State.io - Conquer the World vs its rivals

Side-by-side comparison against State.io - Conquer the World's closest competitors — identity, store metrics, ratings & sentiment, and strategic intel.

Kiss of War
Contender
Core Identity
DeveloperAI Games FZGEAR GAMES GLOBAL FZEGameloftElectronic ArtsTAP4FUN (HONGKONG) LIMITEDTAP4FUN (HONGKONG) LIMITEDArtem KotovAzur Interactive Games LimitedVolcano ForceVoodoo
CategoryGamesGamesGamesGamesGamesGamesGamesGamesStrategyGames
PlatformAndroid, iOSiOS, AndroidiOSiOSiOS, AndroidiOS, AndroidiOS, AndroidiOS, AndroidiOS, AndroidiOS, Android
Store Metrics
Rating4.6 / 54.8 / 54.5 / 54.5 / 54.3 / 54.8 / 53.9 / 54.5 / 54.4 / 54.6 / 5
Ratings Count245,0779,3879,05442,9352,90045,6351826,484114,697424,197
PriceFreeFreeFreeFreeFreeFreeFreeFreeFreeFree
Release DateMar 23, 2021Jan 15, 2017Aug 30, 2017Dec 4, 2018Feb 26, 2015Dec 18, 2019Jan 7, 2014Oct 12, 2016May 24, 2017Apr 13, 2021
Last UpdatedMay 19, 2026Jun 29, 2026May 14, 2026May 5, 2026Apr 29, 2026Apr 20, 2026Jun 13, 2024Jun 23, 2026Apr 27, 2026Jun 23, 2026
Sentiment & Reviews
Sentimentmixedmixed-negativenegativemixedmixedterriblenegativepositive
Score65/10065/100-25/10025/10035/10050/10020/10035/10080/100
Praises
  • Simple and addictive combat mechanics
  • Command and Conquer style real-time strategy mechanics provide deep tactical engagement for mobile players
-
  • Fast-paced real-time strategy combat provides an engaging experience for mobile players
  • Long-term core gameplay loop provides consistent entertainment value for veteran players
  • Tactical war strategy gameplay provides long-term entertainment value for dedicated community members
  • Core gameplay loop provides an engaging experience for fans of the original title
  • Core tower defense mechanics provide a nostalgic and addictive gameplay loop for long-term players
  • Chibi military art style provides a visually engaging experience for strategy enthusiasts
  • Coordinated alliance gameplay creates meaningful social depth for long-term strategy players
  • Satisfying physics-based gameplay
Complaints
  • Excessive ad frequency
  • Aggressive pay-to-win monetization forces unfair matchmaking against players with higher level unit upgrades
-
  • Aggressive matchmaking algorithms pair low-level players against significantly stronger opponents
  • Monetization pressure creates a pay-to-win environment that gates competitive progression
  • Aggressive pay-to-win monetization mechanics force spending to remain competitive in events
  • Frequent application crashes during active gameplay sessions disrupt the user experience post-update
  • Aggressive monetization and difficulty spikes prevent progression for free players
  • Missing audio assets and inconsistent defensive unit balancing disrupt the game experience
  • Aggressive pay-to-win monetization structures gate progress and ruin competitive balance for free players
  • Broken matchmaking systems pair new players against high-tier opponents with maxed-out stats
  • Aggressive pay-to-win mechanics force heavy spending to remain competitive against veteran players
  • Unfair matchmaking pairs low-power players against high-power spenders during combat events
  • High frequency of mandatory ad-breaks
Requests-
  • Implementation of a skip button for tutorial sequences to allow experienced players immediate freedom
-
  • Implementation of AI-driven matches for players unable to find human opponents
  • Cross-platform account migration support to allow progress transfer between operating systems
  • Guild resource sharing mechanics requested to reduce reliance on attacking secondary farm accounts
  • Manual level selection and video-based rewards to improve player progression
  • Dedicated game modes without power-ups or upgrades to ensure fair skill-based competition
  • Fairer matchmaking systems to protect newer players from veteran account dominance
  • Synchronous multiplayer modes
Strategic Intel
Strengths
  • Minimalist UI reduces cognitive load for casual users
  • Rapid-session combat loop maximizes ad-impression frequency
  • Tactical puzzle progression sustains short-term engagement
  • Direct unit control mechanics sustain hardcore player retention
  • Clan-based world war loops drive community-led engagement
  • Real-world map integration provides a unique spatial strategy layer
  • Alliance-wide World HQ construction drives long-term community retention
  • High-intensity 1v1 match loop provides immediate gratification
  • Commander-specific tactical abilities allow for deep army customization
  • Alliance-based monument wars create social network effects [Alliance System]
  • High-fidelity 3D graphics sustain visual engagement [Graphics Engine]
  • Long-term core loop retains veteran players [Retention Data]
  • Tactical troop control system enables high-skill ceiling mechanics
  • Guild-based social loops create strong retention barriers
  • Classic tactical depth sustains organic interest from long-term series fans
  • Ad-free toggle reduces churn for ad-sensitive users
  • MOBA-inspired hero abilities create tactical depth absent in hyper-casual rivals
  • 200-mission campaign provides a long-term retention anchor for solo players
  • Chibi art style provides a distinct visual identity
  • Alliance system creates social network effects
  • Physics-based mob multiplication creates immediate tactile satisfaction
  • Card-collection meta-game provides long-term progression depth
  • Frequent event cadence sustains organic install velocity
Weaknesses
  • High ad-frequency complaints in reviews
  • Lack of persistent social features
  • Progression walls create churn points in mid-game
  • Aggressive pay-to-win monetization alienates free-to-play cohorts
  • Unskippable tutorial sequences create high early-funnel drop-off
  • High-friction alliance requirements limit casual-user conversion
  • Monetization relies on progression acceleration creating pay-to-win perception
  • Matchmaking logic pairs new players against veterans
  • Monetization pressure creates a pay-to-win environment
  • Technical instability during competitive sessions
  • 0.5★ Android-iOS rating gap indicates platform-specific instability [Platform Metrics]
  • Aggressive monetization forces non-paying users out of competitive events [Sentiment Data]
  • Frequent crashes disrupt combat and event gameplay [Technical Stability]
  • Frequent post-update crashes erode daily active habits
  • Aggressive monetization creates an insurmountable power gap
  • 0.25★ Android-iOS rating gap indicates platform-specific stability issues
  • Missing audio assets in the latest version erode the premium feel
  • 3.98 Android rating indicates significant technical instability
  • Matchmaking imbalance forces new players against whales, accelerating churn
  • 0.31 rating gap between Android and iOS
  • Matchmaking complaints drive new-user churn
  • Mandatory ad-breaks drive churn in the casual segment
  • Game freezes during battle start erode daily active habit
  • Lack of synchronous PvP limits competitive depth
Pricingfreemiumfreemiumfreemiumfreemiumfreemiumfreemiumfreefreemiumfreemiumfreemium
MomentumActiveActiveMaintenance-ActiveActiveIntense-ActiveIntense
Update Cadence5 versions, ~10d avg5 versions, ~3d avg3 versions, 2 majors/6mo, ~50d avg-5 versions, 5 majors/6mo, ~7d avg5 versions, 5 majors/6mo, ~5d avg5 versions-5 versions, ~10d avg5 versions, 3 majors/6mo, ~5d avg

Compare State.io - Conquer the World head-to-head

Disclosure: Independent intel to help mobile builders succeed.

AI-powered analysis with editorial review, built from publicly available sources. Marlvel.ai is not affiliated with, endorsed by, or sponsored by State.io - Conquer the World, its developer, the app publisher, Apple, or Google Play. All trademarks, logos, and screenshots referenced remain the property of their respective owners.

Data licensed under CC-BY-NC 4.0