| Core Identity |
| Developer | Odesys, LLC | King | MobilityWare | MobilityWare | Big Fish Games, Inc | Microsoft Corporation | Supertreat | Vita Studio |
| Category | Games | Games | Games | Games | Games | Games | Games | Games |
| Platform | iOS | iOS, Android | iOS, Android | iOS, Android | iOS, Android | iOS, Android | Android, iOS | iOS, Android |
| Store Metrics |
| Rating | 3.7 / 5 | 4.7 / 5 | 4.8 / 5 | 4.7 / 5 | 4.5 / 5 | 4.7 / 5 | 4.8 / 5 | 4.8 / 5 |
| Ratings Count | 3 | 45,768 | 136,529 | 376,378 | 2 | 248,651 | 477,547 | 458,435 |
| Price | USD3.99 | Free | $4.99 | Free | Free | Free | Free | Free |
| Release Date | Sep 16, 2014 | Dec 31, 2013 | Feb 12, 2019 | Mar 27, 2009 | Jun 16, 2017 | Nov 23, 2016 | Jun 21, 2017 | Apr 25, 2023 |
| Last Updated | Dec 11, 2025 | Apr 21, 2026 | May 18, 2020 | Nov 18, 2025 | Jun 27, 2017 | Apr 9, 2026 | Apr 9, 2026 | May 14, 2026 |
| Sentiment & Reviews |
| Sentiment | - | mixed | mixed | mixed | positive | negative | mixed | mixed |
| Score | - | 35/100 | 45/100 | 65/100 | 75/100 | 25/100 | 53/100 | 65/100 |
| Praises | - | - Core card-matching gameplay remains highly addictive and mentally stimulating for long-term players
- Absence of forced advertisements provides a cleaner experience compared to competitor card games
| - Core solitaire mechanics provide a relaxing and consistent daily habit for long-term players
- Customization options for card backs and backgrounds allow for a personalized visual experience
| - Core pyramid card mechanics provide a relaxing and mentally stimulating daily habit for long-term players
| - Relaxing core gameplay loop provides a calming mental break for casual daily users
| - Classic solitaire game modes provide consistent mental stimulation for daily players
| - Engaging Gameplay
- Mental Stimulation
| - Large card visuals and clear layout design assist seniors in maintaining focus during long play sessions
|
| Complaints | - | - Frequent application crashes following the latest update prevent users from accessing their progress
- Removal of social life-sharing features disrupts the community interaction loop for established players
| - Aggressive ad frequency post-update disrupts the flow of gameplay and degrades the user experience
- Technical instability and performance regressions following the latest update cause crashes and connection errors
| - Excessive ad frequency and intrusive ad behavior disrupt the flow of the core gameplay experience
| - Aggressive ad frequency and technical failures during ad playback disrupt the core experience
| - Excessive ad length and frequency disrupt the core gameplay experience post-update
| - Aggressive Monetization
- Technical Ad Issues
| - Aggressive advertisement frequency and deceptive exit buttons disrupt the flow of the game for many users
|
| Requests | - | - Cloud-based progress synchronization is needed to prevent data loss during reinstallation or device changes
| - Reliable cloud backup and restoration for player statistics and daily challenge streaks
| - Volume control settings for advertisements to prevent sudden audio spikes during gameplay sessions
| - In-game controls to abandon or restart matches mid-session are requested for better flow
| - Mute button requested to prevent forced audio playback during advertisement sequences
| - | - One-time purchase option to permanently remove advertisements and support the developers without ongoing interruptions
|
| Strategic Intel |
| Strengths | - Ad-free, distraction-free gameplay loop appeals to users rejecting aggressive monetization
- Adjustable card-size accessibility features improve mobile usability
| - Established King brand equity provides a premium-feeling UI and animation set
- Refined difficulty curve benefits from extensive casual puzzle design experience
| - Established brand legacy with 100M+ players sustains organic install velocity
- Refined classic gameplay mechanics set the industry standard for Klondike
| - Offline-first architecture ensures consistent playability regardless of network conditions
- Daily challenge progression loops sustain long-term player retention
| - Offline-first architecture maintains ad-inventory in low-connectivity environments
- Minimalist aesthetic reduces cognitive load for casual users
| - Microsoft account integration creates high switching costs for multi-device users
- Multi-game library expands total ad-inventory per session
| - Exclusive IP integrations (Popeye) driving seasonal interest
- Tangible 'idle' harvest loop rewarding return sessions
- Strong brand recognition with over 2.6M total ratings
| - Large-card accessibility design reduces friction for the senior demographic
- Minimalist interface minimizes cognitive load for long-term retention
|
| Weaknesses | - $3.99 entry barrier limits new-user acquisition
- Lack of persistent progression mechanics lowers long-term retention
| - Frequent application crashes following the latest update
- Removal of social life-sharing features
- Aggressive monetization pressure at high levels
| - Aggressive ad-frequency post-update disrupts gameplay
- Subscription status fails to remove ads as expected
- 0.7★ Android-iOS rating gap
| - Excessive ad frequency disrupts core gameplay flow
- Broken or uncloseable ads force application restarts
- Lack of ad-specific volume controls frustrates users
| - Ad-playback failures force app restarts
- Lack of mid-session restart controls
- High ad-frequency relative to session length
| - Premium subscription status fails to persist post-update
- Ad duration reaches 60 seconds, disrupting core gameplay
| - Aggressive coin-sink at high levels causing 'pay-to-win' perception
- Technical instability in the ad-reward system (freezing)
- Lack of social 'Clubs' or collaborative features
| - Aggressive ad-frequency drives negative sentiment
- Lack of one-time purchase option limits conversion
|
| Pricing | paid | freemium | freemium | freemium | free | freemium | freemium | freemium |
| Momentum | - | Steady | Maintenance | Maintenance | Zombie | Active | Maintenance | Maintenance |
| Update Cadence | - | 4 versions, 4 majors/6mo, ~10d avg | 2 versions, 1 majors/6mo, ~2137d avg | 2 versions, ~4d avg | 2 versions, ~3106d avg | 5 versions, 3 majors/6mo, ~20d avg | 2 versions, ~1d avg | 5 versions, ~10d avg |