| Core Identity |
| Developer | Appgeneration Software | Easybrain Ltd | ZiMAD | Easybrain Ltd | MobilityWare | YEW TECHNOLOGY LIMITED | Vita Studio | Oakever Games | Fanatee | PlayStudios |
| Category | Games | Games | Games | Games | Games | Games | Games | Games | Games | Games |
| Platform | Android, iOS | iOS | Android, iOS | iOS, Android | iOS, Android | iOS, Android | iOS, Android | Android, iOS | Android, iOS | iOS, Android |
| Store Metrics |
| Rating | 4.7 / 5 | 4.8 / 5 | 4.7 / 5 | 4.7 / 5 | 4.8 / 5 | 4.6 / 5 | 4.8 / 5 | 4.7 / 5 | 4.7 / 5 | 4.5 / 5 |
| Ratings Count | 532 | 1,816,450 | 1,762 | 211,914 | 33,840 | 1,017,639 | 458,435 | 396,242 | 283,379 | 452,234 |
| Price | Free | Free | Free | Free | Free | Free | Free | Free | Free | Free |
| Release Date | May 11, 2016 | Mar 30, 2017 | Aug 1, 2013 | Apr 17, 2020 | May 20, 2020 | Jan 4, 2019 | Apr 25, 2023 | Nov 9, 2021 | Mar 8, 2017 | Jan 22, 2020 |
| Last Updated | Mar 14, 2026 | Mar 24, 2026 | Mar 19, 2026 | Oct 16, 2025 | Mar 11, 2026 | Apr 29, 2026 | May 14, 2026 | Apr 15, 2026 | May 5, 2026 | Apr 14, 2026 |
| Sentiment & Reviews |
| Sentiment | mixed | negative | - | negative | mixed | negative | mixed | mixed | mixed | terrible |
| Score | 65/100 | 22/100 | - | 35/100 | 55/100 | 35/100 | 65/100 | 45/100 | 35/100 | 15/100 |
| Praises | - The core sudoku gameplay loop provides a reliable and enjoyable daily pastime for casual players
| | - | | - Engaging Gameplay
- Visual Design
| - Relaxing gameplay loop and aesthetic design provide a calming experience for casual word puzzle enthusiasts
| - Large card visuals and clear layout design assist seniors in maintaining focus during long play sessions
| - Relaxing puzzle gameplay provides a calming mental escape for users during daily downtime
| - Educational crossword mechanics provide a relaxing and mentally stimulating daily habit for long-term players
| - Core gameplay mechanics remain faithful to the nostalgic original experience for long-term players
|
| Complaints | - Paid ad removal fails to function correctly, leaving users with persistent advertisements after purchase
| - Excessive Ad Frequency
- Malicious Ad Content
| - | - Excessive and Disruptive Ads
- High Subscription Cost
| - Aggressive/Broken Ads
- Lack of Ad-Free Option
| - Intrusive ad frequency and duration post-update disrupt the flow of core gameplay for active users
| - Aggressive advertisement frequency and deceptive exit buttons disrupt the flow of the game for many users
| - Aggressive ad frequency and intrusive ad behavior disrupt the core relaxing experience
| - Aggressive ad frequency and intrusive ad behavior disrupt the core gameplay loop post-update
| - Aggressive ad frequency and forced ad-walls interrupt the flow of gameplay after every round
|
| Requests | - Automated error validation for incorrect number placement would improve the learning curve for players
| - | - | - | - | - Cross-device progress synchronization would allow players to retain their level history when switching phones
| - One-time purchase option to permanently remove advertisements and support the developers without ongoing interruptions
| - Paid subscription or one-time purchase option to remove advertisements permanently
| - Permanent ad-free purchase option requested to replace the current high-cost monthly subscription model
| - Permanent one-time payment option to remove advertisements instead of the current monthly subscription
|
| Strategic Intel |
| Strengths | - 21-feature configuration depth sustains long-term engagement
- Live radio integration provides a unique audio-retention hook
| - Massive scale (1.8M+ ratings) providing high ASO authority
- Strong live-ops via Seasonal Events and Daily Challenges
- Clean, preferred UI for core Sudoku gameplay
| - | - Dominant brand authority (Sudoku.com)
- High rating volume (426k+) indicating massive reach
- Polished seasonal event and medal collection system
| - Unique color-coded logic system
- Strong developer reputation (MobilityWare)
- Effective progressive onboarding for beginners
| - 18,000-level library sustains long-term daily usage
- Offline-first architecture removes connectivity friction
- Social local-multiplayer mode drives organic acquisition
| - Large-card accessibility design reduces friction for the senior demographic
- Minimalist interface minimizes cognitive load for long-term retention
| - Offline-first architecture enables session continuity in low-connectivity environments
- 60,000-puzzle library provides a massive content-moat for long-term engagement
| - Narrative-driven world progression sustains long-term retention
- 11-language library functions as a B2B distribution barrier
- Trivia-based crossword mechanics provide a high-frequency daily habit
| - Globally recognized brand equity sustains organic install velocity
- myVIP loyalty program creates a B2B distribution moat into hospitality partnerships
|
| Weaknesses | - Paid ad-removal failure creates direct revenue-loss friction
- Low-contrast grid numbers limit accessibility for senior segments
| - Aggressive mid-game ad interruptions
- High $18 ad-removal price point
- Lack of Dark Mode for night-time play
| - | - Aggressive ad frequency (mid-game interruptions)
- Uncompetitive $15 ad-removal price point
- UI accessibility issues (small sum fonts)
| - Intrusive and technically flawed ad implementation
- Lack of a one-time purchase ad-removal tier
- Declining sentiment trend due to monetization friction
| - 60-90 second unskippable ads drive high churn
- Technical instability during ad-loading sequences
- Inaccurate word definitions diminish quality
| - Aggressive ad-frequency drives negative sentiment
- Lack of one-time purchase option limits conversion
| - Aggressive ad-frequency drives high churn among long-term users
- Post-update technical regressions cause significant battery drain
| - Aggressive ad frequency disrupts the core gameplay loop
- Technical instability post-update causes loading failures
- No permanent ad-free purchase option for loyal users
| - Subscription-only ad removal model creates high churn
- Forced online connectivity requirements cause frequent boot failures
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| Pricing | freemium | freemium | freemium | freemium | freemium | freemium | freemium | freemium | freemium | freemium |
| Momentum | Intense | Maintenance | - | - | - | Active | Maintenance | Active | Active | Active |
| Update Cadence | 5 versions | 2 versions, ~29d avg | - | - | - | 5 versions, 5 majors/6mo, ~6d avg | 5 versions, ~10d avg | 5 versions, ~11d avg | 5 versions, 5 majors/6mo, ~16d avg | 5 versions, ~5d avg |