| Core Identity |
| Developer | Neron's Brother SARL | Button ENM | MADBOX | Sergey Mezhakov | Hitcents.com, Inc. | Jochem Bergman | Vicenter Viet Nam Company Limited |
| Category | Games | Games | Games | Games | Games | Games | Games |
| Platform | Android, iOS | iOS, Android | iOS, Android | iOS, Android | iOS, Android | iOS, Android | Android, iOS |
| Store Metrics |
| Rating | 4.1 / 5 | 4.5 / 5 | 3.6 / 5 | 2.7 / 5 | 4.2 / 5 | 4.2 / 5 | 4.3 / 5 |
| Ratings Count | 257 | 3,435 | 326 | 345 | 11,755 | 5,575 | 16,867 |
| Price | Free | Free | Free | Free | Free | Free | Free |
| Release Date | Dec 8, 2021 | Jun 9, 2016 | Jan 31, 2020 | Mar 14, 2017 | Dec 20, 2017 | Oct 7, 2017 | Jul 23, 2019 |
| Last Updated | Jan 5, 2026 | Jun 2, 2024 | Jan 31, 2020 | Jul 8, 2020 | Jun 11, 2025 | Nov 1, 2025 | Mar 31, 2026 |
| Sentiment & Reviews |
| Sentiment | positive | positive | mixed | mixed | negative | - | - |
| Score | 82/100 | 75/100 | 55/100 | 45/100 | 35/100 | - | - |
| Praises | - Satisfying weapon combat combos provide deep replayability for long-term players
| - Nostalgic gameplay mechanics provide high entertainment value for long-term returning players
| - Addictive core gameplay loop provides satisfying entertainment for short sessions during free time
| - Character variety and anime-accurate designs keep fighting game fans engaged during short sessions
| - Nostalgic gameplay loop provides high entertainment value for returning childhood players
- Creative drawing mechanics allow for unique character and object customization
| - | - |
| Complaints | - Softlock bugs in specific story levels prevent player progression
| - Application launch failures and crashes prevent access for many users following the latest update
| - Excessive ad frequency and broken ad-viewing mechanics disrupt the flow of gameplay sessions
| - Excessive ad frequency interrupts gameplay flow and makes the experience feel unplayable
| - Soft-lock bugs following the latest update prevent progression past the initial drawing stage
- Aggressive paywall implementation restricts access to the full game experience
| - | - |
| Requests | - Multiplayer duel mode requested to mirror popular survival gameplay features
| - Multiplayer functionality would significantly improve the social experience and replayability of the game
| - Implementation of a level editor or custom map creator to increase long-term replayability
| - Sandbox or custom game modes requested to allow for more creative player control
| - Removal of pay-to-play restrictions to restore the original free-to-play experience
| - | - |
| Strategic Intel |
| Strengths | - Physics-based ragdoll combat engine provides high-fidelity feedback
- Community loyalty driven by continuity from previous projects
| - Lightweight 50MB engine enables high-volume acquisition in low-spec device segments
- Nostalgic stickman combat loop sustains organic player retention
| - Physics-based swinging mechanic provides high-frequency session satisfaction
- Competitive leaderboard integration drives daily active usage
| - 100+ character roster sustains long-term collection goals
- 250+ level story mode drives daily session frequency
| - Proprietary drawing engine enables infinite asset replayability
- Social sharing loop drives organic acquisition
- Hand-drawn aesthetic creates a unique brand identity
| - | - |
| Weaknesses | - Softlock bugs in story levels block progression
- Lack of multiplayer modes limits social retention
- Unpredictable hitboxes cause unfair damage
| - High currency costs create progression barriers for non-paying users
- Frequent launch crashes post-update erode the daily active habit
| - High ad-frequency triggers uninstall churn
- Technical instability (crashes) erodes the daily active habit
- Level design lacks long-term variety
| - Excessive ad frequency causes high churn in casual segments
- Lack of offline functionality frustrates long-term players
| - Soft-lock progression bugs in the latest release
- Aggressive paywall conversion limits free-tier retention
- Broken color palette mechanics block level completion
| - | - |
| Pricing | free | freemium | freemium | freemium | freemium | free | freemium |
| Momentum | Maintenance | Maintenance | Zombie | Zombie | Maintenance | Intense | Intense |
| Update Cadence | 2 versions, 1 majors/6mo, ~32d avg | 5 versions, 2 majors/6mo, ~188d avg | 2 versions, 1 majors/6mo, ~2247d avg | 4 versions, 3 majors/6mo, ~1077d avg | 2 versions, ~289d avg | 5 versions | 5 versions |