatformAndroid, iOSAndroid, iOSiOSiOS, AndroidiOS, AndroidiOS, AndroidAndroid, iOSAndroid, iOSiOS, AndroidiOS, Android
Store Metrics
Rating4.5 / 54.6 / 54.6 / 54.7 / 54.6 / 54.6 / 54.5 / 54.6 / 54.5 / 54.6 / 5
Ratings Count54329,331270,09276,896438,944412,863440,949282,680486,610349,077
PriceFreeFreeFreeFreeFreeFreeFreeFreeFreeFree
Release DateMay 14, 2020Jan 31, 2020Jan 17, 2020Jan 5, 2022Aug 26, 2020Nov 14, 2019Dec 20, 2019Aug 15, 2019Oct 5, 2021Nov 9, 2020
Last UpdatedJan 9, 2024Nov 10, 2025Apr 15, 2026Feb 9, 2026Feb 5, 2026Mar 13, 2026Mar 11, 2026Jan 27, 2026Apr 29, 2026Apr 22, 2026
Sentiment & Reviews
Sentimentmixedmixedmixedmixednegativemixednegativepositivemixedmixed
Score55/10045/10065/10045/10035/10045/10035/10072/10045/10055/100
Praises
  • The core art-based gameplay loop provides an enjoyable and engaging experience for casual players
  • Satisfying tactile feedback during the slicing process provides a relaxing experience for users
  • Satisfying core gameplay loop provides a relaxing experience for users during downtime
  • Offline play capability allows for uninterrupted sessions without active internet connection
  • Nostalgic value keeps long-term players returning to the game over several years
  • Creative customization of virtual controllers provides a satisfying and relaxing user experience
  • Satisfying core nail design loop provides a relaxing creative outlet for casual players
  • High visual fidelity and engaging content keep younger audiences occupied for extended periods
  • Satisfying ASMR audio and visual feedback loops provide effective stress relief for casual players
  • Satisfying woodturning simulation mechanics provide a relaxing experience for players seeking creative digital outlets
  • Accessible gameplay design allows users to engage with the simulation without prior technical knowledge
  • Satisfying core sand-physics gameplay loop provides a relaxing experience for casual players
  • Satisfying color mixing mechanics provide a relaxing and educational experience for casual players
  • Satisfying creative sculpting mechanics provide a relaxing and enjoyable experience for casual players
Complaints
  • Visual assets frequently mismatch the intended color or object targets during the coloring process
  • Persistent visual artifacts remain on the screen even after the user completes the coloring task
  • Excessive advertisement frequency disrupts the flow of the core gameplay experience during active sessions
  • Excessive ad frequency disrupts the flow of the game between every single level
  • Excessive ad frequency disrupts the flow of gameplay after every completed level
  • Age rating discrepancies between the store listing and in-game content confuse users
  • Technical instability and crashes occur during specific gameplay sequences on older builds
  • Excessive ad frequency during core gameplay loops disrupts the flow and enjoyment of sessions
  • In-app purchases for ad removal fail to function correctly following the latest update
  • Excessive ad frequency interrupts the core gameplay loop and renders the experience unplayable
  • Misleading marketing claims regarding gameplay depth and available design options
  • Technical instability including game freezes and progress loss during ad transitions
  • Excessive ad frequency interrupts the core gameplay loop and degrades the user experience significantly
  • Excessive ad frequency during active gameplay sessions disrupts the core simulation flow and user immersion
  • In-app purchase for ad removal fails to function as expected post-transaction for many users
  • Aggressive ad frequency disrupts the core gameplay flow and frustrates active players
  • Excessive ad frequency disrupts the core gameplay loop and causes significant user frustration
  • Excessive ad frequency interrupts the core sculpting experience and creates significant player frustration
Requests
  • Additional levels are required to maintain long-term engagement for players who finish existing content
  • Implementation of a competitive leaderboard to track daily cutting performance and progress
  • Adjusting the age rating to a lower threshold to accommodate younger players
  • Implementation of a group or multiplayer mode to expand social interaction within the game
  • Addition of more diverse salon levels and creative design options to prevent boredom
  • Paid removal of advertisements to allow for uninterrupted and relaxing gameplay sessions
  • Offline play capability requested to allow for uninterrupted sessions without constant data connection requirements
  • Increased variety in level design to provide a meaningful challenge for advanced players
  • Offline play mode requested to bypass the heavy reliance on forced advertisements
  • Addition of a free-sculpt mode to allow for unrestricted creative expression without task constraints
Strategic Intel
Strengths
  • Low-friction onboarding allows immediate entry [Platform Metadata]
  • Lightweight footprint ensures performance on older devices [Platform Metadata]
  • Haptic feedback integration creates a tactile sensory moat
  • Diverse object library sustains core loop engagement
  • Satisfying core gameplay loop sustains high session frequency
  • Offline-capable architecture removes connectivity barriers to daily play
  • Creative customization loop sustains initial user engagement
  • Offline accessibility enables consistent play without network dependency
  • Satisfying ASMR-tactile core loop drives high initial session engagement
  • Broad library of customization assets supports repeat creative play
  • Physics-based ASMR feedback loop sustains high-intent session engagement
  • Recognizable soap textures reduce cognitive load for new users
  • Tactile simulation mechanics provide high sensory satisfaction
  • Accessible progression loop enables rapid new-user onboarding
  • Vibrant art style sustains casual demographic appeal
  • Integrated meta-layer drives longer-term retention
  • Physics-based core loop anchors daily habit
  • Interactive palette mechanic forces active engagement [differentiator]
  • 200+ object library sustains long-term content variety [retention]
  • Auction/Gallery loop provides meta-progression beyond painting [DAU]
  • Kinetic touch-based sculpting mechanics drive high session satisfaction
  • Photo-matching progression loop provides clear, repeatable goals
Weaknesses
  • High ad frequency disrupts gameplay flow [Sentiment Analysis]
  • Persistent visual bugs on canvas [Sentiment Analysis]
  • Lack of progression-based meta-layer [Competitor Analysis]
  • Excessive ad frequency drives uninstall churn
  • Persistent graphical glitches erode user experience
  • Excessive ad frequency drives high churn rates
  • 17+ age rating restricts access to core casual-gaming demographic
  • High-frequency ad interruptions drive negative sentiment
  • Broken ad-removal purchases erode user trust
  • Content variety falls short of promotional marketing
  • Excessive ad frequency (ads after every action) drives high churn
  • No IAP options to remove ads or purchase content
  • Technical instability during ad transitions
  • Excessive ad frequency post-level completion drives churn
  • Progression-blocking bugs (missing assets) erode user trust
  • 0.12 rating gap between iOS and Android platforms
  • Ad-removal purchase failure creates high refund volume
  • Excessive ad frequency disrupts core gameplay flow
  • Physics inaccuracies alienate simulation enthusiasts
  • Aggressive ad frequency drives uninstallation
  • Repetitive level design causes late-game churn
  • Billing persistence issues erode user trust
  • Ad-removal persistence bug triggers negative sentiment [monetization]
  • Level resets during ad transitions erode session quality [instability]
  • High ad density leads to primary churn driver [retention]
  • Ad-to-gameplay ratio causes high churn
  • Technical instability during initial sessions
  • Lack of sandbox mode limits long-term creative utility
Pricingfreemiumfreemiumfreemiumfreemiumfreefreemiumfreemiumsubscriptionfreemiumfreemium
MomentumZombieMaintenanceMaintenanceMaintenanceMaintenanceMaintenanceMaintenanceMaintenanceMaintenanceMaintenance
Update Cadence5 versions5 versions, ~34d avg5 versions, ~98d avg2 versions, ~82d avg5 versions, ~19d avg5 versions, ~23d avg5 versions, ~11d avg5 versions, ~122d avg5 versions, ~33d avg5 versions, ~56d avg

Compare Mold Master 3D head-to-head

Disclosure: Independent intel to help mobile builders succeed.

AI-powered analysis with editorial review, built from publicly available sources. Marlvel.ai is not affiliated with, endorsed by, or sponsored by Mold Master 3D, its developer, the app publisher, Apple, or Google Play. All trademarks, logos, and screenshots referenced remain the property of their respective owners.

Data licensed under CC-BY-NC 4.0