Kids Games
Snapshot
Publisher DNA
What defines Kids Games?
AI intelligence is not yet available for Kids Games. The portfolio data below is up to date.
Portfolio
What does Kids Games ship?
Apps
34 apps analysed
Analysis in progress
Analysis in progress
Analysis in progress
Low data consumption makes the game accessible for players with limited internet bandwidth or resources
- Offline play capability allows users to enjoy the game without ads or internet connectivity requirements
- Limited content variety in the current world selection restricts long-term engagement for active players
Safe environment functions as a B2B distribution barrier for parents
- The core game concept provides a safe environment for younger children to play without adult supervision
- Excessive interstitial and banner advertisements interrupt gameplay every few seconds and prevent basic character movement
Distributed across 10 markets, strongest in Americas.
Based on 11 of 34 apps with localized market data, more coverage rolling in as scans complete · last scanned .
Americas (3)
- United States11 / 11
- Mexico6 / 11
- Brazil5 / 11
Europe (5)
- Spain6 / 11
- France5 / 11
- Portugal5 / 11
- Germany4 / 11
- Italy2 / 11
Asia-Pacific (2)
- South Korea4 / 11
- Japan1 / 11
Core markets (11/11 apps)
User Sentiment
How do users feel about their apps?
7
Positive apps
0
Neutral / mixed
1
Negative apps
67/100
Avg sentiment score
Unlock the app dragging this portfolio down.
Access the full report for freeRivals
Who does Kids Games compete with?
The rivals identified
Nemeses(2)
Both apps target casual 3D parkour players with ad-supported freemium models and rely on offline-capable, short-session gameplay loops.
This title is the most direct thematic rival, focusing on physics-based 2D combat with a similar stickman-adjacent aesthetic and ragdoll mechanics.
Contenders(11)
Both applications target casual gamers through 3D obstacle course mechanics and rely on ad-supported freemium models to drive revenue.
This title serves as a secondary entry from the same developer, capturing a massive share of the stickman action market.
Both apps target casual mobile gamers with 3D obstacle course and runner mechanics, competing for the same short-session arcade player base.
Both apps target the same casual mobile audience with 3D parkour mechanics and rely on ad-supported freemium models, creating direct competition for time-constrained gaming sessions.
Both titles target casual gamers through 3D obstacle course navigation and rely on offline-first engines to function without connectivity. They compete directly for the same audience segment by offering identical core parkour mechanics.
Both apps target the casual 3D parkour market with free-to-play models, competing for the same user base seeking obstacle course navigation.
Both apps compete for the same casual mobile gaming audience by offering parkour-themed obstacle navigation within a freemium model.
This title serves as a secondary entry from the same developer, capturing a massive share of the stickman action market.
Both apps target the casual 3D parkour runner audience with free-to-play models, competing directly for time spent in blocky obstacle course navigation.
Both apps target casual gamers interested in parkour-themed obstacle course challenges, creating direct competition for time spent within the genre.
Both applications target the casual 3D obstacle course market, competing for the same player base seeking short-session platforming challenges.
Same space(11)
This app targets the same casual 3D platforming audience but adds creative sandbox tools for user-generated content.
This app shares the same casual obstacle course genre but currently holds a lower rating, indicating potential quality issues.
This app diverges from the solo runner experience by introducing cooperative physics-based movement for vertical obstacle navigation.
This app attempts to capture the same casual obstacle-course market but fails to retain users due to technical performance issues.
A classic side-scrolling action platformer that competes for the same casual action-gaming audience.
Shares the action-oriented, physics-based combat focus while shifting the theme toward gun-based progression.
This app targets the same casual obstacle-navigation audience but relies on audio-centric features rather than live-ops updates.
This app targets the same parkour simulation audience with a focus on realistic physics and urban environments.
This app appeals to the same parkour audience by adding a speed-building progression loop to the standard obstacle course.
This app targets the same casual obby audience but lacks the polish and rating of the source app.
This app competes for the same casual parkour player base by utilizing physics-based mechanics rather than simple obstacle navigation.
New entrants(2)
This app focuses on the same vertical obstacle navigation as the source app but adds pet collection and power-up systems.
A recent entrant with high update frequency, signaling an aggressive push into the casual action space.