HIGAME Studio
Publisher DNA
What defines HIGAME Studio?
AI intelligence is not yet available for HIGAME Studio. The portfolio data below is up to date.
Portfolio
What does HIGAME Studio ship?
Apps
3 apps analysed
Unbox cute mystery dumplings, collect rare surprises & discover secret treats.
Analysis in progress
Analysis in progress
Outsmart the pranksters, find out the clues and solve all crazy puzzles.
Simple and accessible design makes the game approachable for both children and adult players alike
- The core puzzle mechanics provide a rewarding mental challenge that keeps players engaged during free time
- Excessive advertisement frequency interrupts the gameplay loop and makes the experience feel unplayable for many users
Single-market publisher, every app ships only to United States.
Based on 1 of 3 apps with localized market data, more coverage rolling in as scans complete · last scanned .
Americas (1)
- United States1 / 1
Core markets (1/1 apps)
User Sentiment
How do users feel about their apps?
0
Positive apps
1
Neutral / mixed
0
Negative apps
45/100
Avg sentiment score
Rivals
Who does HIGAME Studio compete with?
The rivals identified
Nemeses(2)
Both apps compete for the same casual puzzle audience by offering free-to-play logic challenges that rely on short, interactive sessions.
This app competes for the same casual puzzle audience by offering a high-frequency riddle loop that mirrors the brain-teasing nature of the source app.
Contenders(6)
Both apps target casual gamers with brain-teaser puzzles and rely on ad-heavy monetization models, creating direct competition for the same user base.
Both apps target casual gamers with unconventional, logic-based brain teasers, creating direct competition for the same spare-time entertainment segment.
Both apps target the casual puzzle market with humor-based, trick-filled mechanics, competing for the same time-filler audience.
Both apps target casual gamers seeking humorous, unconventional puzzle challenges, competing directly for the same short-form entertainment time slot.
Both apps target casual gamers with brain-teaser puzzles and utilize a freemium model with high ad density, forcing them to compete for the same attention span in the puzzle category.
Both apps target the casual puzzle market with logic-based brain teasers, competing for the same user base seeking short-form mental stimulation.
Same space(25)
Targets the same casual riddle audience with a focus on student and adult difficulty modes.
Targets the same casual puzzle audience but shifts the focus to spatial navigation and color-matching mechanics.
This app shares the casual puzzle space by providing a relaxing, goal-oriented sorting experience that complements the source app's prank-based puzzles.
This app competes for the same casual puzzle audience by offering a tactile, logic-based sorting experience with ASMR-inspired visuals.
Serves the same casual puzzle audience with a simpler, text-focused repository that prioritizes offline accessibility.
A legacy competitor in the trivia space that has lost its competitive edge due to a lack of updates.
It offers a visually-oriented puzzle experience that complements the source app's logic-based gameplay through ant-colony simulation mechanics.
A massive legacy competitor in the tricky riddle space that uses non-linear logic to challenge players.
Offers a similar brain-training experience but focuses on grid-based logic rather than meme-based scenarios.
Targets the same logic-puzzle audience by framing riddles within a detective-themed narrative.
Competes for the same casual riddle audience by leveraging a narrative-driven approach with a large user base.
Competes for the same casual puzzle audience but has entered a maintenance phase with no recent updates.
Shares the casual puzzle space but utilizes a subscription model to monetize, unlike the ad-only approach of the source app.
It serves the same casual puzzle segment with grid-based logic challenges that prioritize offline accessibility for daily brain training.
It targets the same logic-puzzle demographic by combining Sudoku and Minesweeper mechanics into a territory-based deduction game.
This app competes for the same casual puzzle audience by focusing on spatial planning and logic-based block movement.
Targets the same casual puzzle audience with a focus on relationship-themed logic scenarios.
Competes for the same casual puzzle audience by introducing time-control mechanics to the standard riddle loop.
Targets the same casual puzzle audience with a focus on offline-first path-drawing mechanics.
Targets the same casual puzzle demographic with rule-based seat arrangement challenges.
It provides a similar logic-based puzzle experience by focusing on hexagonal sorting and sliding mechanics to challenge spatial reasoning.
This app targets the same casual puzzle demographic through a physics-based sorting loop that emphasizes tactile, sensory feedback.
Targets the same casual riddle audience with a focus on educational and family-friendly trivia.
Targets the same logic-puzzle demographic with a more aggressive subscription-based monetization strategy.
Serves the same casual riddle audience with a focus on general knowledge and trivia.
New entrants(2)
It provides a similar logic-based puzzle experience by incorporating dynamic elements like elevators and generators into a color-sorting loop.
This app is a direct genre peer that uses move-to-solve mechanics to transform illustrations, mirroring the source app's prank-execution style.