BUILDING-BLOCKS NETWORK TECHNOLOGY CO.
For mid-core mobile strategy gamers who enjoy base-building, hero collection, and social alliance-based competition.
Snapshot
Who is BUILDING-BLOCKS NETWORK TECHNOLOGY CO.?
Developing hybrid strategy games that blend match-3 mechanics with base-building and resource management. Focused on long-term player retention through social alliance and hero-collection loops.
Target audience
Portfolio
Free 15Last updated
Puzzles & Survival
v7.0.257
6mo ago
Publisher DNA
What defines BUILDING-BLOCKS NETWORK TECHNOLOGY CO.?
Publisher DNA
Primary focus
Mobile strategy games with integrated match-3 mechanics
Scale
studio
Target audience
Mid-core mobile strategy gamers who enjoy base-building, hero collection, and social alliance-based competition.
Signature Patterns
- •Hybridization of match-3 puzzle mechanics with 4X strategy and base-building
- •Freemium monetization model centered on hero recruitment and resource acceleration
- •Strong emphasis on social alliance and guild-based progression systems
- •High-frequency live-ops and content updates to sustain long-term retention
Portfolio momentum
Released 66 updates across 13 apps in the last 6 months, with the majority of the top titles receiving updates within the last 30 days.
Portfolio
What does BUILDING-BLOCKS NETWORK TECHNOLOGY CO. ship?
Apps
15 apps analysed
Analysis in progress
Distributed across 15 markets, strongest in Americas.
Based on 3 of 15 apps with localized market data, more coverage rolling in as scans complete · last scanned .
Americas (4)
- Brazil3 / 3
- Mexico3 / 3
- United States3 / 3
- Canada1 / 3
Europe (6)
- Portugal3 / 3
- Spain3 / 3
- France1 / 3
- Germany1 / 3
- Turkey1 / 3
›+1 more europe market
- United Kingdom1 / 3
Asia-Pacific (5)
- Japan2 / 3
- Australia1 / 3
- India1 / 3
- Indonesia1 / 3
- Singapore1 / 3
Core markets (3/3 apps)
User Sentiment
How do users feel about their apps?
0
Positive apps
0
Neutral / mixed
1
Negative apps
25/100
Avg sentiment score
Rivals
Who does BUILDING-BLOCKS NETWORK TECHNOLOGY CO. compete with?
The rivals identified
Nemeses(1)
Both titles target the mobile fantasy MMORPG segment, competing for players seeking high-fidelity combat and progression systems.
Contenders(9)
Both titles target the fantasy MMORPG audience with freemium models, competing for player time within the mobile role-playing category.
Both titles target the fantasy MMORPG segment, competing for players seeking hero progression and combat-focused gameplay.
Both titles target fantasy MMORPG players, competing for time in the same genre through distinct progression loops: MU: Dark Epoch focuses on rapid, loot-heavy combat, while Celtic Heroes prioritizes long-term, social-based character development.
Both titles compete for the same fantasy MMORPG audience by utilizing a freemium model and focusing on long-term character progression.
Both titles target the mobile fantasy MMORPG audience with progression-heavy loops and auto-battle systems, competing for the same time-constrained player base.
Both titles target fantasy MMORPG enthusiasts, competing for the same player base through high-fidelity combat and progression-focused gameplay.
Both titles compete for the same fantasy MMORPG audience by offering team-based combat and character progression loops.
Both titles target the fantasy MMORPG audience on mobile, competing for player time within class-based combat and PvP modes.
Both titles target the fantasy MMORPG segment with progression-focused gameplay, competing for the same player base interested in character development and combat.
Same space(30)
Whiteout Survival competes for the same survival-strategy audience by prioritizing alliance-based social loops and base-building mechanics.
Last Z: Survival Shooter targets the same post-apocalyptic strategy player base through a combination of shelter construction and resource management.
Captures the same strategy audience through high-octane combat loops rather than passive building.
Blends 4X city-building with tower defense, overlapping with the core mechanics of Primal Conquest.
Total Battle serves the same 4X strategy audience as Ant Legion but shifts the theme from nature simulation to medieval fantasy combat.
Age of Apes targets the same strategy-base-building demographic using a lighthearted thematic differentiator.
Uses empire-building mechanics to compete for the same strategy-focused player demographic.
Targets the same casual survival audience with a focus on social union systems.
Dead Ahead: Zombie Warfare appeals to strategy players who prefer tactical combat over the administrative burden of base-building.
Targets the tower defense audience with added card-based collection mechanics.
Shares the primitive theme and tower defense focus of Primal Conquest.
Provides a minimalist tower defense alternative for the same strategy-oriented audience.
Focuses on the path-blocking aspect of tower defense strategy.
Guns of Glory: Lost Island competes for the same 4X strategy audience with a long-standing narrative-driven expedition system.
Shares the prehistoric theme while focusing on clicker-based resource extraction.
Doomsday: Last Survivors targets the same competitive strategy audience with a unique visual approach to terrain management.
Offers a similar kingdom-building experience with a focus on turn-based combat.
Survivor Base - Zombie Siege competes for the same casual survival-simulation audience through a low-friction idle loop.
Tales of Wind competes for the same social-focused MMORPG audience but relies on guild-based dependency rather than the free-trade economy of MU: Dark Epoch.
Apocalypse City Builder targets the same zombie-survival strategy audience by focusing on resource management and shelter construction.
It captures the same casual puzzle-solving demographic as Puzzles & Chaos: Frozen Castle, but focuses on static jigsaw completion rather than combat-oriented match-3 loops.
American Dad! Apocalypse Soon uses a known IP to draw the same base-building and resource-management audience.
Top War: Battle Game attracts casual strategy players by removing construction timers in favor of rapid merge-to-upgrade mechanics.
Eterspire serves as a manual-play alternative for players seeking to avoid the automated progression found in MU: Dark Epoch.
Directly competes on the dinosaur theme while focusing on breeding and defense.
Focuses on the tower defense element of the survival genre with roguelike progression.
Appeals to the same base-building strategy audience through social alliance mechanics.
Targets the tower defense audience with a focus on spell-casting mechanics.
Focuses on the idle-army sub-genre within the broader strategy category.
Offers a simplified tower defense experience for casual strategy players.
New entrants(1)
Blends tactical shooting with base building, appealing to the same strategy-focused demographic.
The Analyst's Read
The bottom line on BUILDING-BLOCKS NETWORK TECHNOLOGY CO.
Bottom line
The publisher demonstrates a disciplined, repeatable approach to the hybrid-strategy market, leveraging a proven core loop across multiple thematic skins. Their ability to maintain high engagement across a mature portfolio suggests a robust live-ops infrastructure.
Frequently asked questions
How many apps does BUILDING-BLOCKS NETWORK TECHNOLOGY CO. publish?
What kind of apps does BUILDING-BLOCKS NETWORK TECHNOLOGY CO. make?
What is BUILDING-BLOCKS NETWORK TECHNOLOGY CO.'s top app?
In how many countries are BUILDING-BLOCKS NETWORK TECHNOLOGY CO.'s apps available?
What fed this analysis
- Apps analyzed:
- 13
- With full intel:
- 0
- With overview:
- 13
- Website scraped:
- yes
- Social presence:
- no