| Core Identity |
| Developer | Kairosoft Co.,Ltd | Game District LLC | Skyloft Games | tinyBuild LLC | Dmitriy Dedkov | Kairosoft | MILKYWAY OYUN YAZILIM BILISIM SANAYI TICARET ANONIM SIRKETI | BoomBit, Inc. | JoyBurst Games | BoomBit, Inc. |
| Category | Games | Games | Games | Games | Games | Simulation | Games | Games | Simulation | Games |
| Platform | Android, iOS | Android, iOS | iOS, Android | iOS | iOS, Android | Android, iOS | iOS | iOS, Android | Android, iOS | iOS, Android |
| Store Metrics |
| Rating | 3.6 / 5 | 4.7 / 5 | 4.6 / 5 | 3.1 / 5 | 4.8 / 5 | 4.8 / 5 | 4.7 / 5 | 3.8 / 5 | 4.3 / 5 | 4.5 / 5 |
| Ratings Count | 36 | 123,497 | 33,301 | 31 | 1,287 | 801 | 1,073 | 307 | 109 | 287 |
| Price | Free | Free | Free | $5.99 | Free | $6.99 | Free | Free | Free | Free |
| Release Date | Feb 13, 2019 | Jul 5, 2024 | Apr 1, 2024 | Dec 3, 2020 | May 3, 2024 | Mar 29, 2022 | Nov 13, 2024 | Mar 31, 2021 | Nov 3, 2025 | Dec 16, 2024 |
| Last Updated | Jun 10, 2024 | May 15, 2026 | Mar 27, 2026 | Apr 29, 2021 | Oct 29, 2025 | Dec 4, 2024 | Jan 27, 2026 | Mar 6, 2026 | May 14, 2026 | Oct 3, 2025 |
| Sentiment & Reviews |
| Sentiment | mixed | negative | negative | mixed | positive | - | - | mixed | - | terrible |
| Score | 55/100 | 35/100 | 35/100 | 45/100 | 85/100 | - | - | 50/100 | - | 25/100 |
| Praises | - Addictive management gameplay loop provides high entertainment value for casual simulation fans
| - Core supermarket simulation loop provides an addictive and engaging experience for casual players
| - Core supermarket simulation mechanics provide a relaxing and engaging experience for casual players
- Customization options for store layout and product variety offer meaningful progression for players
| - Business simulation mechanics provide an authentic and engaging experience for genre enthusiasts
| - Absence of intrusive advertisements creates a relaxing and uninterrupted simulation experience for players
| - | - | - | - | - Core idle gameplay loop provides relaxing time-passing entertainment for casual mobile players
|
| Complaints | - Game crashes or displays black screens during launch on various mobile devices
| - Excessive ad frequency disrupts the core gameplay flow and forces players to consider uninstalling
| - Excessive ad frequency interrupts gameplay flow and diminishes the overall user experience significantly
- Technical instability and frequent crashes on mobile devices render the game unplayable for many
- Broken delivery and inventory systems cause loss of in-game currency without receiving goods
| - Unbalanced difficulty spikes and negative events create an unplayable experience for many users
- Mobile interface design suffers from small buttons and unclear navigation paths
- Technical instability and game-breaking freezes occur during key progression milestones
| - Inefficient employee stocking logic causes staff to ignore empty shelves while restocking full ones
| - | - | - | - | - Progression logic errors create soft locks where required upgrades are gated by reputation
- Frequent application crashes and loading freezes prevent access to the game interface
|
| Requests | - Cloud save functionality requested to prevent progress loss when switching devices or reinstalling
| - Cloud save functionality is required to prevent total progress loss when reinstalling or switching devices
| - Multiplayer functionality to allow friends to visit and interact with each other's stores
- Automated staff management to handle restocking and cleaning tasks more efficiently
| - Difficulty settings and tutorial skip options would improve replayability and accessibility
| - Cloud save integration is requested to prevent total progress loss when switching devices or reinstalling
| - | - | - | - | - Offline gameplay support requested to allow for play without constant internet connectivity
|
| Strategic Intel |
| Strengths | - Pixel-art management loop drives high session-duration
- Granular cabinet-placement mechanics provide a distinct simulation niche
| - 3D retail management loop drives high initial engagement
- Smart Pricing mechanic rewards active player participation
- Mini Basket side-activity prevents core-loop fatigue
| - High-frequency inventory loop sustains session depth
- Customization mechanics drive personal investment in store aesthetics
| - Humorous corporate sabotage mechanics differentiate the title from dry simulation rivals
- Focused progression path avoids the overwhelming complexity of global financial management
| - Ad-free simulation model sustains high user sentiment
- Granular store layout control drives creative retention
- Bakery production loop adds inventory depth
| - | - | - Collection-based vehicle discovery loop sustains session frequency
- Ad-supported progression model maximizes monetization from casual users
| - | - Crisis event mechanics drive temporary engagement spikes
- Reputation-based progression provides a structured retention framework
|
| Weaknesses | - Launch-time black screen crashes on mobile
- No cloud-save support
- Abrupt paywall after two years of progress
| - Excessive ad frequency drives churn
- Lack of cloud save causes progress loss
- Inconsistent stocker AI behavior
| - Excessive ad frequency drives high churn
- Technical instability on high-end hardware
- Broken purchase systems cause currency loss
| - Premium $5.99 price point creates a high barrier to entry
- Technical instability and freeze-prone milestones erode the daily active habit
- Mobile interface design suffers from small, non-intuitive navigation elements
| - No cloud-save support despite user requests
- Inefficient employee AI logic
- Manual price management creates operational friction
| - | - | - 0.18 rating gap between iOS and Android platforms
- No live-ops event calendar to drive recurring engagement
| - | - Progression soft-locks prevent milestone completion
- Save-data corruption causes total progress loss
- 0.17★ rating gap indicates uneven platform stability
|
| Pricing | freemium | freemium | freemium | paid | freemium | paid | freemium | freemium | freemium | freemium |
| Momentum | Maintenance | Maintenance | Maintenance | - | - | - | - | - | Intense | - |
| Update Cadence | 2 versions, 1 majors/6mo, ~588d avg | 5 versions, ~16d avg | 2 versions, ~6d avg | - | - | - | - | - | 5 versions | - |