Kahoot!
Snapshot
Publisher DNA
What defines Kahoot!?
AI intelligence is not yet available for Kahoot!. The portfolio data below is up to date.
Portfolio
What does Kahoot! ship?
Apps
9 apps analysed
Analysis in progress
Analysis in progress
Analysis in progress
Analysis in progress
Analysis in progress
Distributed across 20 markets, strongest in Europe.
Based on 2 of 9 apps with localized market data, more coverage rolling in as scans complete · last scanned .
Americas (4)
- Brazil2 / 2
- Mexico2 / 2
- United States2 / 2
- Canada1 / 2
Europe (9)
- France2 / 2
- Germany2 / 2
- Italy2 / 2
- Netherlands2 / 2
- Portugal2 / 2
›+4 more europe markets
- Spain2 / 2
- Sweden2 / 2
- Turkey1 / 2
- United Kingdom1 / 2
Asia-Pacific (7)
- Japan2 / 2
- Australia1 / 2
- India1 / 2
- Indonesia1 / 2
- Singapore1 / 2
›+2 more asia-pacific markets
- South Korea1 / 2
- Vietnam1 / 2
Core markets (2/2 apps)
User Sentiment
How do users feel about their apps?
0
Positive apps
1
Neutral / mixed
0
Negative apps
55/100
Avg sentiment score
Rivals
Who does Kahoot! compete with?
The rivals identified
Nemeses(1)
TestMaker competes for the same student and self-learner audience by offering a distraction-free quiz and flashcard creation tool that functions as a direct alternative for individual study sessions.
Contenders(1)
Both platforms target educators and students for quiz distribution, competing for classroom time through different access models: live-hosting versus share codes.
Same space(20)
ABCmouse serves the early-childhood segment of Kahoot's audience with a structured, research-based curriculum.
Toddler Learning Games targets the preschool demographic of Kahoot's audience with offline vocabulary flashcards.
Chegg Study targets the same secondary and college student demographic as Kahoot, focusing on homework help and solution libraries.
ClassDojo serves the same school-to-home communication market as Kahoot, focusing on behavior management and social feeds.
Duolingo competes for the same daily-active-user attention as Kahoot, using gamified streak mechanics to drive habit-forming engagement.
Trivia Crack uses similar social-trivia mechanics to Kahoot, but focuses on casual entertainment rather than classroom engagement.
Gauth competes for Kahoot's STEM-focused student users by providing step-by-step homework assistance via AI.
known for
HelloTalk - Language Learning
HelloTalk targets the same social-learning demographic as Kahoot, but shifts the focus from classroom quizzes to peer-to-peer language exchange.
Hooked on Phonics targets the early-literacy segment of Kahoot's audience with a structured, multi-sensory curriculum.
Canvas serves the same K-12 and Higher Ed student base as Kahoot, acting as the primary institutional hub for coursework.
Knowunity serves the same student study-aid market as Kahoot, utilizing community-shared notes to build a content-based barrier.
Nibble targets the same casual learning audience as Kahoot, using microlearning to fit education into daily routines.
Lingokids targets the younger preschool demographic of Kahoot's audience with a premium, ad-free educational experience.
Moodle provides the institutional infrastructure that Kahoot integrates with, serving as the backend for course content and assignments.
Falou targets the same language-learning audience as Kahoot, but emphasizes speaking-first AI interaction over quiz-based drills.
Buddy.ai targets the early-learning segment of Kahoot's audience, replacing static quiz mechanics with conversational AI tutoring.
Quizlet is a direct substitute for Kahoot's study-focused user base, leveraging a massive library of user-generated flashcard content.
SplashLearn serves the same early-childhood education market as Kahoot, focusing on curriculum-aligned math and reading games.
Trivia Star competes for the same casual brain-training audience as Kahoot, focusing on high-frequency trivia challenges.
Top Hat serves the same higher-education classroom engagement market as Kahoot, focusing on lecture participation.