BUILDING-BLOCKS NETWORK TECHNOLOGY CO.
For mid-core mobile strategy gamers who enjoy base-building, hero collection, and social alliance-based competition.
Snapshot
Who is BUILDING-BLOCKS NETWORK TECHNOLOGY CO.?
Developing hybrid strategy games that blend match-3 mechanics with base-building and resource management. Focused on long-term player retention through social alliance and hero-collection loops.
Target audience
Portfolio
Free 15Last updated
Puzzles & Survival
v7.0.257
4mo ago
Publisher DNA
What defines BUILDING-BLOCKS NETWORK TECHNOLOGY CO.?
Publisher DNA
Primary focus
Mobile strategy games with integrated match-3 mechanics
Scale
studio
Target audience
Mid-core mobile strategy gamers who enjoy base-building, hero collection, and social alliance-based competition.
Signature Patterns
- •Hybridization of match-3 puzzle mechanics with 4X strategy and base-building
- •Freemium monetization model centered on hero recruitment and resource acceleration
- •Strong emphasis on social alliance and guild-based progression systems
- •High-frequency live-ops and content updates to sustain long-term retention
Portfolio momentum
Released 66 updates across 13 apps in the last 6 months, with the majority of the top titles receiving updates within the last 30 days.
Portfolio
What does BUILDING-BLOCKS NETWORK TECHNOLOGY CO. ship?
Apps
15 apps analysed
Analysis in progress
Distributed across 15 markets, strongest in Americas.
Based on 3 of 15 apps with localized market data, more coverage rolling in as scans complete · last scanned .
Americas (4)
- Brazil3 / 3
- Mexico3 / 3
- United States3 / 3
- Canada1 / 3
Europe (6)
- Portugal3 / 3
- Spain3 / 3
- France1 / 3
- Germany1 / 3
- Turkey1 / 3
›+1 more europe market
- United Kingdom1 / 3
Asia-Pacific (5)
- Japan2 / 3
- Australia1 / 3
- India1 / 3
- Indonesia1 / 3
- Singapore1 / 3
Core markets (3/3 apps)
User Sentiment
How do users feel about their apps?
0
Positive apps
0
Neutral / mixed
1
Negative apps
25/100
Avg sentiment score
Rivals
Who does BUILDING-BLOCKS NETWORK TECHNOLOGY CO. compete with?
The rivals identified
Nemeses(1)
Both titles target the mobile fantasy MMORPG segment, competing for players seeking high-fidelity combat and progression systems.
Contenders(9)
Both titles target the fantasy MMORPG audience with freemium models, competing for player time within the mobile role-playing category.
Both titles target the fantasy MMORPG segment, competing for players seeking hero progression and combat-focused gameplay.
Both titles target fantasy MMORPG players, competing for time in the same genre through distinct progression loops: MU: Dark Epoch focuses on rapid, loot-heavy combat, while Celtic Heroes prioritizes long-term, social-based character development.
Both titles compete for the same fantasy MMORPG audience by utilizing a freemium model and focusing on long-term character progression.
Both titles target the mobile fantasy MMORPG audience with progression-heavy loops and auto-battle systems, competing for the same time-constrained player base.
Both titles target fantasy MMORPG enthusiasts, competing for the same player base through high-fidelity combat and progression-focused gameplay.
Both titles compete for the same fantasy MMORPG audience by offering team-based combat and character progression loops.
Both titles target the fantasy MMORPG audience on mobile, competing for player time within class-based combat and PvP modes.
Both titles target the fantasy MMORPG segment with progression-focused gameplay, competing for the same player base interested in character development and combat.
Same space(33)
Whiteout Survival competes for the same survival-strategy audience by prioritizing alliance-based social loops and base-building mechanics.
Last Z: Survival Shooter targets the same post-apocalyptic strategy player base through a combination of shelter construction and resource management.
Captures the same strategy audience through high-octane combat loops rather than passive building.
Blends 4X city-building with tower defense, overlapping with the core mechanics of Primal Conquest.
Total Battle serves the same 4X strategy audience as Ant Legion but shifts the theme from nature simulation to medieval fantasy combat.
Uses empire-building mechanics to compete for the same strategy-focused player demographic.
Targets the same casual survival audience with a focus on social union systems.
Survival City Builder targets casual survival simulation players through an idle resource management loop.
Targets the tower defense audience with added card-based collection mechanics.
Shares the primitive theme and tower defense focus of Primal Conquest.
Provides a minimalist tower defense alternative for the same strategy-oriented audience.
Focuses on the path-blocking aspect of tower defense strategy.
My War targets the same survival-strategy audience through environmental survival and team coordination.
State of Survival targets the same post-apocalyptic strategy audience through long-term alliance warfare and crossover events.
Shares the prehistoric theme while focusing on clicker-based resource extraction.
Doomsday targets the same zombie-themed strategy demographic through a unique visual transition between micro-management and macro-strategy.
Offers a similar kingdom-building experience with a focus on turn-based combat.
Rise of Castles targets the same strategy audience through nation-versus-nation combat and city building.
Survivor Base targets casual survival players through a low-friction idle management loop.
Zombie War targets the same survival-strategy audience by combining tactical escape planning with idle mechanics.
Zero City targets the same zombie-survival audience by focusing on approachable bunker management rather than alliance-heavy warfare.
Tales of Wind competes for the same social-focused MMORPG audience but relies on guild-based dependency rather than the free-trade economy of MU: Dark Epoch.
It captures the same casual puzzle-solving demographic as Puzzles & Chaos: Frozen Castle, but focuses on static jigsaw completion rather than combat-oriented match-3 loops.
American Dad! targets strategy gamers through IP-based base-building and turn-based combat.
Top War targets casual strategy players by replacing construction timers with immediate feedback via merge mechanics.
Eterspire serves as a manual-play alternative for players seeking to avoid the automated progression found in MU: Dark Epoch.
Directly competes on the dinosaur theme while focusing on breeding and defense.
Uses a merge-to-upgrade mechanic to simplify the tower defense progression found in Primal Conquest.
Focuses on the tower defense element of the survival genre with roguelike progression.
Appeals to the same base-building strategy audience through social alliance mechanics.
Targets the tower defense audience with a focus on spell-casting mechanics.
Focuses on the idle-army sub-genre within the broader strategy category.
Offers a simplified tower defense experience for casual strategy players.
New entrants(1)
Blends tactical shooting with base building, appealing to the same strategy-focused demographic.
The Analyst's Read
The bottom line on BUILDING-BLOCKS NETWORK TECHNOLOGY CO.
Bottom line
The publisher demonstrates a disciplined, repeatable approach to the hybrid-strategy market, leveraging a proven core loop across multiple thematic skins. Their ability to maintain high engagement across a mature portfolio suggests a robust live-ops infrastructure.
Frequently asked questions
How many apps does BUILDING-BLOCKS NETWORK TECHNOLOGY CO. publish?
What kind of apps does BUILDING-BLOCKS NETWORK TECHNOLOGY CO. make?
What is BUILDING-BLOCKS NETWORK TECHNOLOGY CO.'s top app?
In how many countries are BUILDING-BLOCKS NETWORK TECHNOLOGY CO.'s apps available?
What fed this analysis
- Apps analyzed:
- 13
- With full intel:
- 0
- With overview:
- 13
- Website scraped:
- yes
- Social presence:
- no