For primary and middle school students, parents, and educators seeking supplemental math practice.
Gamifying core mathematical concepts for students and families through medieval-themed puzzle progression. Providing both consumer-facing freemium and ad-free school editions for classroom integration.
Target audience
Portfolio
Free 9Last updated
King of Math 2: School Ed
v1.2.1
8mo ago
Primary focus
Educational math games with gamified progression
Scale
studio
Target audience
Primary and middle school students, parents, and educators seeking supplemental math practice.
Released 24 updates across 14 apps in the last 6 months, indicating a high-frequency maintenance and optimization cycle.
16 apps analysed
1
Positive apps
0
Neutral / mixed
0
Negative apps
70/100
Avg sentiment score
This app directly mirrors the 'King of Math' narrative-driven, world-unlocking progression model while maintaining a large, established user base.
Strategic outlook coming soon.
What fed this analysis
A broad-spectrum math utility that captures a massive audience through sheer volume of exercises and high update frequency.
A high-velocity competitor that dominates the early-learning math segment with frequent updates and a massive review volume.
A non-profit powerhouse that sets the benchmark for high-quality, free educational content for younger children.
An adjacent physics-based puzzle game that competes for the same 'brain training' mental real estate.
A niche mental math tool that focuses on specific arithmetic speed drills rather than broad educational progression.
The industry standard for gamified math education, though it operates at a much larger scale and complexity level.